This deck is still theoretical -- I don't have the cards for it currently. Pokemon (21): 3 Oddish (Jungle) 2 Dark Gloom 3 Dark Vileplume 2 Aerodactyl (Fossil) 2 Mew (Promo #8) 3 Mewtwo EX 2 Cleffa (Genesis) 2 Tyrogue (Discovery) 2 Scyther (Jungle) Trainers (15): 2 Pokemon Breeder 3 Mysterious Fossil 3 Computer Search 2 Erika 2 Pokemon Trader 3 Lass Energy (24): 4 Cyclone Energy 4 Warp Energy 4 Recycle Energy 8 Psychic Energy 4 Potion Energy Strategy: At first glance, this one looks like it breaks all the rules for a good Unlimited deck -- and it probably does. It's based on the combo of Dark Vileplume and Aerodactyl. The premise is to stop Trainers and Evolutions completely. All the Trainers except Lass are there only to get the combo going. Since, if this deck works right, nobody can play Trainers, any necessary Trainer effects have to come from either Energy or Pokemon. This explains the high number of Special Energies. Potion Energy may be weak healing, but it is healing. Cyclone Energy might not quite be a Gust of Wind effect, but it is Pokemon disruption. The Lasses are for damage control if Magby comes out -- use a Lass and kill that Magby before the opponent can use the Trainers he's probably had in his hand forever. LMK what you think!