Hey everyone, Colin (swanton1717) and I were talking decks and we decided to build one together. Each of our decklists are slightly different, but work pretty much the same. My deck is first, Colin's is 2nd since the stupid thing won't let me put them in columns... Strategy afterward… So without further delay, the Triad’s VW Beetle: VW Beetle – Version 1.0 ---------------------nikePK's version---------------- POKEMON: 4x Bellsprout (40hp) 4x Weepinbell 3x Victreebell 3x Nincada (poison) 3x Shedinja 4x Wurmple TRAINERS: 3x Professor Birch 3x Desert Shaman 4x Prof. Oak’s Research 4x Elm’s Training Method 2x Oran Berry 2x Switch 2x Low Pressure System 2x S. CHarm ENERGY: 12x Grass 2x Warp 3x Rainbow ---------------------swanton1717's version------------------ POKEMON: 4x Bellsprout (50hp) 4x Weepinbell 3x Victreebell 4x Nincada (Poison) 3x Ninjask (power) 3x Shedinja 2x Dunsparce TRAINERS: 4x Professor Birch 4x Oracle 3x Professor Oak's Research 2x Professor Elm's Training Method 3x Oran Berry 2x Strength Charm 2x Low Pressure System 1x Town Volunteers ENERGY: 3x Rainbow Energy 3x Warp Energy 10x Grass Energy Ok, strategy is this: You bust out the vbell pretty quick. You can afford to power it up cuz Shedinja only takes 1 energy, Ninjask only 2. Lure up crap that can hurt shedinja and wipe it out with either Jask or Vbell… or even Dunsparce lol. S. Charm in Colin’s version helps a lot with this. Low pressure lets you either increase the damage Shedinja does, or it helps him take some damage. Rainbows help shedinja take damage too. Shaman gets rid of switches, and is just an overall awesome card in my deck. Oracle gets stuff fast for Colin. The reason our trainer lineups are different is just a playstyle difference. I’m really thinking of adding Oran berry in here after a few test games it seems like it would really really help out Shedinja. Anyway… comments and fixes very much appreciated. I’ll be fixing up my version here in a bit after some more testing.