the lightning one yea. the metal one is worse than cacturne GE.
On Unown G, I am actually working to get one or two into my deck right now. That, combined with Psychic Resistance, will give Gengar a very hard time knocking out a Magnezone efficiently. I don't actually have a way of "getting around it," but I can simply beat down a Gengar before it beats down a Magnezone. Cyber Shock is not absolutely necessary.So what do you do about Unown G?
in a fast Deck...Like Kingdra, or Gengar(especially with his free retreat) How do you get around the Unown G?
I said this at the top of the article, the name really just came to me randomly one day, and I stuck with it because I liked the alliteration. It doesn't have as much to do with Cyber Shock as it does the fact that I have full control over the entire field and that my opponent has very few options during their turn as a result. Thus he/she is paralyzed in a sense.2 things...
1. I think the name "Project Paralyze" is a bit misleading since you aren't entirely dependant on Cyber Shock.
and
2. Have you tested against anything from SF yet? The Dusknoir or Gengar matchups might be interesting, since they get around Metal so you aren't really able to tank against them.
I think I like it. Well, I like some of it at least, particularly the fact that you seem to have managed to work in Conductive Quarry and 3 Unown G without sacrificing too much. But, I cannot have anything less than 2-2 Palkia Lv.X. I keep telling you guys this, Palkia Lv.X has to be 2-2. It is too important to the strategy to make into a tech. The first change I would make would be to take out a Super Scoop Up and an Unown G for the 2-2 Palkia Lv.X. Another thing I can say is that for a long time I was using Call Energy before switching to Technical Machine TS-1. I didn't care for Call Energy at all because it ended up not being useful and/or slowing me down in getting the crucial early energies into play quickly.Version tweaked for "new Format" when Gengar/Dusknoir might see a lot of play.
POKÉMON: 24
1 : Magnezone Lv.X, LA-142
2 : Magnezone, DP-8
1 : Magnezone, SF-6
2 : Magneton, DP-54 ( the Metal SF one has good options)
3 : Magnemite, DP-87 (the Lightning SF one might be better)
2 : Ampharos, SW-1
1 : Flaaffy, SW-50
2 : Mareep, SW-94
2 : Claydol, GE-15
2 : Baltoy, GE-60
1 : Palkia Lv.X, GE-106
1 : Palkia, GE-26
1 : Azelf, LA-19
3 : Unown G
SUPPORTERS/TRAINERS/STADIUMS: 20
1 : Night Maintenance
1 : Premier Ball
1 : Luxury Ball
3 : Rare Candy
2 : Switch
1 : Conductive Quarry
3 : Roseanne's Research
4 : Bebe's Search
1 : Team Galactic's Wager
3 : Super Scoop Up
ENERGY: 16
4 : Special Metal Energy
3 : Basic Metal Energy
5 : Lightning Energy
4 : Call Energy