Pokémon TCG: Sword and Shield—Brilliant Stars

Save Apprentice!!!

MonsterOfTheLake said:
A flash version would be impossible. You can't possibly implement a socket system to connect others.

Other platforms won't work, because the original DragonStudios are dead, and NeoShroomie doesn't know Mac/Linux/Unix/"Insert OS here".

You would use a server. All it would need is a flash .FLA file, a mysql db and maybe php. There are several applications that work this way, even real time. Having a server is a good thing. One of the probs with appr is that it wants a direct connect IP address. So many people are behind firewalls. You can't connect to their IP address without cutting holes in the firewall. There are many many issues with that. A server gets around needing to connect directly to another clients IP. Every client connects to the server. It would also mean that everyone got their update for new cards at once. As an example of a very stable 100% Flash cross-platform application, use Google to find Flash Chat.
 
A Flash version is not impossible. There are several ways:

- Flash 5+ can open socket connections to various server applications with its XMLSocket object (the content returned does not have to be XML, but it usually is). There are good server applications for this purpose, such as Electroserver or FlashNow.

- Flash 4+ (including FlashLite for cell phones) can use the LoadVariables function (4+) or the LoadVars object (6+) to get content from a Web server, so an application could just be run with standard HTTP connections.

- Flash can be embedded in a Shockwave application, and Shockwave can open socket connections and host or connect to games.
 
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