bullados
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First, I'll post the deck name and the original deck. Then, I'll go through the fixing part of it. Here we go!!!
Hiss, Spit, and Sceptile
Pokemon (24):
4 Skitty
1 Delcatty (holo)
4 Treeko
2 Grovyle
2 Sceptile (NRG Trans)
3 Taillow
1 Swellow
3 Koffing
1 Weezing
1 Nosepass
1 Scyther ex
1 Chansey ex
Trainers (12):
2 Potion
2 Energy Search
2 Professor Birch
2 Poke Ball
4 Switch
Energy (24):
24 Grass
First, for the Pokemon. I see too many incomplete lines in here. I'm going to take out the Swellow line, as well as Nosepass and Chansey ex. Swellow and Chansey are not needed, and the searching ability of Nosepass will be surpassed by raw drawing power. Now, we'll complete the Delcatty and Sceptile lines with 3 Holo Delcatty, 2 Grovyle, and 2 Holographic Sceptile. I chose this sceptile mostly because of its much greater attacking ability. With that choice, I now also see that the Weezing line is not needed, which is good, because it leaves space for the trainers, and there will be a good number of them. For some extra Basic support, I'll add in another Scyther ex.
Pokemon (22):
4 Skitty
4 Delcatty
4 Treecko
4 Grovyle
4 Sceptile (2 of each)
2 Scyther ex
Trainers:
Birch is not going to be needed, as the Delcatty will be more than enough to fill out your hand. Pokeball, also, is not needed, as you won't need to be searching for much. Energy Search, like Pokeball, is an unneeded searching card. 12 cards per turn at the cost of 4 basic energy is good enough of a draw engine for this deck. What it really needs is healing trainers and energy recovery trainers, along with the mobility. I will max out the Potion count, and add in 4 Oran Berry. 4 Energy Restore will also help out much since there will be that much energy being discarded each turn. I am seriously tempted to put in Pokenav, ER2, or Pokemon Reversal, but that will just take up deck space. Here is what the trainers will look like.
Trainers (16):
4 Switch
4 Potion
4 Oran Berry
4 Energy Restore
Energy:
Just a small adjustment due to the removal of Pokemon and addition of Trainers.
Energy (22):
22 Grass
And, that's the deck!!! For the lazyman, I'll reprint the entire deck below.
Hiss, Spit, and Sceptile v 1.1
Pokemon (22):
4 Skitty
4 Delcatty
4 Treecko
4 Grovyle
4 Sceptile (2 of each)
2 Scyther ex
Trainers (16):
4 Switch
4 Potion
4 Oran Berry
4 Energy Restore
Energy (22):
22 Grass
This new version of the deck is more streamlined, and will just tear through your deck. Be careful at how leniently you use Delcatty, because you can deck in about 3-4 turns of maximum usage. The 4-4 of that is just so that you can get 2 out and running by the 2nd-5th turn. Please make any suggestions about what I might have missed. Thank you.
Hiss, Spit, and Sceptile
Pokemon (24):
4 Skitty
1 Delcatty (holo)
4 Treeko
2 Grovyle
2 Sceptile (NRG Trans)
3 Taillow
1 Swellow
3 Koffing
1 Weezing
1 Nosepass
1 Scyther ex
1 Chansey ex
Trainers (12):
2 Potion
2 Energy Search
2 Professor Birch
2 Poke Ball
4 Switch
Energy (24):
24 Grass
First, for the Pokemon. I see too many incomplete lines in here. I'm going to take out the Swellow line, as well as Nosepass and Chansey ex. Swellow and Chansey are not needed, and the searching ability of Nosepass will be surpassed by raw drawing power. Now, we'll complete the Delcatty and Sceptile lines with 3 Holo Delcatty, 2 Grovyle, and 2 Holographic Sceptile. I chose this sceptile mostly because of its much greater attacking ability. With that choice, I now also see that the Weezing line is not needed, which is good, because it leaves space for the trainers, and there will be a good number of them. For some extra Basic support, I'll add in another Scyther ex.
Pokemon (22):
4 Skitty
4 Delcatty
4 Treecko
4 Grovyle
4 Sceptile (2 of each)
2 Scyther ex
Trainers:
Birch is not going to be needed, as the Delcatty will be more than enough to fill out your hand. Pokeball, also, is not needed, as you won't need to be searching for much. Energy Search, like Pokeball, is an unneeded searching card. 12 cards per turn at the cost of 4 basic energy is good enough of a draw engine for this deck. What it really needs is healing trainers and energy recovery trainers, along with the mobility. I will max out the Potion count, and add in 4 Oran Berry. 4 Energy Restore will also help out much since there will be that much energy being discarded each turn. I am seriously tempted to put in Pokenav, ER2, or Pokemon Reversal, but that will just take up deck space. Here is what the trainers will look like.
Trainers (16):
4 Switch
4 Potion
4 Oran Berry
4 Energy Restore
Energy:
Just a small adjustment due to the removal of Pokemon and addition of Trainers.
Energy (22):
22 Grass
And, that's the deck!!! For the lazyman, I'll reprint the entire deck below.
Hiss, Spit, and Sceptile v 1.1
Pokemon (22):
4 Skitty
4 Delcatty
4 Treecko
4 Grovyle
4 Sceptile (2 of each)
2 Scyther ex
Trainers (16):
4 Switch
4 Potion
4 Oran Berry
4 Energy Restore
Energy (22):
22 Grass
This new version of the deck is more streamlined, and will just tear through your deck. Be careful at how leniently you use Delcatty, because you can deck in about 3-4 turns of maximum usage. The 4-4 of that is just so that you can get 2 out and running by the 2nd-5th turn. Please make any suggestions about what I might have missed. Thank you.