Print Run Challenge....

Discussion in 'Cards: Strategy and Rulings Discussion' started by NoPoke, Nov 17, 2003.

  1. NoPoke

    NoPoke New Member

    I think it was Nick15 who decoded the LC print run on the old gym. Well with only five basics in the current Ninty packs that may be just too tough a challenge. On the other hand those mysterious alphanumeric codes in the bottom right of the cards must be of some use mustn't they ? ;)

    But how about this instead...

    Can you devise a sensible print run for the commons and uncommons that makes sealed play more attractive?

    Rather than completely give the game away myself try to come up with a set of desirable features as to how the cards should be ordered to make limited better than it currently is.

    Once some desirable features have been uncovered this can then be moved to the RTC for the detailed enumeration of the print run. Unless some bright spark goes and solves the whole thing in one massive flurry of brilliance.
     
  2. NoPoke

    NoPoke New Member

    okay...

    packs could contain fragments of evolution lines. so basics and their stage 1s would be within a couple of cards of each other on the print run.

    anyone got any more?
     
  3. SteveP

    SteveP Active Member

    I didn't check the print run, but I did notice that the reverse foils for each of my boxes had 19-20 commons, 9-10 uncommons, and 6-7 rares. It seems that the reverse-foil print-run ratio is about 3:2:1 for Common:Uncommon:Rare.
     
    Last edited: Nov 20, 2003

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