Pokémon TCG: Sword and Shield—Brilliant Stars

Sonic Adventure Evolution

Decided to remove the limits to get the Chao done.

Rocket Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Rocket Chao did not evolve from Chao when you put it into play, return Rocket Chao to your hand.
{C} Rocket Run Switch Rocket Chao with 1 of your Benched Pokémon. If that Pokémon has Rocket or Giovanni in its name, during your next turn, that Pokémon's Retreat Cost is 0. If that Pokémon has Magma, Aqua, or Flora in its name, that Pokémon can't retreat during your next turn.

Weakness: none
Resistance: none
Retreat Cost: {C}

Flora Chao
50 HP {G}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Flora Chao did not evolve from Chao when you put it into play, return Flora Chao to your hand.
{G} Flora Seed Switch Flora Chao with 1 of your opponent's Benched Pokémon. During your next turn, if a Pokémon with Magma or Aqua in its name attacks that Pokémon, move 1 damage counter from that Pokémon to the Pokémon that attacked that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Plusle Chao
50 HP {L}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Plusle Chao did not evolve from Chao when you put it into play, return Plusle Chao to your hand.
{L} Assist Scatter If both Plusle Chao and Minun Chao are your Active Pokémon, choose 2 cards from your opponent's hand (1 if he or she only has 1) (don't look at them). Otherwise choose 1 card from your opponent's hand (don't look at it). Either way, discard those cards, then switch Plusle Chao with 1 of your Benched Pokémon.

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Minun Chao
50 HP {L}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Minun Chao did not evolve from Chao when you put it into play, return Minun Chao to your hand.
{L} Assist Scatter If both Minun Chao and Plusle Chao are your Active Pokémon, choose 2 cards from your opponent's hand (1 if he or she only has 1) (don't look at them). Otherwise choose 1 card from your opponent's hand (don't look at it). Either way, discard those cards, then switch Minun Chao with 1 of your Benched Pokémon.

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Latios Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Latios Chao did not evolve from Chao when you put it into play, return Latios Chao to your hand.
{P} Running Purge Discard 1 {P} Energy card attached to Latios Chao or this attack does nothing. Switch Latios Chao with 1 of your Benched Pokémon. During your next turn, if an effect of your attack would discard Energy cards from that Pokémon, discard no Energy cards from that Pokémon.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Latias Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Latias Chao did not evolve from Chao when you put it into play, return Latias Chao to your hand.
{P} Mist Escape Switch Latias Chao with 1 of your Benched Pokémon. Until the end of your next turn, if any effect would cause Energy cards to be discarded from that Pokémon, you may discard 1 Energy card from Latias Chao instead.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Also, a boxtopper:

Moltres Chao
50 HP {R}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Moltres Chao did not evolve from Chao when you put it into play, return Moltres Chao to your hand.
{R} Wisp Coil The Defending Pokémon is now Burned. Switch Moltres Chao with 1 of your Benched Pokémon.

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}
 
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Rayquaza Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Rayquaza Chao did not evolve from Chao when you put it into play, return Rayquaza Chao to your hand.
{C} Eject Breath Flip a coin. If heads, each Defending Pokémon is now Paralyzed. Either way, switch Rayquaza Chao with 1 of your Benched Pokémon.

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}

Sableye Chao
50 HP {D}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Sableye Chao did not evolve from Chao when you put it into play, return Sableye Chao to your hand.
{D} Surprise Knock Choose 1 of your opponent's Pokémon with a Pokémon Tool attached to it. Discard that Pokémon Tool, then switch Sableye Chao with 1 of your opponent's Benched Pokémon.

Weakness: none
Resistance: {F}{P}
Retreat Cost: {C}

Mawile Chao
50 HP {M}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Mawile Chao did not evolve from Chao when you put it into play, return Mawile Chao to your hand.
{M} Intimidating Clamp Switch Mawile Chao with 1 of your Benched Pokémon. During your opponent's next turn, any damage done by the Defending Pokémon is reduced to 10 (after Weakness and Resistance).

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}

Eevee Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Eevee Chao did not evolve from Chao when you put it into play, return Eevee Chao to your hand.
{C} Unstable Genetics Switch Eevee Chao with 1 of your Benched Pokémon. Search your deck for an Evolution card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving that Pokémon.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}

That completes part four. The fifth and final part of the cardmaking starts with the next post.
 
Now for the fifth and final part of the expansion. The Pokémon-ex. Sunflorazumarill has reserved the right to do them all. Although only 5 were mentioned, there are actually 15 Pokémon-ex that will go to the expansion. Here's a little rundown of the cards:
  • One Kanto Pokémon for Sonic (1)
  • One Johto Pokémon plus Pidgeot for Tails (2)
  • One Johto Pokémon plus Beedrill for Knuckles (2)
  • One Kanto Pokémon plus Meganium for Shadow (2)
  • One Johto Pokémon plus Omastar for Eggman (2)
  • One Kanto Pokémon plus Octillery for red face paint (2)
  • One Stage 1 Pokémon for Super Sonic (1)
  • One Stage 1 Pokémon for Super Shadow (1)
  • One Stage 2 Pokémon for Hyper Sonic (1)
  • One Stage 2 Pokémon for Hyper Shadow (1)
The unmentioned Kanto and Johto Pokémon for Sonic, Tails, Knuckles, Shadow, Eggman, and red face paint can be either from this set or the first set. The Super Sonic and Super Shadow Pokémon-ex can be any Pokémon that they got in any of the three SA2B sets, Kanto, Johto, or Hoenn, provided that the Pokémon is a final evolution (and, if that Pokémon is a Wailord or a Blissey, it can have up to 230 HP). The Hyper Sonic and Hyper Shadow Pokémon-ex can also be any Pokémon they got in any of the three SA2B sets, Kanto, Johto, or Hoenn. When creating a Super/Hyper Pokémon-ex, all rules for creating regular Super/Hyper cards apply (including the Chaos Emerald play rules), except for these two modifications for Hyper Pokémon-ex: The Pokémon can have up to 230 HP, and the Retreat Cost can be as high as 7.

So, Sunflorazumarill, when you're ready, let's get this ball rolling.
 
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Here are the first of those Pokémon-ex I said I’d do! I'll do the others later!

Tails’s Pidgeot ex
Pokémon card
{C}
140 HP
Stage 2 Pokémon
Evolves from Tails’s Pidgeotto
Put Tails’s Pidgeot ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}{L}
Resistance: {F} -30
Retreat cost: {C}
{C}{C}{C} Speed Flight Flip 2 coins. If both are heads, prevent all effects of attacks, including damage, done to Tails’s Pidgeot ex during your opponent’s next turn. 60
{C}{C}{C}{C}{C} Crash Dive If the Defending Pokémon was attacked by Crash Dive during your last turn, this attack does 50 damage plus 50 more damage. 50+

Knuckles’s Beedrill ex
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Knuckles’s Kakuna
Put Knuckles’s Beedrill ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}{P}
Resistance: {F} -30
Retreat cost: {C}
{G}{G} Acid Cutter Flip a coin until you get tails. This attack does 20 damage times the number of heads and for each heads, discard the top card of your opponent's deck. 20x
{G}{G}{G}{G}{G} Chemical Reverse You may move any number of {G} Energy cards attached to Knuckles’s Beedrill ex to any of your other Pokémon. This attack does 80 damage plus 20 more damage for each Energy card you moved to your other Pokémon. 80+

Shadow’s Meganium ex
Pokémon card
{G}
160 HP
Stage 2 Pokémon
Evolves from Shadow’s Bayleef
Put Shadow’s Meganium ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
{G}{G}{G}{G} Shock Beams Discard a number of Energy cards attached to Shadow’s Meganium ex equal to the number of Defending Pokémon or this attack does nothing. This attack does 80 damage to each Defending Pokémon.
{G}{G}{G}{G}{G} Tree Slicer Flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 40 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Eggman’s Omastar ex
Pokémon card
{W}
150 HP
Stage 2 Pokémon
Evolves from Eggman’s Omanyte
Put Eggman’s Omastar ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Giant Wave Eggman’s Omastar ex can’t attack during your next turn. 80
{W}{W}{W}{W}{W} Primordial Waters Does 50 damage to each Defending Pokémon. If either Defending Pokémon is an Evolved Pokémon, discard all Evolution cards attached to that Pokémon.

red face paint’s Octillery ex
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from red face paint’s Remoraid
Put red face paint’s Octillery ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W}{W}{W} Ink Flood Does 60 damage to each Defending Pokémon. If either Defending Pokémon tries to attack or retreat during your opponent's next turn, your opponent flips a coin. If heads, that attack or retreat does nothing.
 
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Here are some more Pokémon-ex!

Sonic’s Rapidash ex
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Sonic’s Ponyta
Put Sonic’s Rapidash ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{C}{C}{C} Double Drill Flip a coin for each Defending Pokémon. If heads, this attack does 60 damage to that Pokémon.
{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Sonic’s Rapidash ex or this attack does nothing. 80

Tails’s Azumarill ex
Pokémon card
{W}
120 HP
Stage 1 Pokémon
Evolved from Tails’s Marill
Put Tails’s Azumarill ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Energy Spiral Discard 2 Energy cards from each of your opponent's Pokémon, if any.
{W}{W}{W}{W} Hydro Wave If there are 2 Defending Pokémon, this attack instead does 60 damage to each of them. This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 80

Knuckles’s Sunflora ex
Pokémon card
{G}
120 HP
Stage 1 Pokémon
Evolves from Knuckles’s Sunkern
Put Knuckles’s Sunflora ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G} Chlorophyll During your next turn, all Energy attached to Knuckles’s Sunflora ex provides {G} Energy instead of its usual type.
{G}{G}{G}{G}{G} Solar Annihilation Discard 2 {G} Energy cards attached to Knuckles’s Sunflora ex or this attack does nothing. This attack's damage is not affected by any effect other than Weakness. 120

Shadow’s Tentacruel ex
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Shadow’s Tentacool
Put Shadow’s Tentacruel ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W} Poison Current Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. The new Defending Pokémon is now Confused and Poisoned.
{W}{W}{W} Hydro Pump Does 40 damage plus 30 more damage for each {W} Energy attached to Shadow’s Tentacruel ex but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 40+

Eggman’s Houndoom ex
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Eggman’s Houndour
Put Eggman’s Houndoom ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Super Singe The Defending Pokémon is now Burned. 40
{R}{R}{R} Cremation If the Defending Pokémon is Burned, flip a coin. If heads, the Defending Pokémon is now Knocked Out.

red face paint’s Weezing ex
Pokémon card
{G}
100 HP
Stage 1 Pokémon
Evolves from red face paint’s Koffing
Put red face paint’s Weezing ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C}{C} White Smog Does 20 damage to each Defending Pokémon and each Defending Pokémon is now Confused and Poisoned.
{G}{G}{G} Selfdestruct Does 20 damage to every Benched Pokémon (yours and your opponent’s) and red face paint’s Weezing ex does 120 damage to itself. (Don’t apply Weakness and Resistance for Benched Pokémon.) 120
 
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Here are the Pokémon-ex for Super/Hyper Sonic and Super/Hyper Shadow! If you notice, the ones for Hyper Sonic and Hyper Shadow are equally powerful and represent two opposing forces! In fact, it’s the clash of the titans with them!

Super Sonic’s Kingler ex
Pokémon card
{W}
150 HP
Stage 1 Pokémon
Evolves from Sonic’s Krabby
Put Super Sonic’s Kingler ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Crush Claw Flip a coin. If heads, this attack does 40 damage plus 40 more damage. 40+
{W}{W}{W}{W}{W} Cataract Surf The Defending Pokémon is now Confused, can’t retreat as long as Super Sonic’s Kingler ex remains your Active Pokémon, and discard 1 Energy card attached to the Defending Pokémon, if any. 60

Super Shadow’s Arbok ex
Pokémon card
{G}
150 HP
Stage 1 Pokémon
Evolves from Shadow’s Ekans
Put Super Shadow’s Arbok ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}{F}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Tail Strike Flip a coin. If heads, this attack does 40 damage plus 40 more damage. 40+
{G}{G}{G}{G}{G} Acid Crunch The Defending Pokémon is now Poisoned and Burned and can’t retreat as long as Super Shadow’s Arbok ex remains your Active Pokémon. 60

Hyper Sonic’s Alakazam ex
Pokémon card
{P}
180 HP
Stage 2 Pokémon
Evolves from Super Sonic’s Kadabra
Put Hyper Sonic’s Alakazam ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {P}{D}
Resistance: {C} -30
Retreat cost: {C}{C}{C}
PokéBODY: Even Matched As long as Hyper Sonic’s Alakazam ex is your Active Pokémon, all Pokémon with Super Shadow and Hyper Shadow in their names (yours and your opponent’s)(other than Hyper Shadow’s Shiftry ex) can’t attack.
{P}{P}{C} Mega Clash If the Defending Pokémon is named Hyper Shadow’s Shiftry ex, this attack’s base damage is 150 instead of 60 and don’t apply Weakness and Resistance for this attack. 60
{P}{P}{P}{C}{C} Hero Finish If the Defending Pokémon has Shadow or Super Shadow in its name and is a Pokémon-ex, Flip a coin. If heads, the Defending Pokémon is now Knocked Out (regardless of damage). 120

Hyper Shadow’s Shiftry ex
Pokémon card
{D}
180 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Nuzleaf
Put Hyper Shadow’s Shiftry ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}{F}
Resistance: {P}{C} -30
Retreat cost: {C}{C}{C}
PokéBODY: Even Matched As long as Hyper Shadow’s Shiftry ex is your Active Pokémon, all Pokémon with Super Sonic and Hyper Sonic in their names (yours and your opponent’s)(other than Hyper Sonic’s Alakazam ex) can’t attack.
{D}{D}{C} Mega Clash If the Defending Pokémon is named Hyper Sonic’s Alakazam ex, this attack’s base damage is 150 instead of 60 and don’t apply Weakness and Resistance for this attack. 60
{D}{D}{D}{C}{C} Dark Finish If the Defending Pokémon has Sonic or Super Sonic in its name and is a Pokémon-ex, Flip a coin. If heads, the Defending Pokémon is now Knocked Out (regardless of damage). 120

BTW, I think we should have a Chao for each Johto Gym Leader. (We had one for each Kanto Gym Leader in Sonic Adventure R/S.)
 
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Here's the set list:

[Rare-Holo]
1/227 Eggman's Golem RH
2/227 Eggman's Heracross RH
3/227 Eggman's Venomoth RH
4/227 Hyper Shadow's Ampharos RH
5/227 Hyper Shadow's Gengar RH
6/227 Hyper Shadow's Kabutops RH
7/227 Hyper Shadow's Politoed RH
8/227 Hyper Shadow's Poliwrath RH
9/227 Hyper Shadow's Shiftry RH
10/227 Hyper Shadow's Typhlosion RH
11/227 Hyper Sonic's Alakazam RH
12/227 Hyper Sonic's Blastoise RH
13/227 Hyper Sonic's Butterfree RH
14/227 Hyper Sonic's Flygon RH
15/227 Hyper Sonic's Victreebel RH
16/227 Knuckles's Beedrill RH
17/227 Knuckles's Kingdra RH
18/227 Knuckles's Wigglytuff RH
19/227 red face paint's Rhydon RH
20/227 red face paint's Smeargle RH
21/227 red face paint's Tyranitar RH
22/227 Shadow's Ampharos RH
23/227 Shadow's Poliwrath RH
24/227 Shadow's Politoed RH
25/227 Sonic's Alakazam RH
26/227 Sonic's Butterfree RH
27/227 Sonic's Delibird RH
28/227 Super Shadow's Aerodactyl RH
29/227 Super Shadow's Arbok RH
30/227 Super Shadow's Banette RH
31/227 Super Shadow's Blissey RH
32/227 Super Shadow's Cacturne RH
33/227 Super Shadow's Delcatty RH
34/227 Super Shadow's Dusclops RH
35/227 Super Shadow's Manectric RH
36/227 Super Shadow's Medicham RH
37/227 Super Shadow's Piloswine RH
38/227 Super Shadow's Sharpedo RH
39/227 Super Shadow's Tentacruel RH
40/227 Super Sonic's Gorebyss RH
41/227 Super Sonic's Huntail RH
42/227 Super Sonic's Hypno RH
43/227 Super Sonic's Kingler RH
44/227 Super Sonic's Pelipper RH
45/227 Super Sonic's Porygon2 RH
46/227 Super Sonic's Rapidash RH
47/227 Super Sonic's Sandslash RH
48/227 Super Sonic's Seaking RH
49/227 Super Sonic's Starmie RH
50/227 Super Sonic's Wailord RH
51/227 Super Sonic's Whiscash RH
52/227 Tails's Clefable RH
53/227 Tails's Dragonite RH
54/227 Tails's Scizor RH

[Rare]
55/227 Eggman's Electrode R
56/227 Eggman's Magmar R
57/227 Eggman's Mr. Mime R
58/227 Eggman's Muk R
59/227 Eggman's Omastar R
60/227 Eggman's Parasect R
61/227 Knuckles's Dugtrio R
62/227 Knuckles's Donphan R
63/227 Knuckles's Primeape R
64/227 Knuckles's Qwilfish R
65/227 Knuckles's Ursaring R
66/227 red face paint's Electabuzz R
67/227 red face paint's Octillery R
68/227 red face paint's Slowbro R
69/227 red face paint's Slowking R
70/227 red face paint's Sudowoodo R
71/227 red face paint's Weezing R
72/227 Shadow's Arbok R
73/227 Shadow's Blissey R
74/227 Shadow's Jynx R
75/227 Shadow's Kabutops R
76/227 Shadow's Tauros R
77/227 Shadow's Tentacruel R
78/227 Sonic's Corsola R
79/227 Sonic's Dewgong R
80/227 Sonic's Espeon R
81/227 Sonic's Miltank R
82/227 Sonic's Seaking R
83/227 Sonic's Umbreon R
84/227 Super Shadow's Flaaffy R
85/227 Super Shadow's Haunter R
86/227 Super Shadow's Kabuto R
87/227 Super Shadow's Nuzleaf R
88/227 Super Shadow's Poliwhirl R
89/227 Super Shadow's Quilava R
90/227 Super Sonic's Kadabra R
91/227 Super Sonic's Metapod R
92/227 Super Sonic's Raichu R
93/227 Super Sonic's Vibrava R
94/227 Super Sonic's Wartortle R
95/227 Super Sonic's Weepinbell R
96/227 Tails's Dodrio R
97/227 Tails's Magneton R
98/227 Tails's Noctowl R
99/227 Tails's Pinsir R
100/227 Tails's Scyther R
101/227 Tails's Yanma R

[Uncommon]
102/227 Eggman's Ariados U
103/227 Eggman's Ditto U
104/227 Eggman's Graveler U
105/227 Eggman's Lickitung U
106/227 Eggman's Magby U
107/227 Eggman's Shuckle U
108/227 Knuckles's Furret U
109/227 Knuckles's Kakuna U
110/227 Knuckles's Jigglypuff U
111/227 Knuckles's Igglybuff U
112/227 Knuckles's Seadra U
113/227 red face paint's Elekid U
114/227 red face paint's Persian U
115/227 red face paint's Pupitar U
116/227 red face paint's Raticate U
117/227 red face paint's Rhyhorn U
118/227 Shadow's Chansey U
119/227 Shadow's Flaaffy U
120/227 Shadow's Kangaskhan U
121/227 Shadow's Piloswine U
122/227 Shadow's Poliwhirl U
123/227 Shadow's Smoochum U
124/227 Shadow's Stantler U
125/227 Sonic's Dunsparce U
126/227 Sonic's Kadabra U
127/227 Sonic's Hypno U
128/227 Sonic's Kingler U
129/227 Sonic's Metapod U
130/227 Sonic's Porygon2 U
131/227 Tails's Clefairy U
132/227 Tails's Cleffa U
133/227 Tails's Dragonair U
134/227 Tails's Ledian U
135/227 Tails's Mantine U

[Common]
136/227 Eggman's Geodude C
137/227 Eggman's Grimer C
138/227 Eggman's Omanyte C
139/227 Eggman's Paras C
140/227 Eggman's Spinarak C
141/227 Eggman's Venonat C
142/227 Eggman's Voltorb C
143/227 Knuckles's Diglett C
144/227 Knuckles's Horsea C
145/227 Knuckles's Mankey C
146/227 Knuckles's Phanpy C
147/227 Knuckles's Sentret C
148/227 Knuckles's Tangela C
149/227 Knuckles's Teddiursa C
150/227 Knuckles's Weedle C
151/227 red face paint's Larvitar C
152/227 red face paint's Koffing C
153/227 red face paint's Meowth C
154/227 red face paint's Ratatta C
155/227 red face paint's Remoraid C
156/227 red face paint's Slowpoke C
157/227 Shadow's Ekans C
158/227 Shadow's Kabuto C
159/227 Shadow's Mareep C
160/227 Shadow's Poliwag C
161/227 Shadow's Swinub C
162/227 Shadow's Tentacool C
163/227 Sonic's Abra C
164/227 Sonic's Caterpie C
165/227 Sonic's Drowzee C
166/227 Sonic's Goldeen C
167/227 Sonic's Krabby C
168/227 Sonic's Porygon C
169/227 Sonic's Seel C
170/227 Tails's Aipom C
171/227 Tails's Doduo C
172/227 Tails's Dratini C
173/227 Tails's Hoothoot C
174/227 Tails's Ledyba C
175/227 Tails's Magnemite C
176/227 Tails's Unown [T] C

Pokémon Total: 176

[Trainers]
177/227 Chao Paradise R
178/227 Chaos Chao Berry R
179/227 Dark Chao Berry R
180/227 Eggman's Resort R
181/227 Hero Chao Berry R
182/227 Hyper Berry R
183/227 Knuckles's Island R
184/227 Omochao Berry R
185/227 red face paint's Resort R
186/227 Shadow's Resort R
187/227 Sonic's Island R
188/227 Super Berry R
189/227 Tails's Island R

190/227 Action Race U
191/227 Air Necklace U
192/227 Air Shoes U
193/227 Amy Rose U
194/227 Ancient Light U
195/227 Booster U
196/227 Chao Kindergarten U
197/227 Chao Transporter U
198/227 Chao Race U
199/227 Chao's Cube 03 U
200/227 Chaos Emerald U
201/227 Dr. Eggman U
202/227 Eggman's Cube 03 U
203/227 Kart Racing U
204/227 Knuckles the Echidna U
205/227 Knuckles's Cube 03 U
206/227 Laser Blaster U
207/227 Magic Gloves U
208/227 Metal Sonic U
209/227 Miles "Tails" Prower U
210/227 Power Ring U
211/227 Protection Armor U
212/227 red face paint the Bat U
213/227 red face paint's Cube 03 U
214/227 Shadow the Hedgehog U
215/227 Shadow's Cube 03 U
216/227 Shooting Battle U
217/227 Sonic the Hedgehog U
218/227 Sonic's's Cube 03 U
219/227 Tails's Cube 03 U
220/227 Tikal U
221/227 Treasure Hunt U
222/227 Treasure Scope U

Trainer Total: 46

[Energy Cards]
223/227 Chaos Energy R
224/227 Dark Side's Energy R
225/227 Hero Side's Energy R
226/227 Hyper Energy R
227/227 Super Energy R

Energy Total: 5

[Chao]
228/227 Latias Chao RH
229/227 Latios Chao RH
230/227 Rayquaza Chao RH

231/227 Desert Chao R
232/227 Minun Chao R
233/227 Mountain Chao R
234/227 Plusle Chao R

235/227 Aqua Chao U
236/227 Flora Chao U
237/227 Magma Chao U
238/227 Illumise Chao U
239/227 Rocket Chao U
240/227 Volbeat Chao U

241/227 Cacnea Chao C
242/227 Carvahna Chao C
243/227 Eevee Chao C
244/227 Mawile Chao C
245/227 Numel Chao C
246/227 Sableye Chao C
247/227 Voltorb Chao C

Chao Total: 20

[Pokémon-ex]
248/227 Eggman's Houndoom ex ***
249/227 Eggman's Omastar ex ***
250/227 Hyper Shadow's Shiftry ex ***
251/227 Hyper Sonic's Alakazam ex ***
252/227 Knuckles's Beedrill ex ***
253/227 Knuckles's Sunflora ex ***
254/227 red face paint's Octillery ex ***
255/227 red face paint's Weezing ex ***
256/227 Shadow's Meganium ex ***
257/227 Shadow's Tentacruel ex ***
258/227 Sonic's Rapidash ex ***
259/227 Super Shadow's Arbok ex ***
260/227 Super Sonic's Kingler ex ***
261/227 Tails's Azumarill ex ***
262/227 Tails's Pidgeot ex ***

Pokémon-ex Total: 15

[Boxtoppers]
263/220 Moltres Chao H

Grand Total: 263

I'll post e-Reader data and theme decks later.
 
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Here's part one of the e-Reader data:

If you scan in every single Pokémon with Sonic in its name that does not have Super or Hyper in its name, as well as a character Trainer from any of the three SA2B expansions, into an e-Reader not connected to anything and you'll play a brand new zone with a classic Sonic the Hedgehog 3 feel. Another stage can be accessed by scanning in all the Tails Pokémon. Stages for Knuckles, Eggman, red face paint, as well as Shadow (non-Super/Hyper) are also avaiable.

The controls for this stage are as follows: For everyone, A once is jump. B once is jump for Sonic, Tails, Knuckles, Shadow, and red face paint; it's Fire Weapon for Eggman.

The secondary controls are more diverse. Double-A/Double-B with Sonic and Shadow depends on which shield is equipped. If Sonic/Shadow doesn't have a shield, a shield is generated for a split second; Water Shield, bounce; Fire Shield, horizontal dash; Lightning Shield, sparks fly with a double jump. (Note: Fire Shield makes user invulnerable to flame, no matter who wears it; Lightning Shield attracts Rings; Water Shield allows user to breathe underwater.) For Tails, multiple presses of A or B allows Tails to fly for a short time (swim in water). Knuckles and red face paint can both glide with A or B in midair. Eggman simply double-jumps with A in midair.

Holding Down on the control pad and tapping A or, except in Eggman's case, B allows all characters to do the famous spin-dash. Eggman can hold Down and rapidly press B to fire a special laser.

The Control Pad moves the character, and allows Knuckles/red face paint to climb walls.

The Super Sonic Pokémon, when scanned in with the Sonic Pokémon, expands the stage with more obstacles, Rings, and the like. The stage can be expanded to maximum size when adding in Hyper Sonic Pokémon to the scanning. Likewise, Shadow's stage can be expanded by using Super Shadow and Hyper Shadow Pokémon.


While linked to Sonic Adventure 2 Battle, Sonic Adventure DX, Sonic Advance, Sonic Advance 2, or Sonic Pinball Party, scanning a Chao puts that Chao in the corresponding game's Chao Garden. In addition, Desert Chao and Mountain Chao scanned into Billy Hatcher and the Giant Egg will give a special power to the creature inside the egg.


The character Trainers serve the same purpose while connected to Sonic Adventure 2 Battle, Sonic Adventure DX, Sonic Advance, Sonic Advance 2, the upcoming Sonic Advance 3, and Sonic Pinball Party as they did in the first two sets. In addition, the Amy Rose Trainer card can be scanned into Sonic Adventure DX the same way, to allow Amy to play any level.


The Energy cards, when scanned into Phantasy Star Online Episode III C.A.R.D. Revolution, allows you to face Sonic in a card match. If you win, a Billy Hatcher Chao will be transferred to the e-Reader. Transmit it to any Chao Garden manually.
 
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The six Berries, when scanned into Pokémon Ruby/Sapphire, scans one of a completely new Berry into the game. Here's a full list of what scans what (the names are the same unless noted, only all caps), as well as what flavor that berry has:

No. A6 HCHAO BERRY (scan Hero Chao Berry) Sour/Spicy
No. A7 DCHAO BERRY (scan Dark Chao Berry) Dry/Sweet
No. A8 CCHAO BERRY (scan Chaos Chao Berry) Bitter/Sour
No. A9 SUPER BERRY All Flavors
No. B0 HYPER BERRY All Flavors
No. B1 OMOCHAOBERRY (scan Omochao Berry) No Flavor
A6--106, A7--107, A8--108, A9--109, B0--110, B1--111

The matching berry tags (all have Sega and Sonic Team logos at one bottom corner):

HCHAO BERRY and DCHAO BERRY: "A berry resembling a CHAO raised by a <side> STORY character." <side> is what precedes the word "Chao" on the card you use to scan the berry in.
CCHAO BERRY: "A berry resembling a CHAOS CHAO. It's rare, grows few, and is very powerful."
SUPER BERRY: "A berry with super taste and a super yield, but takes super long to grow."
HYPER BERRY: "Tastes better than SUPER BERRY and yields more, but takes even longer to grow."
OMOCHAOBERRY: "A berry resembling OMOCHAO, an advice giver. He may be annoying, but those who see his secret garden..."

Here's the growth, yield, and Pokéblock data:

HCHAO BERRY, DCHAO BERRY, and OMOCHAOBERRY: 24 hours (1 day), 2-4 berries per harvest, average Pokéblock level 25
CCHAO BERRY: 72 hours (3 days), 1-2 berries per harvest, average Pokéblock level 50
SUPER BERRY: 120 hours (5 days), 4-12 berries per harvest, average Pokéblock level 70
HYPER BERRY: 168 hours (1 week), 6-18 berries per harvest, average Pokéblock level 99

The game effects of each of the berries:

No. A6--Increases popularity in a CONTEST.
No. A7--Increases the first appeal in a CONTEST.
No. A8--Increases one jam in a CONTEST.
No. A9--Increases condition with any appeal in a CONTEST.
No. B0--Moves up position in a CONTEST.
No. B1--Restores PP of an ally in a pinch.
No. A6 adds one star point to the preliminary round of a contest. No. A7 multiples the total base appeal by 1.5, rounded up to the nearest heart. No. A8 multiplies the total subtratction of a base jam by 1.5, rounded up to the nearest heart. No. A9 increases the holder's condition by one star during the appeals, similar to moves such as Refresh and Ancientpower. No. B0 works only between the first and second appeals, the user appeals first for the second appeal. No. B1 increases the PP of all moves of all of the player's Pokémon except the user.
 
Those who've scanned in various missions and such have noticed that all the progress is stored on the cartridge. One question: Where? Answer: The data, such as scanned berries and the like, is stored in a registered secret base with the name "ENIGMA ISLAND". But...how do you get there?

First, you have to obtain a total of at least 111 species of berries. The berry promo set and Pokémon League Guys cards can help. Afterwards, scan the Omochao Berry card. Once you leave a building, you'll spot Omochao. He'll leave a clue to his next location. Follow the clues to find Omochao to get more clues. Eventually, he says "Go to my secret island." No, NOT the Southern Island where the other Lati lies. Here's the clues and where they lead:

Clue 1: "Trees are everywhere, gym on the ground." Answer is Fortree City.
Clue 2: "It's the home of HOENN's equivalent of SILPH." Answer is Rustboro City.
Clue 3: "The source of LAVARIDGE TOWN's hot springs." Answer is Mt. Chimney.
Clue 4: "You need goggles to see here." Answer is the desert on Route 111.
Clue 5: "Go to my secret island." The answer is your destination.

Anyway, once you recieve the fifth clue, go to Route 109 and surf on the right side. You'll notice that there's a new path leading east. Go on that path to Route 135. On that path, you'll find more of the Tentacool, Wingull, and Pelipper you'd normally see on the water, but the fishing yields only Magikarp, Qwilfish, and Remoraid. At the end of the route is your destination, Enigma Island. Only now it's called "BERRY SECRET". Omochao is there, and explains that this is a weird island that can be manipulated the same as berry No. 43.

That's where Sonic's Island, Tails's Island, Knuckles's Island, Shadow's Resort, Eggman's Resort, red face paint's Resort, and Chao Paradise come in. These seven are the first cards that allow you to manipulate Enigma Island. Scan one to change "BERRY SECRET" to the island. The island is saved as part of the ENIGMA ISLAND secret base data. (If you want to go back to "BERRY SECRET" after doing this, just scan Omochao Berry again. You can go back without the clue hunt.) Here's a listing of the various islands:

BERRY SECRET (scan Omochao Berry): It's 16 columns of berry soil, 15 of them 10 sprites high, the last one only 9. This means you can grow up to 159 plants here. When you arrive the first time, you'll find one plant for each and every berry you've gotten in its own patch of soil, up to 159 (not all are created yet), coordinated by number (left column is berries 1-10, top row are berries 1, 11, 21, 31, 41, 51, 61, 71, 81, 91, A1, and B1, C1, D1, and possibly E1, and F1 if those are ever created), you figure it from there. Where you'd normally find berry 160 is a sign that's on every card's island. The information's at the bottom of the post. The fishing here is only Magikarp.
The music that plays on this island is the theme from the Chao Kindergarten in Sonic Adventure 2 Battle.
In FireRed/LeafGreen, the berries appear in the way they do in FireRed/LeafGreen rather than the way they do in Ruby/Sapphire/Emerald.

SONIC'S ISLAND (scan Sonic's Island): Grasses here yield fast Pokémon such as Ponyta and Ninjask. Fishing can yield Magikarp and other Pokémon with the Swift Swim ability. You find wild Hoppip by surfing. The building, with the requisite sign in the front, is a speed test center that looks like a contest hall. There, you can enter your Pokémon in a speed contest. If you have the fastest Pokémon, you win 10 Carbos.
The music that plays outside is Sonic's theme from Sonic Adventure 2 Battle, complete with lyrics. The music that plays in the building is the same as a contest hall in Ruby/Sapphire/Emerald.

TAILS'S ISLAND (scan Tails's Island): The data here is more than just the island. Fishing yields only Magikarp, but various flying Pokémon are encountered while surfing. The grasses also contain Flying-types. The sign is right above a white space with a wing imprint on it. That space, when you stand on it, allows you to fly into the sky. In the sky, you'll find low-level wild Flying-type Pokémon. At the same odds as a shining Pokémon can be a L10 Rayquaza sailing the skies. The sky zone covers eastern Route 109, Slateport City, Route 135, and the Enigma Island. The areas are known, respectively, as "SKY 109, SKY SLATEPORT, SKY 135, and SKY ENIGMA". The battlefield has a lot of light blues, and there are clouds scrolling by when a battle starts. Secret Power looks like Featherdance and raises the user's Attack stat. Nature Power turns into Aerial Ace in the sky. Sky-blue patches contain no Pokémon, but you can safely land in this area. White patches contain wild Pokémon and are over obstacles you can't land on. Dark gray patches are untravellable areas.
The music that plays on the base island is Tails's theme from Sonic Adventure 2 Battle, complete with lyrics. Unless noted otherwise, the music that plays when using Fly in all sky zones is the theme from Sky Chase Zone in Sonic the Hedgehog 2 on the Genesis.
Does not work in FireRed/LeafGreen unless transmitted with the Nintendo DS as explained in Sonic Promo Set 2. In Emerald, Rayquaza will not appear in this fashion.

KNUCKLES'S ISLAND (scan Knuckles's Island): The island has quite a bit of good fishing, just about every kind of unevolved fish is found here. The grasses contain Fire-type Pokémon. On the island is a cave, the sign in front of it. The cave, known as "KNUCKLE CAVE", contains wild Diglett, Wooper, Cubone, and both gender Nidoran. The Pokémon evolve as you get deeper into the cave. At the end of the cave, you'll get the fossil that sank into the earth when you picked up the opposite fossil on Route 111.
The music that plays outside is Knuckles's theme from Sonic Adventure 2 Battle, complete with lyrics. The music that plays inside the cave is the theme from single-player Mystic Cave Zone from Sonic the Hedgehog 2 on the Genesis.
Emerald Change: The fossil that was here was moved to the Desert Underpass.

SHADOW'S RESORT (scan Shadow's Resort): Multi-type Dark-types are everywhere. Crawdaunt surfing, Sharpedo fishing, Houndoom and Nuzleaf in the grass, and more. The building, with the sign in front of it, is a Shadow Ball throwing center. Bring a Pokémon that knows Shadow Ball. The goal is to have your Shadow Ball go farther than any other's. If you do this, you'll recieve 10 Protein.
The music that plays outside is Shadow's theme from Sonic Adventure 2 Battle, complete with lyrics. The music that plays inside is the contest hall theme from Ruby/Sapphire/Emerald.

EGGMAN'S RESORT (scan Eggman's Resort): You can't get anything by surfing or fishing here. The grasses contain wild Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, and Wynaut. The bulding, with the sign in front, is an egg house. Each time you scan the card, you can take one of the three eggs. The left one always knows Dizzy Punch when hatched, the middle one knows Teeter Dance when hatched, and the right one knows Surf. In addition, one of those eggs contains a rare color Pokémon, also known as a shining Pokémon. The Pokémon in the egg is random as is its shiny status. Both are set when Eggman's Resort is scanned in. It's one of the species found in the grasses outside the building.
The music that plays on this island, inside and outside, is Eggman's theme from Sonic Adventure 2 Battle, complete with lyrics.

red face paint'S RESORT (scan red face paint's Resort): The island is full of Zubat, Golbat, and Crobat. red face paint stands next to the sign in the upper right of the island. Each time you scan the island in, she'll put up a Pokémon for trade. You'll have to give her a Crobat to get it. You can get a Magcargo with Blast Burn, a Lanturn with either Volt Tackle or Hydro Cannon, a Shiftry with Frenzy Plant, a Raichu with Metronome, or a Sableye with Moonlight.
The music that plays on this island is red face paint's theme from Sonic Adventure 2 Battle, complete with lyrics.

CHAO PARADISE (scan Chao Paradise): Many Chao litter this island without Pokémon. Talk to them and you'll find they're looking for a home. There's a computer on the island, standing right next to the sign. Stand at the computer and link the game to either Sonic Adventure 2 Battle, Sonic Adventure DX, any Sonic Advance, or Sonic Pinball Party. Once the link's done, you can transfer one Chao to the Chao Garden there. You can do this until the Chao are all gone; if you do, you'll get a CHAO DOLL for your secret base (or 10 Zinc if you already have the doll). To restock the island, rescan the card.
The music that plays on this island is the theme from the starting Chao Garden from Sonic Adventure 2 Battle.


The sign reads, line by line, as follows:

<name of island> (line clears afterward)
Co-Owners:
<player>, SEGA, SONIC TEAM

<name of island> is the name of the current island. <player> is the name of your character.

There will probably be more Enigma Island cards available as promos and in the Sonic Heroes set.

If you can't get to Fortree, don't worry. Mix records with someone who has the Enigma Island secret base with an Enigma Island card scanned in and you'll be able to go to the island--in fact, if you don't yet have access to Fortree, Mr. Briney can take you to the island from either Slateport or Dewford, and he can take you back to Slateport or Dewford from the island.

Oh, and one more thing: You can use Fly to get to the island after discovering it. The landing spot on all islands is where the white space with the wing imprint is on Tails's Island (unless a particular Enigma Island has a Pokémon Center, then you land in front of it).


As for the remaining Trainer cards, scan them into Pokémon Ruby or Sapphire. Go to the Battle Tower and you'll soon discover you'll face a challenge. You'll face the six playable Sonic Adventure 2 Battle characters in battle. They've got 6 Pokémon, you can take 6 Pokémon into the battle with no limits. Here's what you'll face:

Sonic:
In-Game Name: HERO STORY SONIC
Saying: "I'm a mean blue spinning machine!"
Team: L50 Flygon, L50 Wobbuffet, L50 Rapidash, L50 Blastoise, L50 Swampert, L50 Raichu

Tails:
In-Game Name: HERO STORY TAILS
Saying: "I can fly! I just use my two tails!"
Team: L50 Tropius, L50 Azumarill, L50 Pidgeot, L50 Fearow, L50 Venusaur, L50 Sceptile

Knuckles:
In-Game Name: HERO STORY KNUCKLES
Saying: "Who says echidnas can't battle?"
Team: L50 Lunatone, L50 Sunflora, L50 Beedrill, L50 Solrock, L50 Charizard, L50 Blaziken

Shadow:
In-Game Name: DARK STORY SHADOW
Saying: "Don't take that blue blur seriously. I'm the real speed demon!"
Team: L50 Cacturne, L50 Tentacruel, L50 Meganium, L50 Typhlosion, L50 Feraligatr, L50 Stantler

Eggman:
In-Game Name: DARK STORY EGGMAN
Saying: "I'll destroy you just like I'd destroy that blue hedgehog!"
Team: L50 Mightyena, L50 Houndoom, L50 Omastar, L50 Togetic, L50 Exeggutor, L50 Parasect

red face paint:
In-Game Name: DARK STORY red face paint
Saying: "Jewels are really a girl's best friend."
Team: L50 Gardevoir, L50 Octillery, L50 Weezing, L50 Crobat, L50 Magcargo, L50 Tyranitar
After Winning: Recieve SONIC STATUE (counts as a doll)


Theme decks later.
 
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And here are the expansion's 8 theme decks (up from 6 each for each of the other SA2B sets):
Sonic Spin said:
Pokémon (16)
4 Sonic's Abra
2 Sonic's Kadabra
1 Sonic's Alakazam (non-holo)
2 Sonic's Dunsparce
3 Sonic's Eevee (SA2B G/S)
1 Sonic's Espeon
1 Hero Chao (SA2B G/S)
1 Sonic Chao (SA2B G/S)
1 Eevee Chao

Trainers (18)
3 Chao (SA2B G/S)
1 Sonic the Hedgehog
1 City Escape (SA2B G/S)
1 Sonic's Island
1 Sonic Cube 03
1 Chao Cube 03
2 Magic Gloves
2 Action Race
2 Chao Kindergarten
2 Ancient Light
2 Memory Card 251 (SAR/S)

Energy (26)
26 Psychic Energy
Tails Twirl said:
Pokémon (16)
4 Tails's Doduo
2 Tails's Dodrio
3 Tails's Hoothoot
2 Tails's Noctowl
2 Tails's Mantine
1 Hero Chao (SA2B G/S)
1 Tails Chao (SA2B G/S)
1 Rayquaza Chao (non-holo)

Trainers (18)
3 Chao (SA2B G/S)
1 Miles "Tails" Prower
1 Prison Lane (SA2B G/S)
1 Tails's Island
1 Tails Cube 03
1 Chao Cube 03
2 Booster
2 Shooting Battle
2 Chao Transporter
2 Nintendo Gamecube Game Boy Advance Link Cable (SAR/S)
1 Power Ring
1 PSO Advertisement (SA2B G/S)

Energy (26)
26 Water Energy
Knuckles Knock said:
Pokémon (16)
3 Knuckles's Diglett
1 Knuckles's Dugtrio
3 Knuckles's Mankey
1 Knuckles's Primeape
3 Knuckles's Phanpy
1 Knuckles's Donphan
1 Knuckles's Spinda (SAR/S)
1 Hero Chao (SA2B G/S)
1 Knuckles Chao (SA2B G/S)
1 Latias Chao (non-holo)

Trainers (18)
3 Chao (SA2B G/S)
1 Knuckles the Echidna
1 Wild Canyon (SA2B G/S)
1 Knuckles's Island
1 Knuckles Cube 03
1 Chao Cube 03
2 Air Necklace
2 Treasure Hunt
2 Chao Race
2 Memory Card 59 (SAR/S)
2 Tikal (SAR/S)

Energy (26)
23 Fighting Energy
3 Psychic Energy
Shadow Slice said:
Pokémon (18)
4 Shadow's Poliwag
2 Shadow's Poliwhirl
1 Shadow's Poliwrath (non-holo)
1 Shadow's Politoed (non-holo)
3 Shadow's Tentacool
1 Shadow's Tentacruel
3 Shadow's Kangaskhan
1 Dark Chao (SA2B G/S)
1 Shadow Chao (SA2B G/S)
1 Volbeat Chao

Trainers (16)
3 Chao (SA2B G/S)
1 Shadow the Hedgehog
1 Radical Highway (SA2B G/S)
1 Shadow's Resort
1 Shadow Cube 03
1 Chao Cube 03
2 Ancient Light
2 Air Shoes
2 Chao Karate (SAR/S)
2 Mystic Melody (SA2B G/S)

Energy (26)
23 Water Energy
3 Grass Energy
Eggman Emerge said:
Pokémon (18)
3 Eggman's Paras
1 Eggman's Parasect
3 Eggman's Spinarak
1 Eggman's Ariados
3 Eggman's Venonat
1 Eggman's Venomoth
3 Eggman's Shuckle
1 Dark Chao (SA2B G/S)
1 Eggman Chao (SA2B G/S)
1 Illumise Chao

Trainers (16)
3 Chao (SA2B G/S)
1 Dr. Eggman
1 Sand Ocean (SA2B G/S)
1 Eggman's Resort
1 Eggman Cube 03
1 Chao Cube 03
2 Protection Armor
2 Laser Blaster
2 Lost Chao (SAR/S)
1 Chaos Emerald
1 Eggwalker (SA2B G/S)

Energy (26)
26 Grass Energy
red face paint Recoil said:
Pokémon (18)
3 red face paint's Meowth
1 red face paint's Persian
3 red face paint's Ratatta
1 red face paint's Raticate
3 Rogue's Snorunt (SAR/S)
1 red face paint's Glalie (SAR/S) (non-holo)
3 red face paint's Smeargle (non-holo)
1 Dark Chao (SA2B G/S)
1 red face paint Chao (SA2B G/S)
1 Meowth Chao (SA2B G/S)

Trainers (16)
3 Chao (SA2B G/S)
1 red face paint the Bat
1 Dry Lagoon (SA2B G/S)
1 red face paint's Resort
1 red face paint Cube 03
1 Chao Cube 03
3 Treasure Scope
5 Chaos Emerald*

Energy (26)
26 Water Energy
Chaos Sonic said:
Pokémon (20)
4 Sonic's Squirtle (SA2B G/S)
2 Super Sonic's Wartortle
1 Hyper Sonic's Blastoise (non-holo)
4 Sonic's Wingull (SAR/S)
1 Super Sonic's Pelipper (non-holo)
2 Sonic's Delibird
1 Sonic's Pelipper (SAR/S)
1 Sonic's Wartortle (SA2B G/S)
1 Hero Chao (SA2B G/S)
1 Angel Chao (SAR/S)
1 Sonic Chao (SA2B G/S)
1 Squirtle Chao (SA2B G/S)

Trainers (14)
7 Chaos Emerald*
2 Super Berry
2 Hyper Berry
3 Chao (SA2B G/S)

Energy (26)
26 Water Energy
Chaos Shadow said:
Pokémon (20)
4 Shadow's Gastly (SA2B G/S)
2 Super Shadow's Haunter
1 Hyper Shadow's Gengar (non-holo)
4 Shadow's Shuppet (SAR/S)
1 Super Shadow's Banette (non-holo)
2 Shadow's Sableye (SAR/S)
1 Shadow's Haunter (SA2B G/S)
1 Shadow's Banette (SAR/S)
1 Dark Chao (SA2B G/S)
1 Devil Chao (SAR/S)
1 Shadow Chao (SA2B G/S)
1 Sableye Chao

Trainers (14)
7 Chaos Emerald*
2 Super Berry
2 Hyper Berry
3 Chao (SA2B G/S)

Energy (26)
22 Psychic Energy
4 Darkness Energy (EX: Ruby and Sapphire)
*--There is a rule written on the card that permits up to 7 of these in a deck.
 
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That officially wraps up Sonic Adventure Evolution. If you want to continue working on Sonic-themed cards, part 2 of the Sonic Heroes-based set will begin upon completion of the rest of Sunflorazumarill's reservations there.
 
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