Dr. Mason
New Member
Mewtwo Lv. 70 80 HP
Psychic
Poke-Body Unique
Mewtwo's attacks cannot be copied by any attack, Poke-Power, Poke-Body, or any other effect.
[P][P] Psywave 40
Put 2 damage conters on each of your opponent's Pokemon with the same name as the Defending Pokemon.
Mewtwo Lv.X 110 HP
Psychic
Poke-Power Overpower
Once during your turn, before you attack, if the Defending Pokemon is aLv.X Pokemon, you may increase the damage done by Mewtwo Lv.X's attack to that Pokemon by 30
[P] Psychic Ascent
You may put down any Psychic Pokemon to your bench and attach up to 3 [P] energy from your hand to that Pokemon. If you do, put 2 damage counters on the Defending Pokemon.
[P][P][D] Psy-Shadow Burst 80
Flip a coin. If heads, you may put 2 damage counters on your opponent's Pokemon in any way you like for each Psychic or Dark Energy attached to Mewtwo Lv. X.If tails, you put 2 damage conters on your own Pokemon in any way you like for each Energy attached to the Defending Pokemon.
Psychic
Poke-Body Unique
Mewtwo's attacks cannot be copied by any attack, Poke-Power, Poke-Body, or any other effect.
[P][P] Psywave 40
Put 2 damage conters on each of your opponent's Pokemon with the same name as the Defending Pokemon.
Mewtwo Lv.X 110 HP
Psychic
Poke-Power Overpower
Once during your turn, before you attack, if the Defending Pokemon is aLv.X Pokemon, you may increase the damage done by Mewtwo Lv.X's attack to that Pokemon by 30
[P] Psychic Ascent
You may put down any Psychic Pokemon to your bench and attach up to 3 [P] energy from your hand to that Pokemon. If you do, put 2 damage counters on the Defending Pokemon.
[P][P][D] Psy-Shadow Burst 80
Flip a coin. If heads, you may put 2 damage counters on your opponent's Pokemon in any way you like for each Psychic or Dark Energy attached to Mewtwo Lv. X.If tails, you put 2 damage conters on your own Pokemon in any way you like for each Energy attached to the Defending Pokemon.
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