Scizor deck

Discussion in 'Deck Help and Strategy' started by GuardianTIM, Aug 12, 2003.

Thread Status:
Not open for further replies.
  1. GuardianTIM

    GuardianTIM New Member

    Deck edit - SecondwindScizor

    I've been thinking of doing some edits to my deck, such as incorporating some of the EX set cards...
    Based upon what I already had, this is what my deck will look like with the edits (assuming I can get more Scizors). (as I only know some of the set symbols, I've mentioned as many as I can, but some remain blank for that part.)

    3xChansey (aquapolis)
    3xBlissey (aq) - Happy Healing!
    2xScyther (jungle) - Swords Dance
    1xScyther (aq)
    3xScizor (aq) - Snatch/Heavy Metal
    2xWurmple (Ex)
    2xSilcoon (Ex)
    2xBeautifly (Ex)

    12xGrass Energy
    4xMetal Energy (Ex, if I can find the cards)
    4xRainbow Energy

    1xEnergy Stadium
    1xNo Removal Gym

    2xPokemon Fan Club (aq)
    3xMaster Ball (gym/e-series, same difference.)
    2xGold Berry
    2xMooMoo Milk
    2xSwitch
    1xGust of Wind - works nicely to bring out their lowHP or HighRetreat pokemon
    1xFisherman (Skyridge)
    2xProf. Oak's Research
    1xDesert Shaman (sk) - AntiOracle card
    1xRelic Hunter (sk) - to get the stadiums/Shaman
    1xPokemon Breeder Fields


    Note - as the only pokemon in my team with a resistance is Scyther (no, aq Scizor has no resistance to grass - it's immune to poison instead), the inclusion of Beautifly should help the deck work well against Aggron(grass resist) and Manectric(metal resist) decks, and Beautifly's attacks are very good as well.

    Anyone got any suggestions on how I could tweak it a bit?
    I'm trying to make it more E-series only, but I don't mind a few exceptions (such as the Jungle Scythers - they rock).
     
    Last edited: Aug 12, 2003
  2. dkates

    dkates New Member

    You do realize the Gust of Wind, Jungle Scythers and No Removal Gym make this one Modified-illegal, right? If you want this to be a non-DCI "Modified" deck, take out those cards. If you're looking for a good non-DCI Unlimited deck, your Trainer engine is way off. Actually, I don't think I'd even recommend it for Modified.
     
  3. Pokekid

    Pokekid New Member

    Yah it is a good decks jusdt take out those cards that dkates said then it will be good. :)
     
  4. GuardianTIM

    GuardianTIM New Member

    Yeah, where I'm from we usually play Unlimited, so I'm not so worried about it. In place of the Jungle Scythers, I'll put in the Aq Scyther (Quick Turn and CrossCut). For Gust of wind there's an EX card which does a similar thing, but you have to flip, so I can use that, and for the No-Removal gym I'm not sure... Maybe another Desert Shaman. How's it sound?
     
  5. dkates

    dkates New Member

    Well, if it's Unlimited, keep those cards. Here are my suggestions for an Unlimited version. Make all the Scythers Jungle; the Chanseys base; consider dropping the Blisseys for Babies; focus your Trainer engine on Energy Charge, Oak/Elm (either one), Computer Search, Item Finder, Gold Berry, (possibly) Focus Band, and other useful Trainers like Shaman. You will probably also want Nightly Garbage Run and/or Town Volunteers, Energy Removal or anti-Removal strategies (like No Removal Gym), and possibly Lass (if you get Cleffa in). Be careful about Beautifly -- a Stage 2 in Unlimited is usually hard to play, although it's not unheard of.
     
  6. GuardianTIM

    GuardianTIM New Member

    Thankyou.
     
  7. Ultramew

    Ultramew New Member

    Edited: Please use Private Messaging when wishing to address a single person instead of using a post. This will keep the board clean of such spam. THanks.
     
    Last edited by a moderator: Sep 16, 2003
Thread Status:
Not open for further replies.

Share This Page