I do not run Magnegatr, but I have been fooling around with different deck ideas and Magnegatr intrigued me. The biggest problem I see with Magnegatr is the fact that you lose all of those energies to the Lost Zone. There seems to be NO way to get them back, but I feel 1 card has been over-looked. This card is Hippowdon Lv. X. http://pokegym.net/gallery/displayimage.php?imageid=45506&original=1&c=205 Sand Reset could be used Mid-Game when you are in desperate need of bulking your energy count back up. It seems like a very situational tech, but if you are blasting your opponent into oblivion with 1HKO's then you are bound to run out of energy, so why not run a 1-1-1 line of Hippowdon X? Thoughts?