2-2-1 Porygon Z 2-1-2 Togekiss 3-2-3 Garchomp 18 total pokemon 4 Rare Candy 4 Scott 4 Crystal Beach 4 Celio's Network 4 POV 2 Night Maintenance 2 Warp Point 24 total trainers 5 water 5 psychic 4 fighting 2 lightning 1 dark 1 grass 18 total basic energy strategy lock and load the right energy on garchomp as fast as possible and then go to town. i thought i would try a soviet style draw engine (rather than claydol or furret) because it seemed like it might thin the deck of trainers faster, leaving more energy to be pulled with serene grace. porygon-z is only in as a tech/back up fighter. the only main thing i don't like about this list is the utter lack of pluspowers as to get garchomp's damage to be magical 130 mark. i would even consider dropping the 2 night maintenance and 2 warp points for 4 pluspower in order to make an all out banzai style deck.