These are based on some of the legendary pokémon that have not been printed as EXes yet (to my knowledge). I have not tried "creating" cards myself before, so there might well be obvious flaws in these, but it looked fun so I wanted to try.
The pokémon I've made cards for are Arceus, Manaphy, Uxie, Mesprit and Azelf. For the former two, I've used their unique video game mechanics to inspire their cards, while for the latter three I've gone with the general theme they seem to have had of being decent utility cards. At the same time, I've tried not to deviate too far from previously seen game mechanics.
Arceus-EX :colorless: HP 190
Ability: Multitype
Once during your turn, you may place a basic Energy card attached to this pokémon on top of your deck. If you do, search your deck for a basic Energy card and attach it to this pokémon. Shuffle your deck afterwards.
:colorless::colorless::colorless: Judgment - 80
You may discard a basic Energy card attached to this pokémon. If you do, treat this attack as if it were done by a pokémon of that Energy's type.
Weakness: :fighting: x2
Resistance:
Retreat cost: :colorless::colorless:
Draco Plate - Item - Tool
If this card is attached to Arceus-EX, treat Arceus-EX's Judgment attack as if it were done by a (Dragon) type pokémon whenever you discard any basic Energy card for its effect.
Manaphy-EX :water: HP 160
:water: Heart Swap
Swap the damage counters on this pokémon with the damage counters on one of your benched pokémon.
:water::water: Rushing Wave - 60x
For each :water: Energy attached to this pokémon, you may search your deck for a Phione, reveal it, and put it on your bench. Shuffle your deck afterwards. This attack does 60 damage times the number of Phione placed on your bench this way.
Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless:
Phione :water: HP 80
Ability: Return
Once during your turn, you may discard this pokémon and all cards attached to it. You may only use one Return ability per turn.
:water: Receding Wave - 30
Shuffle this pokémon and all cards attached to it into your deck.
Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless:
Uxie-EX sychic: HP 140
Ability: Future Sight
Once during your turn, you may search your deck for a basic Energy card, reveal it, and set it aside. At the start of your next turn, attach that card to your active pokémon (the active pokémon at that time). You may only use one Future Sight ability per turn.
sychic: Memento
Discard 2 Energy cards attached to your opponent's pokémon in any way you'd like. This pokémon is knocked out.
sychic:sychic::colorless: Psychic - 90
Weakness: sychic: x2
Resistance:
Retreat cost: :colorless:
Mesprit-EX sychic: HP 140
Ability: Healing Wish
When your active pokémon is knocked out, you may remove up to 3 damage counters from each of your benched pokémon. You may only use one Healing Wish ability per turn (yours or your opponent's).
sychic: Lucky Chant
During your opponent's next turn, the first time they would flip a coin, you may instead choose the outcome of that coin flip.
sychic:sychic::colorless: Psychic - 90
Weakness: sychic: x2
Resistance:
Retreat cost: :colorless:
Azelf-EX sychic: HP 140
Ability: Detect
Whenever you end your turn without attacking, prevent all damage done to your active pokémon during your opponent's next turn. Benching your active pokémon ends this effect.
sychic: Last Resort
You can't use this attack if you have any benched pokémon. Search your deck for 3 basic pokémon, and put them on your bench.
sychic:sychic::colorless: Psychic - 90
Weakness: sychic: x2
Resistance:
Retreat cost: :colorless:
Suicune-EX :water: HP 170
Team Plasma Pokémon
:water::colorless: Ice Fang - 30
During your opponent's next turn, the defending pokémon can't retreat.
:water::water::colorless: Waterfall Crash - 80
You may discard a Plasma Energy from this pokémon. If you do, discard a Plasma Energy from the defending pokémon.
Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless::colorless:
Regice-EX :water: HP 180
Team Plasma Pokémon
:colorless::colorless::colorless: Plasma Laser
This attack does 30 damage to each of your opponent's Team Plasma Pokémon.
:water::water::colorless::colorless: Freeze Charge - 80
During your next turn, this attack does 20 more damage (before applying Weakness and Resistance).
Weakness: :metal: x2
Resistance:
Retreat cost: :colorless::colorless::colorless::colorless:
Regirock-EX :fighting: HP 180
Team Plasma Pokémon
:colorless::colorless::colorless: Mining Laser - 30
Put a Plasma Energy from your discard pile into your hand.
:fighting::fighting::colorless::colorless: Speed Charge - 80
During your next turn, this pokémon has no retreat cost.
Weakness: :water: x2
Resistance: :fire: -20
Retreat cost: :colorless::colorless::colorless::colorless:
The pokémon I've made cards for are Arceus, Manaphy, Uxie, Mesprit and Azelf. For the former two, I've used their unique video game mechanics to inspire their cards, while for the latter three I've gone with the general theme they seem to have had of being decent utility cards. At the same time, I've tried not to deviate too far from previously seen game mechanics.
Arceus-EX :colorless: HP 190
Ability: Multitype
Once during your turn, you may place a basic Energy card attached to this pokémon on top of your deck. If you do, search your deck for a basic Energy card and attach it to this pokémon. Shuffle your deck afterwards.
:colorless::colorless::colorless: Judgment - 80
You may discard a basic Energy card attached to this pokémon. If you do, treat this attack as if it were done by a pokémon of that Energy's type.
Weakness: :fighting: x2
Resistance:
Retreat cost: :colorless::colorless:
Draco Plate - Item - Tool
If this card is attached to Arceus-EX, treat Arceus-EX's Judgment attack as if it were done by a (Dragon) type pokémon whenever you discard any basic Energy card for its effect.
Manaphy-EX :water: HP 160
:water: Heart Swap
Swap the damage counters on this pokémon with the damage counters on one of your benched pokémon.
:water::water: Rushing Wave - 60x
For each :water: Energy attached to this pokémon, you may search your deck for a Phione, reveal it, and put it on your bench. Shuffle your deck afterwards. This attack does 60 damage times the number of Phione placed on your bench this way.
Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless:
Phione :water: HP 80
Ability: Return
Once during your turn, you may discard this pokémon and all cards attached to it. You may only use one Return ability per turn.
:water: Receding Wave - 30
Shuffle this pokémon and all cards attached to it into your deck.
Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless:
Uxie-EX sychic: HP 140
Ability: Future Sight
Once during your turn, you may search your deck for a basic Energy card, reveal it, and set it aside. At the start of your next turn, attach that card to your active pokémon (the active pokémon at that time). You may only use one Future Sight ability per turn.
sychic: Memento
Discard 2 Energy cards attached to your opponent's pokémon in any way you'd like. This pokémon is knocked out.
sychic:sychic::colorless: Psychic - 90
Weakness: sychic: x2
Resistance:
Retreat cost: :colorless:
Mesprit-EX sychic: HP 140
Ability: Healing Wish
When your active pokémon is knocked out, you may remove up to 3 damage counters from each of your benched pokémon. You may only use one Healing Wish ability per turn (yours or your opponent's).
sychic: Lucky Chant
During your opponent's next turn, the first time they would flip a coin, you may instead choose the outcome of that coin flip.
sychic:sychic::colorless: Psychic - 90
Weakness: sychic: x2
Resistance:
Retreat cost: :colorless:
Azelf-EX sychic: HP 140
Ability: Detect
Whenever you end your turn without attacking, prevent all damage done to your active pokémon during your opponent's next turn. Benching your active pokémon ends this effect.
sychic: Last Resort
You can't use this attack if you have any benched pokémon. Search your deck for 3 basic pokémon, and put them on your bench.
sychic:sychic::colorless: Psychic - 90
Weakness: sychic: x2
Resistance:
Retreat cost: :colorless:
Suicune-EX :water: HP 170
Team Plasma Pokémon
:water::colorless: Ice Fang - 30
During your opponent's next turn, the defending pokémon can't retreat.
:water::water::colorless: Waterfall Crash - 80
You may discard a Plasma Energy from this pokémon. If you do, discard a Plasma Energy from the defending pokémon.
Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless::colorless:
Regice-EX :water: HP 180
Team Plasma Pokémon
:colorless::colorless::colorless: Plasma Laser
This attack does 30 damage to each of your opponent's Team Plasma Pokémon.
:water::water::colorless::colorless: Freeze Charge - 80
During your next turn, this attack does 20 more damage (before applying Weakness and Resistance).
Weakness: :metal: x2
Resistance:
Retreat cost: :colorless::colorless::colorless::colorless:
Regirock-EX :fighting: HP 180
Team Plasma Pokémon
:colorless::colorless::colorless: Mining Laser - 30
Put a Plasma Energy from your discard pile into your hand.
:fighting::fighting::colorless::colorless: Speed Charge - 80
During your next turn, this pokémon has no retreat cost.
Weakness: :water: x2
Resistance: :fire: -20
Retreat cost: :colorless::colorless::colorless::colorless:
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