NakiHatter(DP-On) (Dragonite/Yanmega)

Discussion in 'Deck Help and Strategy' started by Hatter™, Jul 7, 2008.

Thread Status:
Not open for further replies.
  1. Hatter™

    Hatter™ Active Member

    Pokemon: 22
    1 Spiritomb
    1 Azelf LA
    4 Yanmega
    4 Yanma
    3 Dragonite
    2 Dragonair
    3 Dratini
    1 Claydol GE
    1 Baltoy GE
    2 Omastar MD

    Trainers: 24
    2 Night Maintenance
    4 Rare Candy
    2 Warp Point
    2 Cynthia's Plan
    4 Roseanne's Research
    4 Bebe's Search
    4 Buck's Training
    2 Helix

    Energy: 14
    4 Call Energy
    2 Psychic Energy
    8 Grass Energy


    Strategy:
    Use Yanmega to spread damage for zero while you power up your dragonites and then bring it out and attack and hope for the best lol...:biggrin::lol::thumb::nonono:


    --------------
    Dragonite LV.61 – Colorless – HP140
    Stage 2 – Evolves from Dragonair

    [C][C][C] Hyper Beam: 40 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
    [C][C][C][C] Draco Meteor: Flip a coin for each of your opponent's Pokemon in play. If heads, do 50 damage to that Pokemon.

    Weakness: Colorless (+30)
    Resistance: Fighting (-20)
    Retreat: 3


    ---------------
    Yanmega LV.47 – Grass – HP90
    Stage 1 – Evolves from Yanma

    [.] Shockwave: 10 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
    [G][G][C][C] Chase Turn: 60 damage. If the Defending Pokemon already has at least 2 damage counters on it when you attack, this attack does an additional 20 damage, and switch Yanmega with one of your Benched Pokemon.

    Weakness: Lightning (+20)
    Resistance: Fighting (-20)
    Retreat: 0

    ----------------
    Uxie LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Setup
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand.

    [C] Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    ------------
     
  2. OLD_SCHOOL_PLAYER

    OLD_SCHOOL_PLAYER New Member

    Dragonite seems like it will be good in this deck I like it alot.
     
  3. goldedda

    goldedda New Member

    only as a notice you put azelf in your list and have the uxie translation,and you forgot the yanma translation.
     
  4. Naki Feralkin

    Naki Feralkin New Member

    Man, now I HAVE to play this at a Battle Road just because he dedicated the deck to me.

    Not that I'm complaining, Dragonite IS my second favorite pokemon, after all, and the list looks pretty fluid, to say the least.
     
  5. mrdraz07

    mrdraz07 New Member

    Yanmega seems pretty disruptive. I never realized that it was a free attack and it made them switch...that's pretty sweet.

    The thing that really bugs me is how flippy and inefficient Dragonite is. Reminds me a little of Exploud lol
     
  6. DeathBerry

    DeathBerry New Member

    Very interesting concept to say the least. That free attack on Yanmega is pretty amazing.
     
  7. Hatter™

    Hatter™ Active Member

    draz: yeah lol but hey you gotta take a risk to get a reward sometimes .
    death: yeah its a great disruptive card and lets you put stuff in OHKO'ing range for Dragonite.
     
  8. mrdraz07

    mrdraz07 New Member

    Dragonite is definitely worth the risk, considering you're already doing something with Yanmega. Too bad Draco Meteor doesn't cost 3 or something like that...
     
  9. Hatter™

    Hatter™ Active Member

    Ya that would be AWESOME!! lol

    so anymore suggestions?
     
  10. Dr. Mason

    Dr. Mason New Member

    There's an Unown that will lol at this...which one is it? XD He treats all coin flips as tails.
     
  11. Hatter™

    Hatter™ Active Member

    ^Yeah, but are you going to waste a turn attacking with it?
     
  12. Dr. Mason

    Dr. Mason New Member

    Only if it's you <3
     
  13. Vengence Dragon

    Vengence Dragon New Member

    I have tested this deck and it is beast!!

    Very consistent list, the only changes I have are

    - Omastar Line (-5)
    - 1 psy energy (-1)
    + 2 TMS2 "devolutionator" (+2)
    + 1-1-1 Sceptile line (+3)
    + 1 grass (+1)

    Sceptile is really needed to make the deck work. Draggy takes 4 energy to use Draco Meteor. Without scramble or DRE it is really hard to recover once your first Draggy dies. With sceptile he only needs two energy, which makes it much easier to attack. Without sceptile, a Go Blast from mespirit can finish the deck in 1 shot.

    And I would name the deck Atom Bomb myself since Draco Meteor essentially is a pokemon Atomic Bomb.

    Nice list nontheless, I like it a lot with the changes.
     
  14. Hatter™

    Hatter™ Active Member

    Sceppy will only add the effect to grass pokemon lol
     
  15. Vengence Dragon

    Vengence Dragon New Member

    you got me

    However the point still stands, the deck needs better energy acceleration or it is going to fail.

    I don't think Togekiss will be good due to being too clunky with 2 stage twos in the deck.
     
  16. Naki Feralkin

    Naki Feralkin New Member

    It wasn't meant to be that much of a competitive deck, IMHO, though really all you have to do if you lose a Dragonite is bring out another Yanmega and spread again while building another one.
     
  17. Vengence Dragon

    Vengence Dragon New Member

    ya but in my testing it seems to have the potencial to be a competitive deck and I want to try and make it a competitive deck. And having Draggy sit on the bench while the opponent easly kills the yanmega isn't good.

    Just giving my opinion.
     
  18. Naki Feralkin

    Naki Feralkin New Member

    There is no easy kill to Yanmega if you're clever enough. If one is in trouble, return it to the bench and begin another Yanmega attack. It has free retreat for a reason.

    The Omastar line is also efficient for those who try to evolve to get itself safe, which forces a kill on a lower evolution stage and gives the opponent a dead card in his/her hand.

    It should work pretty well just like this... though adding the de-evolutionizers may be helpful.

    Never mind, opponent brings it out. Nonetheless, still not an easy prize to get.

    Honestly, there should be some super scoop ups in here also.
     
  19. blitz101

    blitz101 Member

    this deck is simply awesome 10/10
    im playing this at brs with some modifications thanks for the idea
     
Thread Status:
Not open for further replies.

Share This Page