I like to call this deck "You stop working if your deck is affected with a special condition" and you will see why. Pokemon (18): 4x Sceptile (Lizard Poison) 2x Grovyle (Swift) 4x Treeko (Poison Breath) 3x Weezing (R/S) 3x Koffing (R/S) 2x Scyther (Jungle) Trainers (26): 4x Breeders 4x Oaks 4x CPU Search 4x Gold Berry 3x Item Finder 3x Switch 2x Town Volunteers 2x Poke Fan Club Energy (16): 4x Double Colorless 12x Grass The Weezing can do 10+Auto confuse for one energy and the second attack does 10 to each of their benched and auto poison for 2 energies. And the Secptile should be know for the mass amount of special conditions it can inflict to an opponent while charging up Solar Beam. Both Pokemon utilize small energy cost which makes them not prone to SER and ER. DCE works well with Sceptile's Lizard Poison b/c it's attack changes due to the amount of energy on him, not energy cards. Weezing is weak vs. Psychic and Sceptile is weak to fire but resistant to Water. That should cover the resistances for the most part. Scyther is for support. The trainers are ment for speed searches and healing. Pretty typical. And in the end, its always nice to basically stop your opponent's Active Pokemon's Poke-Powers.