Pokemon (20) 1 Glaceon Lv. X 3 Glaceon (the good one) 2 Espeon 1 Umbreon 1 Jolteon 4 Eevee 3 Claydol 3 Baltoy 1 Chatot 1 Holon's Castform Trainers (24) 4 Team Galactic's Wager 4 Bebes Search 3 Roseannes 2 Island Hermit 1 Scott 2 Pluspower 2 Lake Boundary 2 Warp Point 2 Premier Ball 2 Night Maintenance Energy (16) 3 Call Energy 2 DRE 2 Scramble 7 Water 2 Psychic OK, the goal of this deck is to essentially setup a T3 Glaceon Lv. X locking your opponent from using powers. It also functions as a semi-eeveelutions deck. Wager also helps lock the opponent at 3 cards and no powers when necessary. Espeon is a vital card for this deck to successfully counter Gardevoir. Even then, the GG matchup is still 50-50. GG has the ability to power lock you also. Having 2 Claydols out at all times is extremely important for recovery and extra draw, SO Gardy can hurt. You can also hurt them though, shutting off their Claydols and Gardevoirs powers with Glaceon Lv. X. Also, Espeon and Lake Boundary can OHKO any pokemon they have with a scramble. Anyway, I'm testing this and Plox for the grinder, so we will see which one fares better.