machstar PLEASE HELP!!!

Discussion in 'Deck Help and Strategy' started by sandy4123, Jul 16, 2008.

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  1. sandy4123

    sandy4123 New Member

    i know i posted this on pokebeach but i didnt get any help. please help.


    4-3-3-1 Machamp lv.x (dp,dp,ifds,,ifds)
    3-2-3 Omastar
    2-2 CLaydol

    pokemon: 23

    3 night main
    2 premier ball
    3 rare candy
    1 warp point
    3 roseanne
    4 bebe's search
    2 fossil excavator
    2 pov
    2 tgw

    trainers: 22

    9 fight energy
    3 multi energy
    3 call energy
    energy: 15

    I know all of you think this deck is quite slow and I am trying to find a way to speed it up. also I want to add warp point but don't know what to take out.

    Machamp LV.62 – Fighting – HP130
    Stage 2 – Evolves from Machoke

    [F] Drop: 40 damage. If the Defending Pokemon isn’t an Evolved Pokemon, instead of doing damage, this attack Knocks Out the Defending Pokemon.
    [C][C] Hurricane Punch: Flip 4 coins, this attack does 30 damage x the number of heads.
    [F][F][C][C] Rage: Does 60 damage + an additional 10 damage for each damage counter on Machamp.

    Weakness: Psychic (+30)
    Resistance: none
    Retreat: 2

    Machamp from Intense Fight in the Destroyed Sky Machamp LV.X – Fighting – HP150
    Level Up

    Poke-Body: No Guard
    As long as this Pokemon is your Active Pokemon, any damage done by this Pokemon’s attacks to any Active Pokemon is increased by 60, and any damage done to this Pokemon by your opponent’s Pokemon’s attacks is increased by 60.

    [F][C][C] Follow Through: 20 damage. During your opponent’s next turn, if Machamp’s HP is reduced to 0 by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10.

    Weakness: Psychic (+40)
    Resistance: none
    Retreat: 3

    strat: use omastar's pokepower to de-evolve and then machamp destroys them.
    Last edited: Jul 16, 2008
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