Pokémon TCG: Sword and Shield—Brilliant Stars

NXD+ Standard Making Goodra Competitive

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Shockpulse

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I've collected the cards and played the game casually since its inception, but I only once tried to play competitively, at the very beginning of the Diamond and Pearl era. My Lake Trio deck, while powerful at my local POP League, was no match for the Magmortar Lv. X metagame. Every single tournament that year, from City to State to Gym, I only faced that Magmortar deck. The repetition and quickly-over games sucked the fun out of one of my favourite games. Years later, I see that my favourite G6 Pokémon, Goodra, has a card representation. I've always liked making non-meta decks, but this time I'd like some help getting this unusual deck up to shape. Even if I don't win any big tournaments, I'd like to at least stand a chance against Pyroar, Darkrai, and the others, and have fun with a decent-length game of back-and-forth, rather than being defeated before I can take a single Prize Card.

Pokémon: 18
4x Goodra
3x Sliggoo
4x Goomy
2x Florges
2x Floette (#65)
2x Flabébé (#63)
1x Xerneas EX

Trainers: 28
Supporters (8)
3x Pokémon Fan Club
2x Shauna
2x Lysandre
1x Pokémon Center Lady
Items (20)
1x Rock Guard (Ace Spec)
3x Muscle Band
1x Startling Microphone
1x Rare Candy
2x Evosoda
2x Ultra Ball
4x Professor's Letter
4x Energy Retrieval
2x Escape Rope

Energy: 14
1x Double Colourless Energy
4x Rainbow Energy
7x Fairy Energy
2x Water Energy


This deck is designed to maximise Goodra's Gooey Regeneration Ability, keeping it healthy while beating down opponents with Heavy Whip. Professor's Letter is key to make sure I have the energy I need for its attacks and ability, and Energy Retrieval is used to recover the energy its ability burns through. Florges is included for its unparalleled searching capabilities, as well as using its other attack and Floette's to deal some damage to the bench. Xerneas EX also helps as a backup attacker with Break Through and X Blast, but I don't want to rely on it thanks to Pyroar and all the anti-EX cards out there. The Ace Spec chosen, Rock Guard, is designed to be combined with an active, regenerating Goodra. Ideally, Goodra will stay around for several turns, all the while dealing 60 damage to anything that scratches it, while regenerating its own HP. Double Colourless is included at 1 simply for retreat costs, but in a pinch could also power up Xerneas EX's moves.

Cards I also considered, but cut for space:
Xerneas: Geomancy is the centrepiece of any Fairy Energy-based deck, being able to thin your deck and power your bench while Xerneas' high HP take some attacks while you further set up your field. Ideally, turn 1 would have Xerneas as my active Pokémon and a Goomy on my bench, but I wasn't sure if that would be consistent enough even with searchers and both at 4.
Flashfire Milotic: It seems like a good idea to instantly recover and equip up to 3 energy to a Goodra to keep the Regeneration up, as well as powering up its Heavy Whip. Not sure if the Feebas and KO are worth it though.
Super Potion and additional Pokémon Center Ladies: Super Potion's effect is essentially an Item version of Goodra's ability, and combining healing trainers with its Ability can keep Goodra at peak health at all times.
Hard Stone and Rocky Helmet: Giving Goodra some extra bulk and the possibility of passive damage beyond the 1 Rock Guard.
Great Ball: A quick way to search for Pokémon outside of Ultra Ball and Florges's effects.
Switch: Escape Rope might be substituted for this old favourite.
Iris: Considered at 1 copy to boost an attack just enough for a KO, especially in late game.
Tierno: Drawing 3 cards can be pretty good.
Team Flare Grunt: Not sure how useful it is with Blacksmith around, but the removal of energy can be quite dangerous if well-timed.
Fairy Garden: Free retreat costs could mean the difference between a win and a loss, but I couldn't find the space for it.

I'd love to hear some feedback, barring in mind two small points:
1. The rotation is coming soon, so I'd like to keep closer to newer releases. I don't want to build a deck heavily supported by Next Destinies cards only to completely recreate in a month or two.
2. Goodra is designed to be the active Pokémon for the majority of the action, so please don't offer suggestions that completely rework the deck's focus. I know Goodra isn't meta, and this deck isn't designed to be meta. What I'd appreciate more than anything is help giving Goodra the support deck it needs to stand up to meta decks.

Thank you for reading, and I'll be looking forward to your comments!
 
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-2-2-2 florges line
-1-1-1 goodra line
-2 professor letter
-4 energy retrieval
-2 pokemon fan club
-1 shauna
-1 escape rope
-1 lysandre
-1 DCE

+2+2 aromatisse
+2 zerneas
+3 jynx (furious fist)
+2 superior energy retrieval
+4 professor juniper/sycamore
+2 N
+1 colress
+1 pal pad
+2 fairy garden

took out the florges line and part of the goodra line so we can move energy around with aromatisse and get energy accel with zerneas. jynx is the new furious fist card that heals 10 from active each turn which can save you on energy (or give you a bigger heal). rest is mostly to speed the deck up, to get the cards you need sooner.

other things to consider, keldeo ex (your already running water), flashfire miltank, plasma kyurem, level ball, super rod, float stone, different ace spec (comp search, dousing rod, scramble switch, scoop up cyclone), various furious fist trainers when they release
 
Thanks for the reply, treyh37! I guess Fairy Garden and Xerneas are pretty important after all! I was thinking of Sycamore at 4 but I thought maybe Shauna would be better in certain situations. But, what do I know. I thought Slurpuff's ability was better than Armoatisse's, heh. But I'm seeing that Armoatisse helps a lot more when dealing with less energy than I'm used to (I'm used to playing energy-intensive decks) and opens up a lot of streamlined strategies (something I need to work on!). Jynx doesn't come out for a good while, but that 10-30 heal each turn will definitely come in handy. I hadn't really looked at Furious Fists cards before now, but there is one Stadium, "Training Center" which seems good for the deck. The extra trainers to add draw power and speed (N, Sycamore, etc.) are definitely useful.

I'm not sure if Float Stone would be good when Fairy Garden gives all of my Pokémon free retreat costs, except to add more consistency letting Goodra escape dangers too heavy for Regeneration (that retreat cost of 3 likely isn't going to be paid normally). Speaking of sending Goodra to the bench, that Miltank you mentioned is definitely good with an 80-for-1 attack as long as Goodra is resting, and could buy some time while still keeping up the attacks, so I think it'd probably be a good idea. Maybe use 3 of them until Jynx comes out? As for the Ace Specs, Computer Search seems the most logical choice after removing Florges, but Scramble Switch could be useful to swap Goodra for another attacker, without having to spend time setting up the secondary attacker.

Keldeo EX and Kyurem I'm not sure about. Kyurem seems like a weaker, water-based version of Xerneas EX whose attacks take 1 energy less. Keldeo EX could be powerful, likely dealing at least 70 damage if not the full 110+, but its ability seems to be the main star, especially considering Goodra's high retreat cost. Level Ball will be leaving the format unless it gets reprinted, but if it does it'd be quite good. Super Rod seems pretty nifty though. Finally, I'm not sure if the Evosoda are worthwhile with all the draw power. I could be wrong though!

To make my own modifications based on what you said, would this look good?

-3 Jynx (Until the set comes out)
-1 Rock Guard
-2 Evosoda

+3 Miltank (Flashfire)
+1 Keldeo EX
+1 Scramble Switch
+1 Super Rod



So the decklist would be as follows:

Pokémon
3x Goodra
2x Sliggoo
3x Goomy
1x Xerneas EX
2x Xerneas
2x Aromatisse
2x Spritzee
1x Keldeo EX
3x Mitank (Flashfire)

Trainers
4x Professor Sycamore
2x N
1x Colress
1x Shauna
1x Lysandre
1x Pokémon Center Lady
1x Pokémon Fan Club
2x Fairy Garden
1x Scramble Switch (Ace Spec)
3x Muscle Band
1x Startling Microphone
1x Pal Pad
1x Rare Candy
2x Ultra Ball
2x Professor's Letter
2x Superior Energy Retrieval
1x Super Rod
1x Escape Rope

Energy
4x Rainbow Energy
7x Fairy Energy
2x Water Energy
 
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