My Deck Variants For Cities... Let Me Know What You Think!

Discussion in 'Deck Help and Strategy' started by ace_201, Nov 26, 2007.

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  1. ace_201

    ace_201 New Member

    I am in need of advice for my first and second cities, and I would like your feedback to help me get these decks into tip top shape, as well as to help me decide which one to use for Cities. All fixes and criticisms appreicated!

    Lucario/Blissey

    Pokemon: 16
    3 Chansey
    4 Blissey
    4 Riolu
    3 Lucario
    1 Lucario Lv.X
    1 Sableye CG

    Energy: 16
    2 Boost Energy
    9 Fighting Energy
    3 Fire Energy
    2 Holon FF Energy

    Trainers: 28
    3 Celio's Network
    2 Roseanne's Research
    3 Castaway
    2 Cessation Crystal
    2 Strength Charm
    3 Pluspower
    4 TV Reporter
    1 Holon Adventurer
    4 Pokedex Handy
    1 Team Galactic's Wager
    2 Warp Point
    1 Night Maintenance

    Strategy: Start off early with Riolu for quick damage. Evolve to Lucario to harass even more while setting up Blissey. Just beat them down as much as possible as fast as possible. Sableye tech to slow down other Blissey decks.


    Magmortar/Blissey

    Pokemon: 18
    4 Magmar MT
    3 Magmortar SW
    1 Magmortar Lv. X
    4 Chansey
    4 Blissey
    1 Minun SW
    1 Plusle SW

    Trainers: 23
    4 Pokedex Handy
    2 Night Maintenance
    2 Warp Point
    2 Windstorm
    1 Team Galactic's Wager
    3 Roseanne's Research
    1 Holon Mentor
    3 TV Reporter
    2 Professor Oak's Visit
    3 Celio's Network

    Energy: 19
    13 Fire Energy
    2 Double Rainbow Energy
    3 Holon FF
    1 Scramble Energy

    (All props for this deck go to Hatter since it is pretty much his with a slightly varied Trainer line)

    Strategy: Get a turn 2 Magmortar if possible. Hit for 20 with Magmar turn 1 and hit for 40 turn 2 with Magmortar. Set up Blissey while beating down with Magmortar. Level up to snipe EX's or potential threats on the bench. Burn damage and destroy.


    Blissey/Sableye CG

    Pokemon: 10
    4 Chansey
    4 Blissey
    2 Sableye CG

    Energy: 18
    4 Boost Energy
    10 Fire Energy
    4 Holon FF Energy

    Trainers: 32
    4 Celio's Network
    2 Roseanne's Research
    3 Castaway
    1 Cessation Crystal
    2 Strength Charm
    2 Buffer Piece
    4 Pluspower
    4 TV Reporter
    1 Holon Adventurer
    4 Pokedex Handy
    1 Team Galactic's Wager
    2 Warp Point
    2 Night Maintenance

    Strategy: Get Sableyes out early to start excavating while using Blissey to beat down the opponent. Excavate can set up your draws and discard energy as well. Basic beatdown with Blissey as the main attacker. Sableye can slow down mirror matches or any deck with Blissey.


    Honchkrow/Absol

    Pokemon: 13
    4 Absol SW
    4 Murkrow MT
    3 Honchkrow
    1 Honchkrow Lvl X
    1 Umbreon*

    Trainers: 32
    2 Night Maintenance
    3 Roseanne's
    4 Team Galactic's Mars
    3 Team Galactic's Wager
    2 Castaway
    2 Cessation Crystal
    2 Strength Charm
    3 Plus Power
    2 Windstorm
    2 Super Scoop Up
    3 Energy Removal 2
    3 Celio's Network
    1 Warp Point

    Energy: 15
    4 Special Darkness
    6 Basic Darkness
    3 Double Rainbow Energy
    2 Scramble Energy

    Strategy: Start with Absol and use Baleful Wind to immediately start discarding. Setup a Honchkrow and use Krows to abuse his power and continue to discard. Absol can do 40 for 1 when needed, and then scooped up. Umbreon is used for more discard. Basic hand control.


    Please let me know what you guys think. I'm sure you've seen decks like these all over the place, but they are good, and they are what I have to work with. Please note any fixes to any of the decks that can improve them. Also, let me know which one you think is the best choice to start of my Cities run. Thanks a lot!
     
  2. L00p_H01eS

    L00p_H01eS New Member

    i would go with the Honchkrow/Absol. it made it into top 4 master in my BR..

    only change would be -2 cess (u need the body working so murkrow can abuse)

    +1 basic dark
    +1 pluspower
     
  3. garchompx12

    garchompx12 New Member

    i agree with loop holes. dark wing duck has made a huge impact on this format and now many other decks are gonna use absol as a starter as well, so watch out for it
     
  4. The Phenom1993

    The Phenom1993 New Member

    CC shouldn't be removed IMO. It will help to destroy decks that realy totally on powers and bodies.
     
  5. ryanvergel

    ryanvergel New Member

    Do me a favor and break these up into threads that have only ONE deck in them.
     
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