Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on New BDIF? Cofagrigus!!

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Lemony

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When Dark Rush comes out I will be taking this to Nationals!!!

Pokemon:
4-4 Cofagrigus
4 Absol Prime
2 Sableye
3-2 Yanmega Prime
19

T/S/S:
4 Eviolite
4 Dark Claw
4 Rocky Helmet
4 PONT
4 Pokemon Collector
4 Switch
4 N
4 Judge
32

4 DCE
5 Dark
9

STRATEGY

Discard lots of tools with Cofagrigus and get them back with Sableye! Easy do hundreds of damage each turn and you can even use Yanmega too snipe! Weakness: Nothing! One shot mewtwo and anything else!

Translations from Pokebeach:

Yamask – Psychic – HP60
Basic Pokemon

[C] Surprise: 10 damage. Flip a coin, if heads choose 1 card from your opponent’s hand without looking. Then, look at the card you chose, return it to your opponent’s deck and shuffle the deck.

Weakness: Darkness (x2)
Resistance: none
Retreat: 1

37/69
BW4 Dark Rush - Cofagrigus

Cofagrigus – Psychic – HP100
Stage 1 – Evolves from Yamask

[C][C] Litter: Discard any number of Pokemon Tool cards from your hand, and this attack does 40 damage times the number of cards discarded in this way.
[P][P] Lock Up: 40 damage. During your opponent’s next turn, the opponent’s Active Pokemon that was hit by this attack can’t retreat.

Weakness: Darkness (x2)
Resistance: none
Retreat: 2

38/69

Sableye – Darkness – HP70
Basic Pokemon

[C] Confuse Ray: 10 damage. Flip a coin, if heads the opponent’s Active Pokemon is now Confused.
[D] Junk Hand: Choose 2 Trainer cards from your discard pile, show them to your opponent, and put them in your hand.

Weakness: none
Resistance: none
Retreat: 1

43/69

Darkness Claw – Tool

Pokemon Tool: To use a Pokemon Tool, attach it to one of your Pokemon. Each Pokemon can only have 1 card attached, and the card remains attached.

The attacks of the Darkness-type Pokemon that this card is attached to do an additional 20 damage to any Active Pokemon.

You can use any number of Trainer cards during your turn.

67/69
 
Okay, explain us why you don't run the 2 most used cards in the format: Pokemon Catcher and Junk Arm. Also explain the main of Absol in this deck , also tell us why Darkness Claw instead of Exp Share which can be useful sometimes and the fact that you considered this the BDIF when all of your pokemon can be OHKO by Zekrom
 
Lucian: Although Pokemon Catcher is one of the "2 most used" (debatable, honestly) cards, it isn't necessary in a deck where the goal is to OHKO anything and everything. Junk Arm is useful, though, to get back a tool to do +40 damage.

Personally, I would drop the Yanmega line, Judge, and one Collector, which opens open 10 slots in the deck. You could do +4 Exp Share, +4 Junk Arm, +1 Dark, and +1 Plus Power (for those pesky guys that are 10 out of reach). Instead of +1 Dark and +1 Plus Power, you could do +2 Plus Power or +2 Catcher (I know I said no to catcher earlier, but it can be useful). I'm interested in seeing how well you do with this deck, since I've thought about making a deck pretty similar
 
I think black belt would be a good addition to the deck once a sableye gets kod.
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You have 12 tools, so can do 480 damage total before Sableye gives up a prize to get a couple back. How many times you figure you can do 200 damage?
 
Not sure if this is BDIF but it's still an interesting deck. Just one question, why in the world are you not running Junk Arm? Not only is it a great card on it's own, but you can Junk Arm to retrieve more tools from your discard.
 
Catcher helps more than you think, because you can get rid of any threats before they become one, you know what's that word, of yes CONTROL. After your 3rd knock out this deck will lose very quickly if you don't get the control part down first, you have to throw away prizes for a sableye too remember.
 
Where is your Junk Arm ot get the tool back?? With Litter, that is the most critical thing. Gets some bonus damage!!!
 
Lucian: Although Pokemon Catcher is one of the "2 most used" (debatable, honestly) cards, it isn't necessary in a deck where the goal is to OHKO anything and everything. Junk Arm is useful, though, to get back a tool to do +40 damage.

Personally, I would drop the Yanmega line, Judge, and one Collector, which opens open 10 slots in the deck. You could do +4 Exp Share, +4 Junk Arm, +1 Dark, and +1 Plus Power (for those pesky guys that are 10 out of reach). Instead of +1 Dark and +1 Plus Power, you could do +2 Plus Power or +2 Catcher (I know I said no to catcher earlier, but it can be useful). I'm interested in seeing how well you do with this deck, since I've thought about making a deck pretty similar


I agree about Catcher and Junk arm being debatable as the "2 most used" cards.

I think lightning and grass energies should win that award.
 
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