Mario: Why?

Discussion in 'Feature Articles' started by desert eagle, Oct 20, 2007.

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  1. BigRed

    BigRed New Member

    You Quoted My Reply....My name isn't tom. it's Cliff. and my point about the pairings (you wouldn't call epm/luc Mario was that i don't see anyone Saying Mario is the ONLY way to play Lucario
     
  2. Articjedi

    Articjedi Active Member

    Oops, that was directed at KG not you. I didn't see his post until after I posted my reply to your post while... Ugh, *edits*
     
  3. Bobby

    Bobby New Member

    UGHHH how did you know?!?! WHO'S THE LEAK?!?!

    Yeah, that's not true. 70 for 1 is good. If I felt like I could have a Machamp ready whenever something went down, I'd think it was really good. I actually DID attempt a Mario list somewhere on pokegym once and I ended up with like 4-2-4 Machamp and 4 DRE. That way, you have a better shot of drawing the champ, and more DRE to clean up after Revenge. Every list I've seen has 2 DRE and a smaller machamp line though.

    I loved Machamp HL the first time I saw it, and tried using it sooo many times... that's the one thing I love about Mario, actually, is that I get to see it used. Everyone just forgot it existed because exs are pretty much gone.


    Also, yeah, arguing about the motives behind this thread is really stupid... if you have a problem, complain to the mods who published it. I think this is more archetypes/standard strategies anyway.
     
  4. BigRed

    BigRed New Member

    k was just checking TY
     
  5. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Can we please stop comparing how effective pokemon are to blissey? Can any pokemon match up to blissey?
     
  6. Lawman

    Lawman Active Member

    And to add to the Blissey comment...Mario, when built, didnt have Blissey to use as a partner. Tell me a "better" partner for Lucario at the time, other than another stage 2 line (Empy) ??

    Just something to chew on.

    Keith
     
  7. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Again, we ran into the case of a pokemon that was just too good not to be used in everything. The eeveelutions were amazing, and Blissey is amazing. Imagine the deck with both combined, but alas, that cannot be.
     
  8. Rainbowgym

    Rainbowgym Active Member

    Marowak d ?
    Raichu d?
    Exeggutor?
    Banette safeguard to cover weakness ?
     
  9. KingGengar

    KingGengar New Member

    Ahhh.. questions.

    Tested Marowak d EXTENSIVELY. Prime will attest to this. I was gonna run speed Marowak+ Skarmory DS as a starter. What a GREAT DECK it was. But, with Lucario its effectiveness went downhill since it needed Metal Energy. No, Multi, Scramble, and DRE didn't cut it. But, man, that Marowak...

    Raichu d. Be serious.

    Exeggutor. This was actually my second choice after Machamp. Tested this, but I just couldn't make it work without more Delta Pokemon. And talk about Psychic Weakness exploitation!

    Banette Safeguard. This is *still* in the Tech section in the Feature Article. I always thought Banette would be pretty cool vs Banette EX, Mew EX, etc, but as with Empoleon/Lucario, I could never justify the mixed energies.

    Now, you don't have to *like* my explanations, but they are reasonable, and the experiences are true.

    Back to back posts merged. The following information has been added:

    It's a great idea, one I've tested (Speed Champ, Megachamp, ChampCario with less Lucario). If you can get 3 Champs set up for Revenge, Revenge, Revenge... nice. And if you can get the DRE down for Dynamic Punch, nicer. I may yet pull this off.

    True. That was my idea when I removed Machamp PK (HL) from the list. But now, with Blissey, Metal Energy making a comeback, and more Fighting Resistance than ever, Brick Smash just makes sense.
     
    Last edited: Oct 31, 2007
  10. Rainbowgym

    Rainbowgym Active Member

    I was only answering a question about which cards might have been an option in the last season format.

    As for Marowak, well I would say when running 4 Celio's (I assume you tried) Holon Magneton/Electrode would have been more effective, iso DRE and even Scramble.

    Raichu d - I am serious, I have seen some very good Lucario/Raichu decks running here during Autumn BR. And there is more Fighting around as during last season.

    Banette (ex) had more options last season with the Holon Magneton/Electrode around.

    I never played Mario, but I did play against it. Also against Machamp with friends and Lucario with friends.
    I can't tell about last season because I almost didn't play, but this season (HP-MT format) I do think there are better partners either for Machamp as for Lucario.

    I don't give a thing about people telling a certain deck stinks, I always played what I wanted to play.
    I am convinced if you really are working on 1 deck/combi during a season, you can make it work.
    I leave it up to others to follow the "big mass".
     
  11. KingGengar

    KingGengar New Member

    Good thoughts, Rainbow.
     
  12. Bobby

    Bobby New Member

    I agree. Even if Mario isn't the best way to play Lucario, a good player with a grasp on this game and enough dedication can make it work. If only it really was all about skill... =O

    I just posted my ideas on the other Mario thread.

     
  13. Sandslash7

    Sandslash7 <a href="http://pokegym.net/forums/showpost.php?p=

    Yet straight Mario got 1st in the grinder...

    Just a thought.
     
  14. desert eagle

    desert eagle New Member

    yet Mikey got a grand total of ZERO T1 wins, while the Mario got 5 (I think Mikey even got T1'd himself!)

    Just a thought.
     
  15. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    And? I'd give props to the deck that could T1 win many times.
     
  16. Nu Gundam

    Nu Gundam New Member

    Please, getting into Worlds because of donking your opponents's lone starter T1 5 times isn't really something one should be proud of as the chance of that happening in real life is very low. This shows that you have to rely extremely heavily on luck to win some of the games with the deck when you shouldn't, which is something Pokemon TCG does not need more of (Granted that Pokemon IS a game of chance, its luck dependency should not be at YGO!'s levels). :rolleyes:

    PM: I would say you should up the TSD count to 2 and drop the Fighting Energy count to 11 since if your first TSD fails to get the key cards back, your chances of winning would drop.
     
    Last edited: Oct 31, 2007
  17. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    The guy didn't rely on luck to get into Worlds, he just got lucky. Do you not think every other player that got to Worlds was lucky in some way or fashion? Do you honestly feel the person that wins Worlds wins solely because of his skill?

    Like the game wasn't already heavily impacted by lucky anyways :rolleyes:
     
  18. PokePop

    PokePop Administrator

    It seems you guys weren't around in the game pre Neo-On.
    It used to be that good players maximized their decks to take advantage of T1 wins.
    Many "scrub" players railed against Haymakers and Trap decks because of their "cheap" wins by Oaking to get 2 or 3 Plus Powers onto their Hitmonchan.

    If you are complaining about "donk" wins that the deck is designed to get, does that make you scrubs?
     
  19. Nu Gundam

    Nu Gundam New Member

    I never said anything about one should win with pure skill since that is not possible, but pulling what the person did in the Worlds' Grinder would probably put the Luck to Skill Ratio for that person at close to 80% to 20%. Granted that the ratio is made up, but I believe that is an appropriate estimate (though exaggerated for some) given what happened.

    If Pokemon TCG is truly heavily impacted by luck as you think (where I assume you need more than 50% luck to win a game), then some of the players should play Yu-Gi-Oh! since they would love that game's luck factor. *Facepalm*

    Pop: I played the game pre Neo-ON Modified, but T1 wins was only possible because of the Trainer Engine back then allowed us to CPU Search and Oak so you can use Pulled Punch for 70+ damage. While I am not personally complaining about the donk wins (as I have both donked someone and get donked T1), but I feel that popularizing a deck that uses donking as the main strategy is not something to be encouraged as it decreases the skill factor of the game.

    PS. For those who say that Holon's Castform has become less common because of Mario, it is because of the lack of Holon Engine and good rush decks have popped up such as Blissey, Rampardos, and T2 Kricketune. Not to mention there are Starter Pokemons that are not as frail as Holon's Castform.
    PS. SHPanda: Thanks a lot for making the horrible Neo-ON memories re-surface in my mind :tongue:
     
    Last edited: Oct 31, 2007
  20. larllt

    larllt New Member

    If you like it, play it. If you don't like it, don't play it. It's as simple as that.
     
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