This is a counter-punch deck designed to build power, until it has enough resources to run off several one hit KOs, exhaust the opponent's offense and then run the table to the victory. 19 Pokemon 4 Celebi (the preferred starter, grabs energy, then redistributes it before KO) 2-2 Exeggutor (this should follow Celebi and last two turns getting 4 energy) 4-2 Bulbasaur, Ivysaur SW (if you start with Bulba, autosleep for free) 1 Ivysaur CG (alternate weakness) 4 Venusaur CG (main hitter, OHKO with Green Blast or Stall w/ Toxic Sleep) 20 Trainers 4 Mentor 4 Celio 4 Rare Candy 2 Wager 1 Copycat 1 Night Maintenance (Trainers below are kinda random, since I lent my other trainers) 1 Mars 1 Oaks Visit 2 Stevens 21 Energy (to add 10 each to Venusaur's Green Blast). 13 Grass (enough to one-hit the Blissey without Venusaurs power, but seriously, it almost happened once) 3 Boost (adds to Green Blast with Chlorophyll Poke-Power) 3 Scramble (adds 3 to Green Blast when you start your comeback) 2 Cyclone (get away from me Cessation Crystal!) Attach an energy every turn to build up for Green Blast. Start with Celebi and search out an energy. When threatened, Leaf Tornado the energy to the bench and take the KO. Send up Exeggcutor & Nutritional Support two turns and take the KO. Send up a Venusaur with just two energy to return the KO; hopefully you have several Scramble attached to your bench by now. Use Venusaur again, if possible & keep attaching energy each turn. Try to bench out your opponent! It was good versus Blissey, if it sets up before the Blissey can one-hit the basics. Its 3-2, 2-3 at Cities... being busy really trapped me into playing it, as it was the only thing I could get set up. I thought I'd throw it up here to see if the members could see something to help it.