Mega Wave DP-IFDS

Discussion in 'Deck Help and Strategy' started by Fire Master, Jul 13, 2008.

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  1. Fire Master

    Fire Master New Member

    Pokémons: 20
    1 Infernape LV.X
    1 Infernape IFDS
    2 Infernape MD
    1 Monferno MD
    1 Chimchar LV.6 MD
    2 Chimchar DP
    2 Heatran LV.X
    2 Heatran LV.47 LA
    2 Typhlosion
    2 Cyndaquil
    2 Furret / Drifblim IFDS
    2 Sentret / Brifoon LV.16 IFDS
    Trainers: 24
    3 Bebe´s Search
    2 Roseanne´s Research
    2 Buck´s Training
    3 Bubble Coat
    1 Luxury Ball
    3 Warp Point
    3 Energy Link
    4 Rare Candy
    2 Felicity´s Drawing
    1 Night Maintenance
    Energies:
    16 Fire Energies

    Strategy: Get an Active Infernape MD with Energy Link, a benched Heatran and a Benched Typhlosion. If needed, a benched Infernape with Energy Link (if not, attach Energy Link to Typhlosion or Heatran. Attack with Infernape dealing 160 damage per turn. Charge another Infernape (if IFDS, Level Up it to use Heatran´s Power) and use it when the first is KO. Furret /Drifblim is for the set up.

    Translations:

    Infernape LV.49 – Fighting – HP120
    Stage 2 – Evolves from Monferno

    Poke-Power: Flame Dance
    You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Flip a coin, if heads search your deck for up to 4 Fire Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward.

    [C][C] Close Combat: 60 damage. During your opponent’s next turn, any damage done to Infernape by attacks is increased by 30.
    [R][R][C][C] Intense Heat: 80 damage. Discard 2 Fire Energy attached to Infernape, and do 20 damage to each of your opponent’s Benched Pokemon. Does this attack applies Weakness?

    Weakness: Psychic (+30)
    Resistance: none
    Retreat: 0

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    Heatran LV.X – Fire – HP120
    Level Up

    Poke-Body: Heat Metal
    Even if your opponent’s Burned Pokemon Evolve, Devolve, or Level Up, the Burn isn’t removed. In between turns, treat all of your opponent’s Burn flips as tails.

    Poke-Power: Heat Wave
    You can use this Power once at the end of your turn, if this Pokemon is on your Bench. Choose up to 2 Basic Energy cards that were discarded by the attack of your Fire-type or Steel-type Active Pokemon on this turn, and reattach them to that Pokemon.

    Weakness: Water (x2)
    Resistance: none
    Retreat: 4

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    Heatran LV.47 – Fire – HP100
    Basic Pokemon

    Poke-Power: Flash Fire
    You can use this Power once during your turn. Choose 1 Fire Energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

    [R][R][C][C] Magma Storm: 40 damage. You may discard any number of Basic Energy attached to Heatran. If you do, do an additional 20 damage for each Energy card you discarded.

    Weakness: Water (x2)
    Resistance: none
    Retreat: 4

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    Bubble Coat – Pokemon Tool

    The Pokemon this card is attached to has no Weakness.

    At the end of the turn when the Pokemon this card is attached to is damaged by an opponent's attack, discard this card. Attach Pokemon Tool to your Pokemon. It can't be attached to a Pokemon that already has a Pokemon Tool attached.

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    Luxury Ball – Trainer

    Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.

    If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.

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    Energy Link – Pokemon Tool

    Choose an Energy attached to the Pokemon this card is attached to, and move it to one of your other Pokemon in play that has an Energy Link Pokemon Tool attached to it.
    You can use this effect any number of times during your turn.

    To use a Pokemon Tool card, attach it to one of your Pokemon. You can’t attach it to a Pokemon that already has another Pokemon Tool attached.

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    Drifblim LV.48 – Psychic – HP90
    Stage 1 – Evolves from Drifloon

    [.] Report: Choose 1 card from your discard pile, show it to your opponent, and put it in your hand.
    [.] Place: Search your deck for up to 2 Basic Pokemon cards and play them on your Bench. You may attach up to 1 Basic Energy card from your deck to each of those Pokemon. Shuffle your deck afterward.
    [P][C] Strange Wind: 40 damage. Flip a coin, if heads the Defending Pokemon is now Confused, and can’t retreat during your opponent’s next turn.

    Weakness: Darkness (+20)
    Resistance: Colorless (-20)
    Retreat: 0

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    Drifloon LV.16 – Psychic – HP50
    Basic Pokemon

    Poke-Body: Unburden
    If this Pokemon has a Pokemon Tool card attached to it, this Pokemon’s retreat cost is increased by 2.

    [C] Tackle: 10 damage.
    [P][C] Self Destruct: 50 damage. Drifloon does 50 damage to itself.

    Weakness: Darkness (+10)
    Resistance: Colorless (-20)
    Retreat: 0

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    Last edited: Jul 13, 2008
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