Pokémon TCG: Sword and Shield—Brilliant Stars

=NOT Arithmetic= (with Eeveelutions)

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Flygon999

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==========
Pokemanz: 27
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x2 Baltoy
x2 Claydol [GE]
x4 Eevee [MD]
x2 Glaceon [MD]
x2 Glaceon Lv.X [MD]
x2 Espeon [MD]
x1 Umbreon [MD]
x4 Shuppet [CG]
x4 Banette [SW]
x4 Pachirisu [GE]
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Trainers: 17
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x4 Bebe's Search
x2 Lake Boundary
x4 TV Reporter
x3 Roseanne's Research
x1 Team Galactic's Wager
x2 Night Maintenence
x1 Time-Space Distortion
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Energys: 16
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x2 Double Rainbow
x2 Scramble
x5 Water
x7 Psychic
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Strategy:
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Start with, well, Pachirisu ofcourse. Get out a Shuppet, 1-2 Baltoys, and 2-3 Eevees. Get out Claydol and build up Glacion Lv.X, or, Banette if facing a G&G deck. There are a lot of Pokemanz so I was wondering if I should cut down on the Banette line or not.
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Translations:
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:colorlessEeveeLV.14 – Colorless – HP60
Basic Pokemon

[C] Call For Family: Search your deck for as many Eevee as you like and put them on your Bench. Shuffle your deck afterward.
[C] Lunge: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


:water:Glaceon LV.X – Water – HP100
Level Up

Poke-body: Freezing Breath
As long as this Pokemon is your Active Pokemon, your opponent’s Pokemon can’t use any

Poke-powers.

[W][W][C] Avalanche: 70 damage. Flip a coin, if heads this attack also does 20 damage to each of your opponent’s Benched Pokemon.

Weakness: Steel (+30)
Resistance: none
Retreat: 1


:psychic:Espeon LV.44 – Psychic – HP80
Stage 1 – Evolves from Eevee

Poke-body: Sunlight Veil
Each of your Pokemon in play that’s evolved from Eevee has its maximum HP increased by 20. This Body stops working if another one of your Pokemon’s Sunlight Veil

Poke-bodies is already in effect.

[P][C][C] Morning Sun: 60 damage. You may move an Energy attached to Espeon to 1 of your Benched Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


:dark:Umbreon LV.43 – Darkness – HP80
Stage 1 – Evolves from Eevee

Poke-body: Moonlight Veil
Each of your Pokemon in play that’s evolved from Eevee has free retreat and no Weakness.

[D][C][C] Confuse Ray: 50 damage. The Defending Pokemon is now Confused.

Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1
 
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Flygon999, you have an amazing talent for butchering really good decks. Just having Eevee, Pachirisu and a Banette line all in the same deck is just silly, and I think it shows a lack of knowledge of how to use these effectively on your part. Then, talk about WAY too much clutter and lack of good setup as well as way too much TO set up, and a bad trainer/supporter base. Man, even the ratios of pokes and energies are bad, and you aren't even using the right energies at that. I'm sorry, but as an original player of Arithmetic for Jimmy Ballard, this just makes my eyes bleed. I have to be frank and say that you have little to no idea what Arithmetic is and what made it good. This isn't Arithmetic at all. I really don't know why you would call it that. Just because there's Banette in it? This deck is not like Arithmetic at ALL.
 
there are wayy to many pokemon for 1 thing, the deck is very inconsistant, and JUST BECAUSE THERE IS CLAYDOL AND BANETTE IN THE DECK DOES NOT MEAN YOU CAN CALL IT ARITHMETIC. I just spoke in caps to make you get the point.

My suggestion is take out the banette line or the eevee line to add more trainers
 
Hi Flygon999,

The deck seems much too slow and does not benefit from benefit from precise damage calculation based on weakness and variable attack forces at all like the original version. The sole variable part is Glaceon's damage spread but that is based on a coin flip and thus cannot be controlled on a reliable basis. If you are so obsessed with abilities denial why not just run Cessation while it is still available and save the troubles to obtain Glaceon. You need Glaceon as well as Espeon out same time since Glaceon itself is suspectable to a one hit knock out.
 
IMHO, this isn't arithmatic. Arithmatic involved math moving damage counters around. This is just Eeveelutions/Banette.

I don't see how useful Glaceon will be with Banette on the bench. It's not as fast as Banette is, and all that extra eeveelution stuff clogs up the bench, ruining the consistency of good banette decks.

Good luck with the deck.
 
grrrrr....I need FIXES!!!! Not comments like, "oh, this isn't arithmetic" or, "this deck is soo inconsistant".
Should I just take out the Pachirisus? Maybe add in the new Jirachi? Add in x4 Trainers instead?

Once again, thanks for all the help you people.
 
Hi Flygon999,

Understood the request. The main issue is that it would help us out a lot if you let us know what you want the deck to do in terms of strategic possibilities. The current Pokémon choice does not look like a true team. For me the issue came up what Glaceon is supposed to do for Banette or the other way round. Glaceon works for better with the new Froslass not released thus far or another stage one hitter able to deal 20 to 30 damage to two benched Pokémon. This combo would have some synergy. Banette and Glaceon do not seem to have that. Second: Most stage one decks excel due to their speed or a massive control factor. Pachirasu or any other starter slows down stage one decks. With regard to the control factor Glaceon is nice but needs support to maintain control. It merely locks down Powers when active so you need to ensure it stays alive (Espeon's job) and it can back up the Power denial control with another control mechanism. Bench damage control could work in this regard but none of the other Pokémon in your decks provide the deck with this feature. The draw and search engine looks small and slow too due to the massive amount of Pok´ßemon you chose. However, in order to provide more detailed hints on what I would alter or what others would alter it is necessary to know where you want to go with this deck in terms of it's tactical abilities. Hope this provides some initial assistance.
 
For the Pokemanz^^:
-4 Pachy (because Evee calls for Evees so good starter, Shuppet calls for Banette so good starter as well)
-1 Shuppet (because 3 is enough and you only need it against GG)
-0 Banette (the more there are to discard the better^^)
=-5

Trainerz:
+2 Celio's Network (because 2 bebe's to shuffle 1 card into the deck is enoug)
+1 Lake Boundary (so you can abuse their weakness even more)
+2 Holon Mentor (more basic search due to less Pachies... and more discard)
+2 Warp Point (you can benefit from your free retreat due to Umbry)
+1 Strength Charm/ PlusPower/TGW/Copy/Oaks Research/Energy Switch / random card
+1 Strength Charm/ PlusPower/TGW/Copy/Oaks Research/Energy Switch / random card (same or other as above)
-1 TSD/Night Maintenance (2 of those discard-pile-getting-back-cards are enough)
-1 Roseannes Research (look at Holon Mentor)
-2 Bebe's Search (look at Celios Network)
=-4+9=+5

Energies:
no changes

...
hope that'll help
 
Flygon999, you have an amazing talent for butchering really good decks.

ROFL the deck isnt like Artimethic yeah but the line needs work.

I mean we have a thing called premier Ball,you can use it.

3-3 Banette
4-2-1-1-1 Glaceon/Glaceon X/Espeon/Umbereon
2-2 Claydol GE
3 Pachirsu

Honestly a use for 2 Glaceon isnt that big to me,I mean premier balls can get him back from the grave and decreases pokemon.Just my input.
 
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