My plague (DP-LA)

Discussion in 'Deck Help and Strategy' started by lestatxxx, Aug 19, 2008.

Thread Status:
Not open for further replies.
  1. lestatxxx

    lestatxxx New Member

    - Credit idea deck: Umbreon777


    :pokeball::fighting::grass::psychic:

    3 gligar (LA)
    3 gliscor (LA)
    1 gliscor lv. X (LA)
    3 nincada (LA)
    3 shedinja (LA)
    2 venonat
    2 venomoth
    2 baltoy
    2 claydol
    2 unown ¨q¨
    1 azfel (LA)

    4 buck training (LA)
    4 bebe search
    3 roseanne research
    2 cinthya feeling (LA)
    2 premium ball
    2 night maintence
    2 stark moutain (LA)
    2 warp point
    1 swicht

    10 :fighting: energy
    4 :colorless call energy

    Spoiler: (LA)

    Gligar LV.19 – Fighting – HP60
    Basic Pokemon

    [.] Light Poison: 10 damage. Flip a coin, if tails this attack fails. If heads, the Defending Pokemon is now Poisoned.
    [F] Leap Out: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

    Weakness: Water (+10)
    Resistance: Fighting (-20)
    Retreat: 1

    Gliscor LV.42 – Fighting – HP80
    Stage 1 – Evolves from Gligar

    [.] Burning Poison: Choose either Poisoned or Burned, and the Defending Pokemon is now affected by that Special Condition. You may return Gliscor and all cards attached to it to your hand.
    [F][C] Chase: 40 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 40 damage.

    Weakness: Water (+20)
    Resistance: Fighting (-20)
    Retreat: 1

    Gliscor LV.X - Fighting - HP110
    Level-up

    Poke-Power: Speed Poison
    You can use this Power once, when you play this card from your hand to Level-up a Pokemon. 1 of the opponent's Active Pokemon is now Poisoned and Paralyzed.

    [F][C] Night Slash: 60 damage. You may switch Gliscor with one of your Benched Pokemon.

    Weakness: Water (x2)
    Resistance: Fighting (-20)
    Retreat: 0

    Nincada LV.10 – Grass – HP40
    Basic Pokemon

    [C] Scratch: 10 damage.
    [G] Big Bite: The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Fire (+10)
    Resistance: none
    Retreat: 1

    Shedinja LV.34 – Grass – HP60
    Stage 1 – Evolves from Nincada

    Poke-Power: Spite
    You can use this Power once during your opponent's turn, when this Pokemon's HP is reduced to 0 by an attack. Place 4 damage counters on the attacking Pokemon and on each of your opponent's Pokemon that has the same name as the attacking Pokemon.

    [C] Confusing Curse: Place 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused.

    Weakness: none
    Resistance: none
    Retreat: 0

    Azelf LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Time Walk
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

    [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Buck's Training – Supporter

    Draw 2 cards from your deck.
    When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

    Cynthia's Plan – Supporter

    Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
    If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

    Stark Mountain – Stadium

    Once during each player's turn, that player may choose 1 Fire Energy or 1 Fighting Energy attached to his or her Pokemon, and move it to one of his or her Fire-type Pokemon or Fighting-type Pokemon.

    A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.

    Strategy:

    Any pokémon w/ call energy T1
    Gligar free attack T1 + Evolved attack ¨pester¨ T2 = 120 damage
    level up gliscor lv. X Poke-power + attack ¨Night slash¨ 60 + auto-paralised + auto-poisoned, seicht gliscor lv. X, and active Shedinja (Good vs. Big pokémon Swarm) o Venomoth (Good combo w/ gliscor, next turn ¨pester¨)depending on the situation ...
    Unown ¨q¨ free retreat to Venomoth ^^
    Claydol, draw power ...
    Azfel tech poke-power ...
    Buck draw cards ... and more power ...
    Cinthya feeling in case the K.O shedinjao Venomoth draw 8 cards ...
    Premium search in case K.O gliscor lv. X o find in T3 and level up ...
    Stark for synergy ...

    Opinion and suggestion???
     
Thread Status:
Not open for further replies.

Share This Page