We were working on deck building basics at league. We wanted to build a straight forward deck based on stacking Weezing's Toxic Virus body:. This is what we ended up with. NEW QUESTION --> Based on the changes from the suggestions below (thank you master of puppets, flarerose and Arceus999) I'm down to 12 NRG. That is not terrible based on the pokemon's modest ERG needs. But I would be very unhappy with a NRGless Pahci on turn T1. Shouldn't there be more NRG? Pokemon - 20 Pachi - 4 Claydol 2-2 Weezing 4-4 Arbok 3-3 (or 3 -3 Toxiccroak) Trainers - 28 Roseanne - 4 [DEL]Mentor - 4[/DEL] Mentor - 2 Bebe - 4 Celio - 2 Wager - 2 Stevens's Advice - 2 [DEL]Poke Ball - 2[/DEL] Night Maint - 2 Prof Oak's Visit - 2 Energy removal 2 - 3 Crystal Beach 3 Energy - 12 Psychic - 12 [DEL]DRE - 4[/DEL] Strategy: Starter Pachi. T2 Claydol (please) go fishing for Bebe, Celio, Weezing, Arbok. The Set-up Goal is 3 Weezing on the bench with a Arbok active and an Arbok on the bench. Keep the Weezings protected on the bench while poisoning with Ekan's and Arbok. Poison the defending Pokemon and do 40 damage each way between turns. We think that it should setup quickly because we are sing two stage 1 lines. The NRG needs are very modest. We can work with Ekans as a poison soure, albeit flippy, if we have to wait a turn for Arbok. Each of them need only one nrg to poison. Koffing and Weezing only need 2. With wery limited testing, we figure that the deck would average 1 Weezing T3, 2 by T4 and all 3 by T5 or T6. As this was primarily a deck building exercise, we would be as interested in what to think about when tuning a deck as well as what to change. Other thoughts we had were drop DRE and add Crystal Beach. Would Warp Point help? Your thoughts please.