Hey Guys, Pokemon: 18 1x Mewtwo EX 3x Natu (NG) 3x Xatu (NDiscovery) 2x Tyrogue 2x Eevee (NDiscovery) 2x Espeon (AQ) 2x Elekid 1x Unown D 1x Unown N 1x Unown Y Trainers: 24 2x Pokemon Trader 2x Pokemon Fan Club 2x Professor Elm's Training Method 2x Hyper Potion 2x Potion 2x Professor Oak's Research 2x Juggler 2x Copycat 2x Sprout Tower 2x Town Volunteers 2x Switch 2x Double Gust Energy: 18 10x Psychic Energy 2x Full Heal Energy 2x Warp Energy 2x Potion Energy 2x Cyclone Energy The strategy for this deck is simple. Get out the main hitters, Xatu + Mewtwo EX, and keep them alive by supporters, Espeon + Unown. Tyrogue is for darkness + colourless, and Elekid is for 'attacking' someone when I can't attack. Unown D + N is for those pesky Psychic resistors. Unown Y is for it's power, use it, and Energy Return them with Espeon when I don't have enough energies. I chose the Genesis Natu because it's got free retreat + telekinesis is always handy for when someone retreats. Standard draw engine, and works effectively. Juggler's there for Mewtwo EX Support, and Hyper Potion is also for Mewtwo EX support. I aim to have a 2nd turn 60, which is pretty powerful if you ask me. Sprout Tower is for those pesky colourless types, which are always rampid. I know it counter attacks Eevee, but I doubt I'll be attack with Eevee at all. I hope not to anyways. Energies, I chose all these special energies because I can abuse them with Espeon. Place it down, and take it up, use it next turn. This can be handy to get rid of special conditions or even healing my pokemon. Sometimes switching and forcing opponent to change active. Thanks for anyhelp in advance.