Seems like this could be a solid choice now that Plox isn't around to lock Stance and OHKO Blissey. 3-3 Blissey 3-2/2 Lucario DP/Lv. X (Riolu DP) 2-2 Claydol 1 Chatot 4 Bebe's Search 2 Stark Mountain 4 Felicity's Drawing 4 Buck's Training 4 Roseanne's 4 SSU 2 TSD 3 Warp Point 4 Call 11 Fighting Strategy: TRUK-roll them. lol j/k Any start is OK in the deck, and they all get better with Call. Claydol is for draw power. Set up Blissey or Lucario for attacking. The interesting part is what happens when one of your attackers is near a KO. Scenario 1: Blissey has low HP but lots of energy. Use Stark Mt. to move an energy to Lucario, then SSU, play another energy, and attack. Scenario 2: Lucario/Lv. X has low HP, and you have Lucario on the bench. Stark Mt. an energy over, SSU, attach energy, level up and beat down. Scenario 3: Lucario/Lv. X has low HP and you have a Blissey on the bench. Retreat Lucario then SSU, and attack with Blissey to get the energy back that you discarded for retreat. Before the bashing starts, I'm well aware that Stark doesn't move energy to Blissey. I originally did try Regirock in here but without Energy Link to move the energy to Blissey there just wasn't enough synergy. I think something like this could do well come Battle Roads. High HP + SSU will be a problem for decks like Kingdra, Froslass and TurnCruel to take care of, and a Stance loop can give problems to big attack decks like Magnezone, Luxray, Leafeon, Magmortar and AMU. Going aggro with either attacker by turn 2 can give slower set up decks big problems. Thoughts? Suggestions?