Magmortar/Claydol/Pachirisu Author: Sam Liggett Date: February 11, 2008 Format: HP-GE Pokemon-19 1 Magmortar Lv X (MT)- Snipe for the last prize. 3 Magmortar (SW)- Main attacker. The deck is built around him. 4 Magmar (MT)- Turn 1 20. 3 Claydol (GE)- Major deck manipulation! Gets you exactly what you need w/ having to discard. Major part of the deck. It replaces many draw trainers. Is also a good anti-absol tech. 3 Baltoy (GE)-He's here to evolve into claydol- not a bad starter though; also kills absol 4 Pachirisu (GE)-Gets you 3 basics. He's also good against cessation crystal. 1 Unknown G (GE)-This is another nice tech. You can get him with rosseanes, he prevents bring down and sonic blade, and if poison decks get popular... this deck would have a hard time without unknown Gaurding you! (That's funny) Energy-17 4 Scramble- They are key to this deck- the second most important card other than magmortar IMO. 11 :fire:- Basic energy. Heals magmortar 20 as well as making its first attack do 20 more damage. 2 DRE- Helps after you have sniped; you can provide the energy for magmortar lv x's attack, or you can add 30 more damage with Flame Blast. Trainers/Supporters/Stadiums/Tools-24 3 Roseanes Research-Gets you basics or energy. With pachirisu this trumps mentor. 2 Night Maintenance-(Gets back your magmortar line or any other pokemon/basic enrgy you need. I chose it over TSD because this gauruntees you the 3 pokemon/energy- TSD is less consistant 2 Windsstorm- Gets rid of Cess crystal, holon circle, moonlight stadium, buffer piece, or any other pesky tools/stadiums. 4 Ceilios Network-Gets any pokemon in the deck. Crucial and best pokemon search card for the deck. 1 Castaway- Gets any supporter you need, a basic fire, and a leftovers. Pretty good. 2 Leftovers- Helps magmortar last a bit longer in some cases. 2 Rowan- Usually you have one card in your hand that you want to keep. You shuffle the rest of your no-help-hand into your deck and get 4 more cards. Pretty good and works well with Claydol. I'm still undecided if I want to keep this or switch it out for 2 wager. 2 Stevens- with claydol, you usually never have more than 6 cards in your hand. Stevens can get you up to 6 MORE cards! Really good in this deck. 3 Warp Point- This is another key card. You have to know when to play it. It can get you out of special conditions and get rid of your opponents hard-to-kill card active while you set up. It also helps with Magmortar's heavy retreat. Very important card. 3 Quick Ball- These help you thin out your deck, get pokemon that you need, and they aren't supporters! Pretty good and they garuntee you a pokemon. Strategy: Start with Pachirisu and let them KO you after you get a full bench and get set up. Get 2 Claydols and 2 Magmortars out as fast as you can. Scramble Magmortar and then just snipe again and again in most cases. You will usually be behind in prizes for the first 2/3 of the game or so. You might knock out a Pokemon or two, but then late game you will take 2-3 prizes for 1 attack. All the time you are powering up a magmortar on the bench while the others are attacking with scrambles. You also attatch leftovers and they combo w/ magmortar's poke-body really well- if you attatch a :fire:, you will be removing 3 damage counters per turn. Now back to that magmortar that you were charging up with basic fire energy... In the end of the game you and your opponent should have about 1 prize left each. you bring up that magmortar and then you level up and snipe anything w/ less than 100 hp FTW! That's the basic strategy- you have to be able to out-play your opponent or switch your strategy in certain situations though.