Palms of a Crow

Discussion in 'Deck Help and Strategy' started by Bronduxx, Sep 8, 2007.

Thread Status:
Not open for further replies.
  1. Bronduxx

    Bronduxx New Member

    3-3 Ambipom
    4-2 Honckrow
    4 Sableye HP

    16 Pokemon

    4 TGW
    4 Bebe
    4 Celio
    4 TVR
    4 Night Maintenance
    4 Energy Removal 2
    2 Mentor
    2 Scott
    2 Windstorm

    30 Trainers

    4 DRE
    6 Basic Darkness
    4 Special Darkness

    14 Energy

    This is a Disruption deck, obviously, with the main idea to get out Sableye to start out by reducing their hand, while building a Murkrow army with Honkcrow on the bench, and then you can pretty much eliminate the rest of their hand, and after a few Krows go down, you bring out Ambipom, and at that point, they're unlikely to have enough cards in their hand to discard, so you can just deal 80 for CC, which is sweet, or 30+potientially get rid of some of their energy (ideally to hit them if they have 90-110 HP, or somehow over 160) DRE works with Honckrow, get the energy requirement, but Murkrow still is fully powered up. TGW and ER2 are there to go with the disruption theme, and I think everything else speaks for itself.

    Any R/F would be appreciated!

    EDIT: wow, strange timing
     
  2. mila

    mila New Member

    - 4 bebe
    + 2 mentor
    + 2 great ball
     
  3. Dunsparce Fan 206

    Dunsparce Fan 206 New Member

    PK Mawile works well with Ambipom. I would also add in another Honchkrow.I'd take out 1 er2, 1 tvr, and 1 celio's to make room for it and 2 mawile.
     
Thread Status:
Not open for further replies.

Share This Page