Pokémon TCG: Sword and Shield—Brilliant Stars

Shadow Pokemon

LunarWolf21

New Member
Feel free to post your own Shadow Pokemon cards in this thread!

Shadow Misdreavus
:psychic: Basic / HP 90

:pokeball: Shadow Rule: This Pokemon's attacks deal double damage to a non-Shadow Pokemon, and 20 less damage to a Shadow Pokemon (after applying Weakness and Resistance). (Apply Weakness and Resistance for Benched Pokemon.) If a Shadow Pokemon's attack Knocks Out a Pokemon, no Prizes are taken.

:colorless: Shadow Rush 40

Weak: :dark: / Resist: :colorless: / Retreat: :colorless:


Shadow Spheal
:water: Basic / HP 90

:pokeball: Shadow Rule: This Pokemon's attacks deal double damage to a non-Shadow Pokemon, and 20 less damage to a Shadow Pokemon (after applying Weakness and Resistance). (Apply Weakness and Resistance for Benched Pokemon.) If a Shadow Pokemon's attack Knocks Out a Pokemon, no Prizes are taken.

:colorless::colorless: Shadow Wave 20
Does 20 damage to 2 of your opponent's Benched Pokemon.

:colorless::colorless: Shadow Mist
Both Active Pokemon's Status Conditions are healed (if any), the Pokemon Tools attached to them are discarded (if any), and if they have more than 1 Energy Card attached, each player discards Energy Card(s) from their Active Pokemon so that they have no more than 1 Energy Card attached to it.

Weak: :lightning: / Resist: None. / Retreat: :colorless:


Shadow Solrock
:fighting: Basic / HP 100

:pokeball: Shadow Rule: This Pokemon's attacks deal double damage to a non-Shadow Pokemon, and 20 less damage to a Shadow Pokemon (after applying Weakness and Resistance). (Apply Weakness and Resistance for Benched Pokemon.) If a Shadow Pokemon's attack Knocks Out a Pokemon, no Prizes are taken.

Ability: Shadow Sky
While this Pokemon is your Active Pokemon, if your opponent's Active Pokemon isn't a Shadow Pokemon, put 1 damage counter on it in between turns.

:colorless::colorless::colorless: Shadow Rave 30
Does 30 damage to 3 of your opponent's Benched Pokemon.

Weak: :water: / Resist: :fire: / Retreat: :colorless:


Shadow Zapdos
:lightning: Basic / HP 130

:pokeball: Shadow Rule: This Pokemon's attacks deal double damage to a non-Shadow Pokemon, and 20 less damage to a Shadow Pokemon (after applying Weakness and Resistance). (Apply Weakness and Resistance for Benched Pokemon.) If a Shadow Pokemon's attack Knocks Out a Pokemon, no Prizes are taken.

:colorless: Shadow Shed
As long as this Pokemon remains your Active Pokemon, this Pokemon ignores its own Shadow Rule.

:colorless::colorless: Shadow Bolt 50
You may discard 1 :lightning: Energy attached to this Pokemon. If you do, the Defending Pokemon is Paralyzed. If the Defending Pokemon is weak to :lightning:, you do not have to discard 1 :lightning: Energy to Paralyze it.

Weak: None. / Resist: :fighting: / Retreat: :colorless:


Shadow Lugia XD001
:colorless: Basic / HP 200

:pokeball: Shadow Rule: This Pokemon's attacks deal double damage to a non-Shadow Pokemon, and 20 less damage to a Shadow Pokemon (after applying Weakness and Resistance). (Apply Weakness and Resistance for Benched Pokemon.) If a Shadow Pokemon's attack Knocks Out a Pokemon, no Prizes are taken.

:pokeball: XD Rule: When a Pokemon XD is Knocked Out, your opponent takes 3 Prizes.

:colorless::colorless::colorless: Shadow Blast 90
If this attack Knocks Out the Defending Pokemon, and the Shadow Rule prevents you from taking a Prize, take 1 Prize Card.

Weak: :lightning: / Resist: :fighting: / Retreat: Zero.


Mt. Battle
[Trainer - Stadium]
You can only play this card when each player has at least 3 Pokemon in play, and both players have the same number of Pokemon in play. More Pokemon cannot be put into play from the hand, by a Trainer's effect, a Special Energy Card's effect, or by the effect of a Pokemon's attack or Ability. When a Pokemon is Knocked Out, Prize Cards are not taken.

Snag Machine
[Trainer - Item]
You may take an opponent's Active Shadow Pokemon and put it onto your Bench as your own Pokemon if its remaining HP is less than half of its maximum HP. (Discard all other cards attached to that Pokemon.) You cannot play this card if your Bench is full.

Relic Stone
[Trainer - Stadium]
Ignore the Shadow Rule of Shadow Pokemon in play.

Time Flute
[Trainer - Item]
Search your hand or deck for a non-Shadow Pokemon and switch it with a Shadow Pokemon with the same species name you have in play. (All attached cards, damage, Special Conditions, etc. on that Pokemon are now on the new Pokemon.) Discard the Shadow Pokemon.
 
I miss Gale of Darkness... At first I wondered why you hadn't written Evolution cards for some of these, but then I remembered.

Some of these would be very good. Solrock in particular seems very powerful - unless you're playing another Shadow player, that attack does 60 damage to 4 pokémon - that's more in total than Lugia does for the same Energy requirement. Spheal's pretty good too for its utility - 1 DCE to discard all but one Energy from the Defending, without having to discard anything itself. Then there's Lugia, who's definitely worth those 3 Prizes - :colorless::colorless::colorless: for 180 damage to anything that isn't a Shadow Pokémon. If you give it a Silver Bangle it can OHKO every single Pokémon currently in format (doing 240 damage), even the Mega Evolutions. You'd only draw one Prize, but it's worth it.
 
Yeah, I think I made Solrock too good - I had made it that way because it could so easily be countered by Mr. Mime, and if you play Garbodor to stop Mr. Mime, you can't play Dusknoir to take advantage of Solrock's high damage output (because without something like Dusknoir, Solrock can't take Prizes). Fighting resistance also makes the damage 20 instead of 60. But if you knock out all your opponent's Pokemon you win anyway, so you don't even need the Prizes (this was the idea behind Mt. Battle as well).

Honestly, I only stuck with Solrock's high numbers because Spheal's "2 for 20 + 20 to 2" and Solrock's "3 for 30 + 30 to 3" sounded neat.
 
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