Psychic Deck Power

Discussion in 'Deck Help and Strategy' started by Mewtwo_Man, Aug 7, 2003.

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  1. Mewtwo_Man

    Mewtwo_Man New Member

    I just started up the pokemon tcg again so plz bare with me.

    Pokemon-17

    2-Ditto
    1-Clefable(RS)
    2-Clefairy(RS)
    2-Chansey(RS)
    1-Chansey(Base Set)
    2-Rockets Mewtwo
    2-Alakazam(RS)
    2-Kadabra(RS)
    3-Abra(RS)

    Trainers-23

    2-Energy Removal
    2-Copycat
    2-Rocket's Sneak Attack
    1-Berry
    2-Full Heal
    2-Professor Elm
    2-Gust of Wind
    2-Super Energy Removal
    2-Moo Moo Milk
    3-Bill
    3-Professor Elm's Training Method

    Energy-20

    16-Psychic Energy
    4-Double Colorless Energy

    I appreciate any suggestions or advice on what cards i should take out or put in etc..
     
  2. mariuspnx2

    mariuspnx2 New Member

    welcome back to the TCG. Just in case you didn't know, there is a lot of different formats in tournaments now. I will just assume you want an unlimited deck for now (meaning any card is allowed).

    it works, but there are some cards that you may want to replace. Try:

    -2 Clefairy
    -1 Clefable
    -2 Ditto
    +2 Cleffa
    +1 Alakazam

    -2 Rocket's Sneak Attack
    -1 Berry
    -2 Full Heal
    -2 Moo Moo Milk
    -3 Elm's Training Method
    +1 Professor Elm
    +2 Super E Removal
    +3 Super Potion
    +1 Copycat/ Professor Oak's Research
    +2 Gust of Wind
    +2 Pokemon Fan Club
    +2 Pokemon Trader
    +1 Town Volunteers
    +2 (Stadiums. Maybe Energy Stadium)

    -7 Psychic NRG
    -1 Double Colorless NRG
    +4 Recycle

    When playing in unlimited, trainers are meant to do 3 things: get the cards you need, drawing more cards, and delaying your opponent from beating you. Gust of Wind and Super E removal stop your oppo from quickly attacking, super potions work best because all you have to do is throw out one NRG (which is okay because it's recycle) for a quick heal with little consequence, and you need plenty of draw power so 3 elm and 3 copycat/elm is enough for now. Cleffa is a must because of it's near infinite drawing (have a bad hand? Cleffa cures what ails ya). Don't worry about energies because you can always get them back. Finally, PKMN Trader can help you get the PKMN you need as quickly as possible.

    If you can, avoid cards like Moo Moo Milk. Any card that requires coinflip is a questionable card indeed. Elm's Traing Method would be great in place of PKMN Trader if you can't get it. It would be awesome if it weren't a Supporter (remember, only one supporter per turn).

    Get more opinions from other people, and mix it all into one big fix that you feel most comfortable with. Just remember that you can't win with just speed or just strength, you can have both. You can have a powerful Stage 2 PKMN ready to attack on your 2nd turn if you try hard enough (with the help of Pokemon Breeder!)

    Go Psychic Pokemon Trainers! :thumb:
     
  3. mollymotes

    mollymotes New Member

  4. Hot Mustid

    Hot Mustid New Member

    oh boy, a thread from 2003 man ur funny ...
     
  5. Chrisbo

    Chrisbo Administrator

    Sorry, but bumping of old topics is not allowed on the PokeGym; especially ones that are more than a year old!!! :nonono:

    Your other infractions in other topics have been deleted and noted; please do not do this any more.

    Thanks for understanding,
    - CHRISBO, Administrator
     
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