For serious. That's a huge weakness for Psychic in the games, and it would make Psychic and Dark more viable types. Psychich being weak to itself has been pretty bad,(lack of viable GG counters for instance) and would give Dark decks a much better chance. I also thionk rock type fighting cards should be weask to Steel. They are in game, and water already has major advantage on fire. Grass should hit water a little more often too. I guess the way types were done in this card game is unbalanced any way you do it...what do you think?