R-gon

Discussion in 'Deck Help and Strategy' started by Kempley05, May 30, 2007.

Thread Status:
Not open for further replies.
  1. Kempley05

    Kempley05 New Member

    Hey guys, heres my deck for Saturday if anyone can offer me some fixes that’d be awesome.

    3 Flygon d
    2 Flygon ex d
    3 Vibrava d
    4 Trapinch d (2 Grass, 2 Psychic)
    1 Eggs d
    1 Eggs jr d
    1 Latios ex d
    1 Rayquaza ex d
    1 Mew d
    1 Mew* d
    1 Chimecho d
    4 Holon's Castfrom
    1 Holon's Voltorb

    4 Holon's Transceiver
    2 Holon Mentor
    2 Researcher
    1 Adventurer
    1 Scientist
    1 Farmer
    1 Lannettes
    3 Rare Candy
    4 Windstorm
    1 Giant Stump
    1 Strength Charm
    1 Crystal Shard
    2 Castaway
    1 Warp Point

    4 d Rainbow
    2 Psychic
    1 Fighting
    1 Grass
    1 Lightning
    1 Metal

    Basically attach energies and use your techs to the max.
     
  2. spoinkmaster

    spoinkmaster New Member

    More Lightning to beat MetaNite easier via Mew*.
     
  3. master1116

    master1116 New Member

    y is there 5 flygns wen the limit is 4?
     
  4. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Flygon and Flygon ex are considered different names, so you can have up to 4 of each.

    4 Metagross (mixture of delta and standard)
    4 Metagross ex
    1 Metagross*

    Is the most Metagross you can have.

    I thought you were playing two Rayquaza exs?
     
  5. Thats alot of gross!
     
  6. flameing_lasagna

    flameing_lasagna New Member

    you have to add in a few more energys and also take out the scientist for another holon adventurer
     
  7. Professor Elm

    Professor Elm New Member

    No 1-1 Fearow d line?
    It has REALLY helped speed my setups
     
  8. shiftrymaster68

    shiftrymaster68 New Member

    Fearow's Rayex/Eggs bait IMO, that's probably why he's not running it. It also takes up two spots. I've come to love the consistancy of 3-4 Mentors, but it's your call.
     
  9. DaBest345

    DaBest345 New Member

    Yeah 3-4 Mentors is the way 2 go. Forget Lanette cuz you have Researcher for Rayz, also add in Brineys and take out a Windstorm. Lastly, are you talking about the Battle Roads on Saturday in Manhattan cuz im in Seniors and if you are too...you know (cracks knuckles to prepare for fight). Ill be there.
     
  10. Bolt

    Bolt New Member

    I'm in Masters, but say hi anyway. You'll know me because my outfit will stand out. I'm not going to be running this deck...not because I don't like it, but because I don't have the cards for it. OOPS!
     
  11. ryanvergel

    ryanvergel New Member

    1. 3 mentor
    2. 3/1 trapinch with lanette. no use in 2/2.
    3. shard? naw peace. unless you're playing people bad enough to use flygon d vs you or your metagame is pure dragon (rare) you won't need this. drop it.
    4. 4 windstorm is too much. drop it to 3 unless your meta is infested with destiny or delta. either case you still win.
    5. 1 castaway is fine. more room!
    6. youve opened up more slots, so either make it more consistent or add more tech pokemons.
    7. 11 energy is betttta
     
  12. Jayson

    Jayson New Member

    -1 Flygon EX d
    -1 Vibrava d
    -1 Trapinch d (psychic)
    +1 Exeggcute
    +1 Exeggutor
    +1 Tech (another mew d or Ray EX d or Latias d or something like that)

    -1 Crystal Shard
    +1 Strength Charm

    -1 Windstorm
    +1 Holon Mentor or Lanette

    -1 Warp Point
    +1 Mr. Briney's Compassion

    -1 Holon Farmer
    -1 Fighting Energy
    +2 Lightning Energy if you add another Ray or +1 Lightning, +1 Grass if not.
     
  13. Fireborn

    Fireborn New Member

    Actually, the Crystal Shard has won me a number of games, so keep it! Arco (no. 1 ranked Master in the World) lost to a random Salamence EX (PK) deck because he couldn't OHKO the Salamence, and the Salamence could OHKO all his Pokemon. He lost 31 points in that game. I did run the Crystal Shard, and beat the Salamence deck twice on the day. So yeah, keep it, you'll never know what random decks you'll run into :p
    Otherwise:

    - 1 Vibrava
    + 1 Spearow
    + 1 Fearow
    - 1 Lanette
    + 1 Mentor
    - 1 Castaway

    also, 11 energies is pretty much a must. Sometimes you can't rely on Chimecho, and then 10 energies really is too low.
     
  14. ryanvergel

    ryanvergel New Member

    I'd rather have a charm that is usable in every matchup than a shard that is only usable vs scrubs.
     
  15. NoPoke

    NoPoke New Member

    Ryan, the UK doesn't have a developed metagame. Its perfectly possible to come up against the colourless dragons. The UK metagame is frightening just because there isn't one. The only deck I wouldn't expect to see much of in the UK is Destiny.

    Your point on the usability of strength charm is 100% correct, I play it in Flygon. But I can't help thinking that a crystal shard might not be more appropriate in the UK. SCRUBS-R-US??? Nah thats a bit unfair. What would be fair is to say that the spread of play levels within the UK is wide. You can call me a scrub in private and I wont mind :D its not so very far from the truth.

    Kempley your deck needs more basic energy.
     
  16. afirule

    afirule New Member

    hey kempley- no idea if this is your *actual* nats deck but hey ho

    Although I know how varied the metagame can be in the UK- how many games will you use shard? Anna's example did sound a bit painful for Arco- but thats a bit of a one off imo. Then think- how many games might you need that second strength charm? Just M2C

    Mentor has GOT to come up to three. Thats imperative.

    And tbh, i wudnt bother with fearow!! U seemed fine without it Saturday.

    Best of luck with tuning the deck and see you on Sat! :D
     
  17. Kempley05

    Kempley05 New Member

    Ok I'll work with what you've said. Thanks everbody.
     
  18. amphyrules

    amphyrules New Member

    Good deck.
     
  19. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Thought about replacing a grass energy with a lightning for Rayquaza and Rainbow wave versus the high metanite metagame?
     
  20. ryanvergel

    ryanvergel New Member

    Charm is good in EVERY matchup, whereas shard is only good in weird matchups. If you expect to see a lot of colorless weak... then I guess put it in. Otherwise having 2 charms is amazing and almost critical.
     
Thread Status:
Not open for further replies.

Share This Page