Pick Strength Charm or Pluspower

Discussion in 'Cards: Strategy and Rulings Discussion' started by WinkWinkNudgeNudge, Nov 20, 2007.

  1. WinkWinkNudgeNudge

    WinkWinkNudgeNudge New Member

    It seems that both Pluspower and Strength Charm have about the same effect (adding 10 more to an attack). However, strength charm says Poketool and Pluspower doesn't. Therefore I can search for Strength Charm with Castaway but I can't search for Pluspower. Is there any reason to choose Pluspower over Strength Charm, unless of course you've maxed out strength charm but still want more +10?
     
  2. pichu bros. rox

    pichu bros. rox New Member

    if you dont play Castaway
     
  3. poke_master2008

    poke_master2008 New Member

    Strength charms can be got with castaway but you can only attach one at a time while pluspower is a regular trainer and u can stack them so you can use more than just 1 on a pokemon's attack so it all depends on what you like...
     
  4. rhodesia123

    rhodesia123 New Member

    if youre already playing a different tool like buffer piece you want to be able to attach pluspower and buffer at the same time
     
  5. swift1984

    swift1984 New Member

    Strength Charm will allow you to thin your deck if you play Castaway. There's no way to search for PlusPower unless you draw into them. Back in the good ol' days, when Haymaker was popular, if they see you have a lone basic Pokemon active, they'll exhaust their deck to find PlusPowers to KO the active =)
     
  6. OLD_SCHOOL_PLAYER

    OLD_SCHOOL_PLAYER New Member

    I typically run both, normally 3-2 pp/sc or 4/2
     
  7. Articjedi

    Articjedi Active Member

    if you don't have any other tools, one charm is safe.
     
  8. Mew*

    Mew* Active Member

    I'll break this down into simpler terms: (geeze, now I sound like my Algebra II teacher :lol:)

    A deck with castaway and no pokepowers should tech a Strengh charm and play Cessation crystal as well as some Plus Power

    A deck without any castaway should use plus power (so you can attach more than one at a time when necessary)

    A deck with Castaway and no cessation crystals should play 1-2 Charm because the deck doesn't aim to keep a tool attached to the active. Additional plus powers may be added for extra support in the correct decks


    These are just general standards to give you a basic understanding. Hope that helped.
     
  9. B_B_C

    B_B_C New Member

    I try to go for the 1 strength charm and the 3 plus power.
     
  10. Ikari

    Ikari New Member

    Actually... Budew can do the job for you :lol: It can thin for Rare Candys too :thumb:

    But... its 40 Hp means [Insert Budew-Eater Pokemon name here] Food.. i hope a reprint of that attack with some more-hp pokemon (Like Stantler/Chinglin thing)
     
  11. garchompx12

    garchompx12 New Member

    girafarig MT searches for trainers and has 30 more HP and another attack...
     
  12. Ikari

    Ikari New Member

    But its not free :frown: its not the same Budew's attack. Note that Chinglin and Stantler have the same (Different name, equal effect for same energy)
     
  13. Umbreon777

    Umbreon777 New Member

    If you are ever in debate of choosing between pluspower and strength charm, always run 3/1. Because you can still attach them all, and the strength charm stays if at all necessary. If you run Castway in your deck, 2 strength charm is fine.
     
  14. Dom

    Dom New Member

    Yeah if <4 PPs, only 0/1 Charm, w/o Castaway, 1 is ok because you can still attach everything in 1 go if ever need be. Don't go 3/2 or any other combination with less PPs and more Charms w/o Castaway because 2 Charms in hand is useless when you need +20 etc.
     
  15. ryanvergel

    ryanvergel New Member

    >_>

    You use pluspower over strength charm if you:

    1. Want to attach a different tool at the same time
    2. Want to do more than just +10 (you can drop multiple pluspowers to get up to +40)

    Otherwise there is no reason to use pluspower.

    You'll see decks with 0-2 strength charm, and pluspowers. Normally 1 or 2 strength charm with a few castaways is good to be fetchable, and then the player would have 2-4 pluspower because they can be used more easily alongside other tools or to stack up.
     
  16. Luxatos

    Luxatos <a href="http://pokegym.net/forums/showpost.php?p=

    Oh, like CG Mawile?

    On topic... one advantage to Strength Charm that no one has mentioned is that you can attach it to a benched Pokemon and it can stay for several turns, until that Pokemon attacks (or your opponent uses Electivire Lv.X or Windstorm..) if you use shuffle-draw trainers (Rowan, Wager, etc.)
     
  17. Ikari

    Ikari New Member

    Same, 1 energy to do that... we want it free!!! :biggrin: The good thing about Mawile its it can take whatever trainer you want, since its a Pre DP card.

    Be aware that some attacks punish the use of tools (I dont know... Donphan SW) so pluspower is more usable in this case.
     

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