Hey guys, I'm new to the forums and this is my first post so I figure before I get to the decklist and strategy, I might as well go ahead and explain my current situation. I live in South Georgia and I'm an avid pokemon TCG fan, having played since the original game, but then quit before the release of Gym Heroes. So recently a bunch of my friends broke out our old cards and now we have all gotten semi-competitively back into pokemon and are now buying and playing with new cards. I'm currently not able to order cards online however (parents are stingy and paranoid), and only have like 4 friends with whom I can play the new CCG, so I don't have a lot of trading partners to get cards I need, and don't have a big colllection of tons of stuff yet. But we decided for fun we're going to start playing some money-tournaments(not a lot and best of 3) just to make it more exciting, so now I'm ready to get serious and make sure my deck is tough. So I am currently having to buy boosters/decks to get cards I might need, so any advice you give you about card replacements should be easily found or traded. DP-on, btw. Anyways, sorry about all that, here's the list (with strategy included in parenthesis): 4 Piplup (2x DP, 2x MD, have no more DPs) 4 Prinplup (2x DP, 2x MD, want at least 1 more DP) 4 Empoleon (3x MD, 1x DP, may get a Lv.X from a tin if the blinds get high :thumb 3-2 Monferno chain (DP-MD; This is to metagame 2 of my friends' grass decks, one of which is Torterra, one is Leafeon, but I don't know for sure if they'll be playing these in tourney matches; don't use any fire energy here). 2-2 Baltoy/Claydol (One of my friends is NUTS he traded me a roseanne's and an infernape for one!, though sadly I now have no roseanne's:frown 1 Phione (The only one in our area :frown 2 Pachirisu (Very few in our area) 1 Rare Candy (Only a few in our area == *) 2 Rowan + 1 POV (*) 3 PlusPower 2 Felicity's (*) 2 Quick Ball 3 Warp point 2 Bebe's Search (*) 2 Call Energy (*) 17 Water Energy, 1 Fire Energy (occasionally for Monferno; Energy heavy for consistency in our environment.) General Strategy: Try to open with a starter, using a water energy or call energy on phione to draw some basic mans (esp. Baltoy and a Chim and a Piplup, 0 energy attacks ftw.) Evolve with either RC, Bebe's, or Phione, and spread damage in general, plus sniping big threats with pluspower and warp point strikes. Claydol for consistency, and Felicity's to get rid of trash. So what can I add ? I have lots of Chatot's, Balls, Bronzong, Omastar chains, Eeveelutions, Manaphys, Corsolas and a few other generally 'good' cards that I just can't seem to get to work because of my lack of trainers and bizarre, tight metagame. I may also switch to an Infernape-based fire deck if you guys think I could make that work better in my environment with all the grass prevalent and me holding the powerful water decks that inspired those meta-counters; I have another 2 Infernapes and an Infernape lv. X.