Pokemon: 11 4 Banette SW 4 Shuppet CG 1 Lunatone GE 1 Solrock GE Trainers: 35 4 Quick Ball 4 Plus Power 4 Pokedex HANDY910is 3 Energy Removal 2 3 Felecity's Drawing 3 TV Reporter 3 Holon Mentor 3 Celio's Network 3 Lake Boundary 3 Copycat 3 Night Maintenacne Energy: 14 3 DRE 2 Multi 9 Psychic Strategy: Just like any other T2B deck, you want to hit for a consitant 80 damage, starting T2. Use cards like TVR, Felicity's, Mentor, and Lunatone to discard so Banette can keep dishing out the heavy damage. Banette SW- The main hitter. Decent HP for a Stage 1, but the ability to do 80 damage for sychic:sychic: is amazing. Also, you get to recycle them back into the deck! Shuppet CG- Really the thing that makes this deck so good. You need it to evolve into Banette, but Acsension can gurentee the T2B. Lunatone GE- A wonderful way to discard a Banette and speeds up the deck if I have Solrock in play. Solrock GE- Let's you to draw an extra card each turn if it's in play with Lunatone. It also has a handy ability that takes away Darkrai's resistance, putting him in OHKO range. Quick Ball- I only run 11 Pokemon, and after a Holon Mentor fishes out most of my basics, it will almost always grab me the needed Banette. Plus Power- 80 T2 is nice, but a lot of Pokemon will need to be hit twice to be KOed. Hopefully this will save me a turn of attacking that Pokemon. Pokedex HANDY910is- A nice non-supporter trainer that can help me to get the T2 80. I like this because it can grab energies which I can't usually run into :tongue:. Energy Removal 2- Discard those pesky DRE, which can really ruin your opponents set-up, while you just blow right through them. Felecity's Drawing- The best card to ever come out for T2B. Discard BAnette and maybe an unwanted energy and draw 4 card!?!? That's crazy TV Reporter- Another way to discard Banette, but this one allows you to discard after you draw, incase you don't have the Banette in your hand when you play it. Holon Mentor- Yet another way to discard a Banette. You can also grab a Lunasol AND Shuppet to give you an even quicker set-up. Celio's Network- Grabs you any Pokemon...what's not to love? Lake Boundary- About 75% of my metagame is G&G, so I think you can see where this comes in. Copycat- 3 might seem like a lot, but I seem to mulligan about 50,000 times each game . This helps me to get to draw those extra cards that my opponent got to early on. Night Maintenance- Banette recylces itself, but you need some way to get back those Shuppets. Multi Energy- For those annoying Solrock starts. This makes them able to attack and 20+ T1 isn't bad. Psychic Energy- What do ya think it's for?