Pokemon - 20 3x Donphan SW 3x Phanphy SW 3x Shuckle SW 3x Mr. Mime SW 3x Wingull GE 3x Pelipper OP5 1x Digglet CG 1x Dugtrio CG Trainers – 26 4x Great ball 4x Dusk ball 2x Master ball 4x Pokedex 3x Night Maintenance 3x Switch 2x Celio’s Network 2x Roseanne’s Research 2x Prof. Birch Energies – 14 11x Fighting energy 3x Multi energy Strategy – Get out Donphan and start whacking away for 40 and double gust every turn. When you double gust switch to a pokemon that will be protected from your opponent (Remember, they choose first.) I’m sure you’ve seen this idea before, switch to Shuckle if the opponent’s pokemon has any special energies attacked to it, and switch to Mr. Mime if the defending pokemon only has 2 or less energy on it. And even if your opponent plays CC (Or any other tool) to stop your powers and bodies Donphan can dish out 130 to them. :thumb: New twist! Pelipper was most likely collecting dust in a binder. But, with 30 resistance to fighting and with it’s poke-body “Mist” any Gallade attacking you has to flip prizes over just to damage you! Add that with a special version of the “Fishing Engine” and hopefully you can protect yourself every turn! :thumb: Strengths include: Protection from Banette, Lucario, and Infernape (Untill they have 3 energies on a pokemon.) Pelipper beats both Murkrow (Which is resistant to Donphan) and Wailord and protects you from Gallade!:biggrin: Weaknesses Include: Large energy generating non-stage 2 pokemon (Like Magmortar) that don’t use special energies. And snipers (Hence why Dugtrio is in there.) Note: This is just a rough draft.