My friend's Blissey deck.

Discussion in 'Deck Help and Strategy' started by deckmaster, Oct 15, 2007.

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  1. deckmaster

    deckmaster Active Member

    Pokemon 8
    4-4 Blissey

    Trainers 35
    2 Celio's Network
    4 Castaway
    4 TVR
    3 Team Galactic Wager
    1 Copycat
    4 Quick Ball
    3 Dual Ball
    3 Potion
    2 Cessation Crystal
    2 buffer piece
    3 plus power
    3 Drake's stadium
    1 holon adventurer

    Energy 17
    8 Fire
    3 Holon FF
    4 Boost
    2 heal energy

    Strategy :
    Try and get a turn two Blissey and start hitting them hard, Boost helps with adding more damage for only 1 energy. I use draw cards that discard so that I may get energy into the discard pile for Blisseys attack and Potion, Drake stadium and Buffer piece all work well with Blissey HP.:pokeball:
     
    Last edited: Oct 16, 2007
  2. CrownAxe

    CrownAxe New Member

    - 2 buffer piece (you have potions and energy heal which is more then enough)
    + 2 Night Matenaince/TSD
    - 3 Dusk Ball (8 pokes is not enough for Dusk/Master ball)
    + 3 Scramble energy/fighting energy/celio's network

    looks fine

    care to look at a deck in my sig?
     
  3. Bolt

    Bolt New Member

    4 Chansey 4 Blissey is only 8 Pokemon
     
  4. mbrisius93

    mbrisius93 New Member

    try 19 energy

    :lol:

    4 Boost
    4 FF
    8 fire
    3 fight

    watch my list:

    pokemon n° 8

    4 chansey
    4 blissey

    trainer n° 33

    4 tv reporter
    4 h.adventurer
    2 holon mentor
    2 great ball
    4 quick ball
    3 castaway
    2 strenght charm
    3 cessation crystal
    3 celio
    3 night maintenance
    2 warp point
    1 switch

    energies n° 19

    4 boost
    4 holon FF
    8 fire
    3 fight
     
  5. deckmaster

    deckmaster Active Member

    UMM, I knew that:biggrin::cool: (darn copy and paste) Anyway Joe, deck ideas are welcomed, it is deck help and strategy you know....

    Back to back posts merged. The following information has been added:

    Buffer piece will be missed, and it's Dual ball not dusk ball!

    I like the great ball idea, will do ty guys!!!!
     
    Last edited: Oct 16, 2007
  6. Bolt

    Bolt New Member

    less castaway, more er2
     
  7. Rambo1000

    Rambo1000 New Member

    needs more buffer
     
  8. Ardoptres

    Ardoptres New Member

    Wow, your list is ALOT more different than mine.
    I run SSU over Potion now. Mebbe you want to try that out.
     
  9. Mew*

    Mew* Active Member

    Why the single Holon Adventurer? How about another Copycat for more consistency. Looks great other than that!
     
  10. Ardoptres

    Ardoptres New Member

    No, you want to play a discard-trainer over the handrefresher.
    Learned it by playing. d:
     
  11. deckmaster

    deckmaster Active Member

    Thanks everyone, any more ideas?
     
  12. JohnnyBlaze

    JohnnyBlaze New Member

    Yeah Frankie take out the Drake's for Super Scoop Ups they really are annoying in Blissey. Even though SSU is a flip the Drakes are gonna get Windstormed anyway.
     
  13. deckmaster

    deckmaster Active Member

    Hi Johnny,and thanks for the help. I don't like SSU becasue once I SSU a Blissey all those energy will be brought back to my hand, then will need to be reattached.
     
  14. vanderbilt_grad

    vanderbilt_grad New Member

    It depends on how much energy the Blissey has. SSU is great if you only have a few on one that's hurt pretty bad or if you've been using Boost a bunch. Even if you do get a bunch of energy back into your hand it's not the end of the world. Just start using those TVRs to discard a few. I play Mentor for the same reason.

    That said, IMHO, SSU is a better fit in decks that run Catty or Vire.
     
  15. deckmaster

    deckmaster Active Member

    :cool::biggrin::thumb:
    Not bad... still, I'll keep workinh with the deck.:colorless
     
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