Well, if the enviroment is going to be Expedition (or Legendary Collection) onward, we pretty much know the shape most decks will follow, and what their goals will be (With a few rare variations of course). I (would like to) think that I've come up with something a bit new. Something that doesn't follow the usual formula of loading up a stage 2 with tons of energy, and beating down the opponent. something... Different: v1.0 Pokemon: 22 4x Oddish (Expedition) 2x Gloom (Expedition) 3x Vileplume (Expedition) 4x Ralts (Link Blast) 4x Kirlia (Life Drain) 3x Drowzee (Legendary Collection) 2x Mewtwo EX Trainers: 21 3x Professor Elm 3x Copycat 2x Pokemon Fan Club 4x Pokemon Breeder 3x Full Heal 2x Town Volunteers 2x Switch 2x Pokemon Nurse Energy: 17 3x Recycle Energy 3x Warp Energy 3x Grass Energy 8x Psychic Energy Massive flaws here and there, yes, but that's simply because the trainers are made up of what I haven't already used in another deck I'm taking to a tournament. ALTHOUGH, if I can get this deck good enough, I just might use IT to wreak havoc. ANYWAY, the strategy isn't exactly hard, and can be potentially devestating. The idea being, poison using Vileplume's power, and life drain the opponent down the nothing. Gets past any sort of defense, gets past metal, etc. Mewtwo EX is just there for some muscle that I could possibly need, and the DROWZEE are there because I'm sick and need help. (I love drowzee I tell you.) The only GAPING weaknesses are the 70 HP and the coin flip. But this would be an EXCELLENT way to take down those Big Pokemon they're worked so hard on. And with the low energy cost, Kirlia can be up and ready quickly, they're pretty much a-dime-a-dozen. Suggestions for fixing (Including the obvious, Prof. Elm's Training Method) would be appreciated. Also, pointing out that I miscounted would be nice also.