Discussion in 'TCG News & Gossip Discussion' started by Skitty, May 14, 2008.
Absolutely. Possibly T1 80 and 20 to whole bench? That's just insane.
Not just that but Torterra will make ONE CERTAIN pokemon SO playable, and guess what is it? Mothim MD. That'll make a nice possible T1/T2 90 dmg beatdown... and can run a crystal shard to do a needed 120dmg if needed
Infernape makes me angry. It's STUPID.
Coin flips haven't been a very big part of the game lately, but Infernape brings them back in an ugly way. Ugh. It looks like an awful first draft for Togekiss, before somebody finally came to their senses and decided the luck factor shouldn't be decided by flipping, but by topdecking.
EDIT: Flips on a Poké-Power aren't necessarily something terrible, but they should be like Neo Genesis Typhlosion. Small effect, and a new chance every turn. One, big, game-deciding Power that you only get when playing the card from your hand ... I'm disgusted by this new card. I don't ever want see the game go back to 2001, where matches started and ended with game-deciding flips (*remembers the horror of Cleffa VS Tyrogue starts*)
Or Holon Castform vs Riolu =/
Crystal Shard won't be playable by the time this set comes out =P
I like all 3 of them, EMpoleon and Infernape being my favorites.
The problem is not the fact that it will be decided by coinflips itself, it's the "all or nothing"-flip thing.
Togekiss can get 2-3 energy on average, depending on the deckbuild, you rarely get more than four and rarely get nothing. Infernape would be more balanced if it said "Flip 4 coins. For each heads, search your deck... and so on".
Empoleon has a nice Power but the attacks of the MD Empoleon are better imho. At least the metal type could be used as tech for stalling purposes.
Screw those starters, read the other news O_O
Three popular POKEMON cards (yes, Pokemon) from Base Set will be reprinted in the set, with their old card layout, with their original illustrations, and with their yellow card borders (since current Japanese cards have silver borders). Old cards have been reprinted in the past, so the only difference with this change is that the cards will look exactly the same.
They'll do exakt Reprints of Base Set Holos ?
This is just
Torterra would have to be my favorite out of those. I can never bring myself to play Infernape for some reason.
I know they'll never do it, but still, I have to hold out hope for my Blastoise...
Empoleons power is cool but too bad his attacks are not so great. I wonder what base set pokemon they are reprinting.
That's part of what I was trying to say in my second paragraph, thus the comparision to Typhlosion Neo Genesis.
Flipping for the baby rule was also an "all or nothing thing". We had matches at Nationals 2003 in Norway starting and ending with a Tyrogue VS Cleffa flipping two heads and winning T1.
Empoleon - Eh, worst of the new Starters IMO. Power's nice, but MD Empo beets it so bad. Still, if the Power is played at the right time, it could be devastating. I'm betting it will be a tech in Empo MD decks, instead of DP Empo.
Infernape - GOD! Flippy, but still - Close Combat T2 OHKOs Pachi, Phione, Stantler, Sentret! Heat Wave is what makes this card so good though, well, and Flame Dance. T1 80 damage, with 20 to each Bench? then again, next turn! BROKEN! Well, if you're lucky, at least. I can see it run in a deck like Fire TRUK, only instead of Delcatty, Bronzong MT, or, of course, by itself. 120 HP is the most ANY Infernape has ever had. However, Psychic Weakness hurts, Gardevoir does 90, but then again, Gardy 2HKOs it even without Weakness.
Torterra - Pretty cool, Solar Song is awsome, Crash Impact, while not baing the best, is still pretty good. It can provide slight disruption if needed. Ground Shake, I like, it makes it harder for your opponent's to put Basics on their Bench. 140 HP is awsome. Water Weak isn't so awsome.
Empoleon: Upholding the standards of the Steel type, it does not as much damage, but stalls in one way or another. The Power is potentially gamebreaking if you can hit it at the right time. As already stated, it won't be a main deck commodity b/c of its weak-ish attacks, but it will probably be useful as an MD Empo TecH.
Infernape: I don't understand why people are all over this card like a fat kid on a Twinkie. The Power is flippy, though potentially gamebreaking. However, it's nowhere NEAR as powerful as Togekiss in the right deck. Close Combat was only a good attack on Lucario because it had that amazing stalling Power. It's terrible here. Heat Wave isn't good. It doesn't give you a choice (according to the translation). It can't be done every turn because of that. Also, it's expensive and slightly underpowered for the current generation of cards.
Torterra: It's slow to attack. That's about the only thing going against it. The Power is as strong in the right deckas Delta Meganium, a popular TecH at one point. Crash Impact is pretty good because of the redunkulous HP, and it's still better than Close Combat. Ground Shake is an IMPRESSIVE attack when combo'd with DP1 Dusknoir. Even without Dusk, it's still nice, but a little bit slow at 4 energy attachments. But that's what Leafeon lvX is around for.
Bullados what makes Infernape crazy is that you spam them. T1 going second you RC and Heat Wave if you get heads. If that doesn't end the game T2+ you build the apes on your bench and use their power to keep the energy on the active. Add SSU, TSD, and Night Maint and you get a flippy deck but one that can probably pull of the Heat Wave attack more than you would expect.
I love the new torterra. He is just so awesome when you have a bench full of grass pokemon.
In terms of flippiness, skittles would be a better choice!
Anytime you get a togekiss, it will probably dish out >80 damage.
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