Pokémon (16) 4 Treecko (w/Razor Leaf) (EX: Ruby & Sapphire) 3 Grovyle (w/Natural Cure) (EX: Ruby & Sapphire) 2 Sceptile (w/Energy Trans) (EX: Ruby & Sapphire) 3 Scyther (Neo Discovery) 2 Qwilfish (Neo Revelations) 2 Igglybuff (Promo #36) Trainers (24) 4 Pokémon Center (Promo #40) 4 Copycat (Expedition) 4 Energy Stadium (Neo Destiny) 4 Town Volunteers (Aquapolis) 4 Grass Cube 01 (Aquapolis) 4 Juggler (Aquapolis) Energy (20) 20 Grass Energy Sceptile is the Pokémon you’ll be depending on, as it has the Energy Trans. Not to mention that it can do 100 damage by turn three (more than Venusaur's attack, which did 60 on turn 4). Grovyle can heal Special Conditions by attaching and also do 20 damage on turn two for just two Energy, and Treecko can do the same. Scyther can do up to 90 damage on turn two. Qwilfish is tech against Fire, and Igglybuff is for Sleep. As for the Trainers, Copycat and Jugger constitutes the Draw Engine, and the latter works well with Energy Stadium, which returns discarded Energy. Town Volunteers can return your Pokémon to your deck. Grass Cube 01 can inflict dual Special Conditions. But the key attraction is Pokémon Center, which is a mass heal card. Any comments, fixes, and/or suggestions would be greatly appreciated.