My "Flash and Burn" Deck

Discussion in 'Deck Help and Strategy' started by johnznothere, Jan 16, 2004.

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  1. johnznothere

    johnznothere New Member

    Help me think of Strategies for this...

    The Pokemon
    1 Smeargle (sketch)
    1 Eevee (energy evolution)
    1 Eevee base
    2 Pikachu (base set)
    1 Raichu Fossil
    3 Murkrow (flock attack)
    1 Murkrow (Mean Look)
    1 Lickitung (base)
    1 Zapdos (base)
    1 Jolteon (Jungle)
    1 Moltres Fossil
    3 Voltorb (base set)
    1 Electrode (2nd base set)
    1 Electrode (base set)
    1 Entei (movie)

    Trainers
    2 pkmn centers
    4 potions
    2 super potions
    2 Gust of Wind
    1 Full Heal
    1 Computer Search
    1 Lass

    Energies
    13 Thunder Energies
    13 Fire Energies
    1 Double Colorless Energies

    Many of u are thinking "how the heck is he going to use his Murkrows! NO DARK ENERGIES!"

    wrong. only 1 murkrow needs the dark energies, and the Electrode will provide the energies with his pokemon power effect. But, there is almost no use in sacrificing the electrode, because I'll just rely on the "Flock Attack" to do a lot of damage. But, there will be times when I'll need back up so I'll send my Murkrow to attack with the "Feint Attack."

    Help me think up more strategies cuz I'm battling my friend soon! I hope I win!
     
  2. annisarich

    annisarich New Member

    WOW
    You really have too many pokemon here.
    My general rule is have three min. of any card so you have the possibility of drawing it and using it.
    It looks like you are playing unlimited so here is a clean up using some common trainers from the format.

    The Pokemon 18

    2 elekid
    2 Eevee (energy evolution)
    2 Eevee base
    3 Murkrow (flock attack)
    1 Murkrow (Mean Look)
    3 Jolteon (Jungle)
    3 Voltorb (base set)
    1 Electrode (2nd base set)
    1 Electrode (base set)


    Trainers 26

    Healling
    4 focus band
    4 gold berry
    4 potions
    Searching
    4 professor elm
    4 bill
    Positioning and disruption
    2 switch
    2 Gust of Wind
    2 double gust

    Energies 16
    12 electric
    3 dark (might as well use the extra damage when you can)
    1 Double Colorless Energies
     
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