Mega Evolution Rule: You may only Mega Evolve once during a game. Mega Evolutions keep all Abilities and attacks from their pre-Mega stage.
Mewtwo 130 HP
sychic:
Basic Pokémon
Ability:
Mind Reader
Once during your turn, you may look at your opponent's hand.
sychic:
sychic::colorless:
Hyperstrike - 120-
This attack's damage is reduced by 10 for each Energy card attached to this Pokémon.
Weakness: :dark:
Resistance:
sychic:
Retreat cost: :colorless::colorless:
Mega Mewtwo X 160 HP
sychic:
Mega Stage - Mega Evolves from Mewtwo
Ability:
Energetic
Your Active Pokémon's attacks do 10 more damage for each Special Energy card attached to this Pokémon.
:colorless::colorless:
Emergency Energise
Attach a Special Energy card from your hand to this Pokémon.
Weakness: :dark:
Resistance:
sychic:
Retreat cost: :colorless:
Mega Mewtwo Y 160 HP
sychic:
Mega Stage - Mega Evolves from Mewtwo
Ability:
Psyshield
All attacks that are affected by Weakness do 20 less damage for each Energy card attached to this Pokémon (after applying Weakness and Resistance). Damage can't be reduced below half this way.
sychic:
sychic:
Skill Swap
Choose one of your opponent's Pokémon with an Ability. Until the end of your next turn, this Pokémon has that Pokémon's Ability (all of them if it has more than one), and that Pokémon has no Ability. Benching of evolving either Pokémon does not end this effect.
Weakness: :dark:
Resistance:
sychic:
Retreat cost: :colorless:
Torchic 60 HP :fire:
Basic Pokémon
:fire:
Singe - 10
Flip a coin. If heads, the Defending Pokémon is now Burned.
Weakness: :water:
Resistance:
Retreat cost: :colorless:
Combusken 90 HP :fire:
Stage 1 - Evolves from Torchic
:fire::colorless:
Incinerate - 20
Discard a Pokémon Tool attached to the Defending Pokémon.
:fire::fire::colorless:
Flamethrower - 30
You may discard a :fire: Energy attached to this Pokémon. If you do, this attack does an additional 20 damage.
Weakness: :water:
Resistance:
Retreat cost: :colorless:
Blaziken 120 HP :fire:
Stage 2 - Evolves from Combusken
:fire::fire:
Blaze Kick - 60
The Defending Pokémon is now Burned.
:fire::fire::colorless:
Long Jump Kick - 80
You may use this attack from the Bench. Before doing damage, switch this Pokémon with your Active Pokémon.
Weakness: :water:
Resistance:
Retreat cost:
Mega Blaziken 170 HP :fire:
Mega Stage - Mega Evolves from Blaziken
Ability:
Intense Burn
At the end of your turn, if this Pokémon is your Active Pokémon, place one damage counter on each Active Pokémon for each :fire: Energy attached to this Pokémon.
:fire::fire::colorless:
High Jump Kick - 130
Weakness: :water:
Resistance:
Retreat cost:
Absol 110 HP :dark:
Basic Pokémon
:dark:
Swords Dance
While this Pokémon remains your Active Pokémon, this Pokémon's attacks do 60 more damage to the Active Pokémon.
:dark::dark::colorless:
Slash - 80
Weakness: :fighting:
Resistance:
sychic:
Retreat cost: :colorless:
Mega Absol 140 HP :dark:
Mega Stage - Mega Evolves from Absol
Ability:
Baton Pass
Once during your turn, if this Pokémon is your Active Pokémon, you may switch this Pokémon with one of your Benched Pokémon. If you do, all effects on this Pokémon
(including Special Conditions) are transferred to that Pokémon instead of removed.
:dark::colorless::colorless:
Dark Wave - 110
For every 10 damage less than 110 this attack did, place one damage counter on your opponent's Benched Pokémon in any way you like.
Weakness: :fighting:
Resistance:
sychic:
Retreat cost: :colorless:
Riolu 50 HP :fighting:
Basic Pokémon
:fighting:
Force Palm - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness:
sychic:
Resistance:
Retreat cost: :colorless:
Lucario 100 HP :fighting:
Stage 1 - Evolves from Riolu
:fighting::colorless:
Aura Sphere - 60
:fighting::colorless::colorless:
Close Combat - 100
During your opponent's next turn, damage done to this Pokémon is increased by 30.
Weakness: :fire:
Resistance:
Retreat cost: :colorless:
Mega Lucario 150 HP :fighting:
Mega Stage - Mega Evolves from Lucario
Ability:
Mega Speed Boost
While setting up this game, you may play this Pokémon as your Active Pokémon.
(This does not count as Mega Evolving.) If you do, you go first.
(If both players have effects allowing them to go first, the player with more effects wins. If both have the same number, you flip a coin as usual.)
:colorless:
Setting Up
You may only use this attack during your first turn, or if you Mega Evolved during this turn. Search your deck for a Supporter card, discard it, and use its effects as the effect of this attack.
:fighting::fighting::colorless:
Superpower - 130
You can only use this attack if this Pokémon was Mega Evolved.
Weakness: :fire:
Resistance:
Retreat cost: :colorless:
Gible 70 HP {N}
Basic Pokémon
:water:
Gible Nibble - 20
Weakness: {N}
Resistance:
Retreat cost: :colorless:
Gabite 100 HP {N}
Stage 1 - Evolves from Gible
:water::fighting:
Gabite Bite - 50
:colorless::colorless:
Dowsing Landshark
Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.
Weakness: {N}
Resistance:
Retreat cost: :colorless:
Garchomp 130 HP {N}
Stage 2 - Evolves from Gabite
Ability:
Giga Evolution
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for a Pokémon that Mega Evolves from this Pokémon and put it onto this Pokémon. This counts as Mega Evolving this Pokémon. Shuffle your deck afterward. You can't use this Ability if you've already Mega Evolved during this game.
:water::fighting::colorless:
Garchomp Stomp - 90
If this Pokémon is a Mega Pokémon, this attack does an additional 40 damage.
Weakness: {N}
Resistance:
Retreat cost:
Mega Garchomp 160 HP {N}
Mega Stage - Mega Evolves from Garchomp
Ability:
Sand Veil
Whenever your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
:water::fighting::colorless::colorless:
Thrash - 100
Discard a Stadium card in play.
Weakness:
Resistance:
Retreat cost: