Pokémon TCG: Sword and Shield—Brilliant Stars

Mewtwo ex not as good as most poeple think

How does it OHKO EXs not called Mewtwo with only 3 energy?
4 energy+3 energy is 140 damage. That doesn't one shot any EX.
Even Shaymin you're only doing 100 to. If i'm wrong, my bad, i'm pretty sure of what i'm saying though.

I totally agree with the last part, 5 energy being exaggerated, and pretty much every other part of that post though.

I've found I usually use Mewtwo as a bomb so I can lure their Mewtwo active and kill it after it kills mine. I really don't use it that often though. It's really only there because I feel it has to be.
 
At league I got Mewtwo Ex from 0 to 140 damage in one turn for the last prize its not hard if you have the right deck
 
how will mewtwo ex effected the meta
it will weed out most unskilled deck builder who build there own deck.
more new deck
zps will go down in play
which mean less donks = a more fun meta.
old card used in new way I know a few
ex in genal
quicker 6 prize games mean will see alot more game finsh b4 time is called
and more time in top cut to play all 3 game
overall it going to be a fun enjoyable meta with room of new rogue deck
coming out for states, and reg.
 
No doubt its good but if it goes across one of these counters its going to have a hard time. For example you couldnt evean one shout a reshiram with an evolite if mewtwo ex five energy on it.

And coballion thats played in six cornners would give mewtwo ex a hard time because it can reduce so much of its damage. And so many people will mewtwo ex so brining a mewtwo ex to like states is pretty riskey.

I don't know why you are even calling these counters.... They may make your matchup more favorable but not enough for them to be called counters. Counters are cards that can be splashed in any deck that drastically increase the matchup in your favor.
 
How does it OHKO EXs not called Mewtwo with only 3 energy?
4 energy+3 energy is 140 damage. That doesn't one shot any EX.
Even Shaymin you're only doing 100 to. If i'm wrong, my bad, i'm pretty sure of what i'm saying though.

I totally agree with the last part, 5 energy being exaggerated, and pretty much every other part of that post though.

I've found I usually use Mewtwo as a bomb so I can lure their Mewtwo active and kill it after it kills mine. I really don't use it that often though. It's really only there because I feel it has to be.

I was primarily talking about Reshiram EX who is OHKO'd if they fail their flip, or at least scares them off from using it again, and also a Gigas that has done 40 damage to itself, though that's more of a stretch.

Still though 120-140 for three is amazing in this format.
 
how will mewtwo ex effected the meta
zps will go down in play
which mean less donks = a more fun meta.

ZPS will no doubt see a dramatic drop, as you'll rarerly be experiencing donks from a Bolt Strike or Hurricane. However, we'll be experiencing more donks that ever before because of Mewtwo EX. Whether its from doing 40 or 60 damage on the first turn, or even more with Celebi Prime. None the less, I do agree that the meta is the most skilled we've had in a long time. Expect many people to win and lose more matches through great plays and misplays.
 
I really dont think ZPS will see a drop at all, people will just add in zekrom EX and say good to go i anything. Being able to hit 120 damage first turn, even if you dont donk, is still amazing
 
ZPS will no doubt see a dramatic drop, as you'll rarerly be experiencing donks from a Bolt Strike or Hurricane. However, we'll be experiencing more donks that ever before because of Mewtwo EX. Whether its from doing 40 or 60 damage on the first turn, or even more with Celebi Prime. None the less, I do agree that the meta is the most skilled we've had in a long time. Expect many people to win and lose more matches through great plays and misplays.
Yup, and a more skilled meta makes the game fun for everywun! :)
But yeah, I think Mewtwo, despite it's power, has brought some skill into the game. You have to be ready to answer a Mewtwo + DCE + maybe Dynamotor/Inferno Fandango/Afterburner and Catcher as well.
 
Why are you making this kind of thread? First off, there are a million threads talking about Mewtwo EX. Second off, some of us are trying to sell Mewtwo EX's ;/
 
ZPS will no doubt see a dramatic drop, as you'll rarerly be experiencing donks from a Bolt Strike or Hurricane. However, we'll be experiencing more donks that ever before because of Mewtwo EX. Whether its from doing 40 or 60 damage on the first turn, or even more with Celebi Prime. None the less, I do agree that the meta is the most skilled we've had in a long time. Expect many people to win and lose more matches through great plays and misplays.

If ZPSt were to drop in popularity it would be because it Zekrom is easily revenge killed by a Mewtwo with DCE, and the number of EXs that can OHKO it, not because it can't donk.

Likewise Mewtwo EX won't see any more donks than Zekrom because it can't OHKO any of the dragons, or the EXs on first turn, and it requires a similar amount of set-up.
 
in that case


MEWTWO EX IS A BAD CARD AND IS ONLY WORTH $20
Posted with Mobile style...

Only reason the price is so high is because people are either bad at math or horribly overconfident in their ability.

"It is totally worth spending three figures worth of cash to get a playset of Mewtwo EX because that is all that stands between me and winning [insert major tournament/]!"

Trading cards are printed on card stock. Even with the foil treatment the raw value of a Mewtwo EX is under a dollar. I can certainly see paying more for it than that, but unless you really are in the above situation, stop at $20 and just wait for a lucky pull and/or good trade to snag them.

Collectors are going to have a field day when Mewtwo EX rotates out. >.>
 
Dropping a Mewtwo EX vs a player that plays Mewtwo EX means pretty much dead.
And you're going to make it easier for the opponent if you kill the zekrom, to counter attack.
 
Mewtwo EX is a nice surprise killer and attacker, and the perfect bench backup. It's baited, targeted so easily and so conveniently easy to set up making decks have a nice twist with versatility.

This is why Mewtwo EX is good. Nothing in the first few posts makes any sense to me in countering this argument.

I'm not necessarily sure why you're even arguing or debating this topic... But to me, if you don't want to play Mewtwo EX that's fine but it's most likely going to sweep you or be the reason of your losses regardless of whether it seems that way or not. It'll be there to either A) Mindgame you B) Distract you C) Change the Gamestate.

Just my input.
 
Only reason the price is so high is because people are either bad at math or horribly overconfident in their ability.

"It is totally worth spending three figures worth of cash to get a playset of Mewtwo EX because that is all that stands between me and winning [insert major tournament/]!"

Trading cards are printed on card stock. Even with the foil treatment the raw value of a Mewtwo EX is under a dollar. I can certainly see paying more for it than that, but unless you really are in the above situation, stop at $20 and just wait for a lucky pull and/or good trade to snag them.

Collectors are going to have a field day when Mewtwo EX rotates out. >.>

People don't think that way though, and they shouldn't.

I doubt anyone (who isn't a bit weird) does a profit analysis for every card they purchase. Besides, you are forgetting the other factors: people want Mewtwos because it feels good to have the new cool card and be able to build top tier decks with it. Ok, you may not make your money back in tournament prizes, but you will still get a lot of enjoyment from ownership, and to some people that is worth paying for.
 
baby_mario: Well, I am also a guy who's finances are a wreck and who is learning to tell himself "no", plus taking a course on proper management of my own money. So that old feeling of "...but ultimately its just cardboard" has been reaffirmed by many. ;)

People don't think like that... but they really should. If you've actually got $60 to blow on a TCG card just for the enjoyment of it, go ahead! I somehow doubt that legitimately applies to most of the TCG player/collector base, though. ;)

On topic, I am starting to agree with the thread title, at least. When I talk to people who I know make well reasoned card evaluations, they seem to know Mewtwo EX is a great card that will shape the format, but then people I don't really know start chiming in and they act like its time to set up an altar before the thing. X_X
 
People don't think like that... but they really should. If you've actually got $60 to blow on a TCG card just for the enjoyment of it, go ahead! I somehow doubt that legitimately applies to most of the TCG player/collector base, though. ;)

Actually, most players do have $60 to spend on a single card if they want to be competitive in the next format. The supply of Mewtwo EX, Regigigas EX, and Shaymin EX are the same, (Reshiram, Zekrom, and Kyurem EX are going to be released in tins later on).

Why is Mewtwo EX fetching $60-$65, while Regigigas and Shaymin EX are only getting $15? The answer is that the demand for Mewtwo EX is keeping up the price, even though to you, it might seem like an outrageous price to pay.

People don't think like this: "This card was printed for less than $1, I shouldn't be paying more than $20 for it." That's because people are faced with the market price for an item, and the market price isn't based on the production cost. Generally, people do not make purchasing decisions based on production cost, as it would be pretty illogical to do so.

As long as the level or rarity stays the same, the value of Mewtwo EX to a player or collector does not change regardless of how much it cost to produce. For example, if we all of a sudden found out that Mewtwo EX costs $10 to print instead of $1 (but rarity stayed the same), would the market price change? Nope.
 
Well, based on the statistics most Americans actually don't have the money to blow on it, but they'll put the card (or something else) on credit to afford it. That's why I quantified "having money to blow". If you're debt free, have adequate savings for emergencies, are working on retirement and/or college, have adequate insurance...

...then you might have enough disposable income for it. If you haven't taken care of those, odds are you might physically have the money (or credit to fake it), but you're shortchanging something else.

Getting back on topic, in the current format Mewtwo EX looks to be quite important, but even now I am not completely sold. Sometimes Japan's metagame doesn't line up with ours. Sometimes they are willing to try things we won't... but sometimes we do stuff they don't. I'd say odds are pretty low that Mewtwo EX won't be in just about every deck, then again maybe a counter for it is right around the bend.

Saying you have to have it for next format? That is a pretty bold prediction. Not unbelievable, decent odds... but who knows how the game will change by then? Plus why drop $60 a card now for a possible return when

a) playing with friends I can proxy
b) playing at League I should be having fun
c) playing at tournaments I am just not a competitive player?

I know a lot of people that can't seem to accept "c". I was one of them for a while. Don't bust your humps for something this pricey, when who knows if suddenly it gets released as a promo for "the good of the game". From a business standpoint, it actually is pretty cagey to do at least occasionally.

Again, complete conjecture, but just because Mewtwo EX is important now doesn't mean it will be next format, and just because it's selling high now doesn't mean it is worth it, or that it will stay that high.
 
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Well, based on the statistics most Americans actually don't have the money to blow on it, but they'll put the card (or something else) on credit to afford it. That's why I quantified "having money to blow". If you're debt free, have adequate savings for emergencies, are working on retirement and/or college, have adequate insurance...

...then you might have enough disposable income for it. If you haven't taken care of those, odds are you might physically have the money (or credit to fake it), but you're shortchanging something else.

Getting back on topic, in the current format Mewtwo EX looks to be quite important, but even now I am not completely sold. Sometimes Japan's metagame doesn't line up with ours. Sometimes they are willing to try things we won't... but sometimes we do stuff they don't. I'd say odds are pretty low that Mewtwo EX won't be in just about every deck, then again maybe a counter for it is right around the bend.

Saying you have to have it for next format? That is a pretty bold prediction. Not unbelievable, decent odds... but who knows how the game will change by then? Plus why drop $60 a card now for a possible return when

a) playing with friends I can proxy
b) playing at League I should be having fun
c) playing at tournaments I am just not a competitive player?

I know a lot of people that can't seem to accept "c". I was one of them for a while. Don't bust your humps for something this pricey, when who knows if suddenly it gets released as a promo for "the good of the game". From a business standpoint, it actually is pretty cagey to do at least occasionally.

Again, complete conjecture, but just because Mewtwo EX is important now doesn't mean it will be next format, and just because it's selling high now doesn't mean it is worth it, or that it will stay that high.

A few things.

First and foremost not all people save up money, and have a little more money as a result. As of why that's another discussion, but some people have more money that they can spend or have someone who is willing to pay for it for them. In the end however it doesn't always amount to if you have the money available then go ahead. It may sound stupid, but that's how some people think. In the end however this really has nothing to do with Mewtwo EX itself, so moving on.

A counter to Mewtwo EX just doesn't seem plausible right now, most :psychic: types aren't good enough to tech against it, and most metal types are too hard to play as a simple tech as well.

Most players want Mewtwo EX for right now, and since they think it'll be good for next format (especially given the current spoilers of future cards) it makes it even more worth it.

For the three reasons you listed a lot of people have "b" and "c" going hand in hand, and playing with real cards presents a greater satisfaction, so having a real Mewtwo EX is highly desirable because of it.

Anyway isn't this supposed to be about weather or not Mewtwo is as good as people think, not weather or not it's worth playing.
 
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