Fixes, comments and the other stuff are welcome
3 Aron the uncommon rs
3 Lairon magnitude
2 Aggron ex
3 Wailmer rs
3 Wailord rs
2 Sentret aq
2 Furret aq
2 Dunsparce ss
3 PETM
3 Birch
4 POR
1 Copycat
2 Lanette's Net Search
3 Oran Berry
3 Potion
2 Power Charge
4 Metal
4 Boost
7 Water
2 Warp
2 rainbow
I put lanette's search in there, because its great mid-game. It gets you some scavenger hunt cards to put back into the deck if you need it. The copycat is also good incase your opponent get into the 7-10 hand size, which can happen a lot, and it has made the game for me. Wailord is crucial. It basically makes the deck playable in mf with blaziken running a muk. It can take out blaz easy, if played right.
Vs Amphy i can see it have problems, but if you can get a 4 metaled Aggron out, just surge the bench and if you have a wobbuffet up, you have two options,
A: warp and takedown/surf
B: It can only do 10 to you and does 10 to itself, just potion/oran it. While you do 20 to the bench every turn.
Garde- May give you problems, but i think aggron can take the beating, you can basically rend and surge and do what i said above if you have wobbuffet, its overated imo.
Blaz- Take down, take down, surf for delcatty maybe, and take down, theres 3 wailords for a reason, they can last longer than the blaz's and 9tails, unless they get a good bench thats loaded,...
Rayquaza- if it gets damaged by a surge or a rend and aggron is koed, sick furret and do 60 or use dunsparce in a sacrifice if you dont get heads or you need a turn....
Slaking- could cause a problem, but i dont think it has enough support to beat aggron or wailord, unless its active early and u cant use furret, but theres enough draw to help get the cards without furret.[
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