Special Energy Galore

Discussion in 'Create-A-Card' started by Nevermore, Feb 17, 2008.

  1. Nevermore

    Nevermore New Member

    Following the idea of special :dark: and :metal: energy we've had~

    :lightning (Special Energy)
    Provides (L). When the Pokémon [this card] is attached to attacks, you may flip a coin. If heads, the defending Pokémon is now paralyzed. Ignore this effect if the Pokémon [this card] is attached to isn't (L).

    :fire: (Special Energy)
    Provides (R). When the Pokémon [this card] is attached to attacks, the defending Pokémon is now burned. Ignore this effect if the Pokémon [this card] is attached to isn't (R).

    :grass: (Special Energy)
    Provides (G). When the Pokémon [this card] is attached to attacks, the defending Pokémon is now poisoned. Ignore this effect if the Pokémon [this card] is attached to isn't (G).

    :water: (Special Energy)
    Provides (W). When the Pokémon [this card] is attached to attacks, you may flip a coin. If heads, discard a basic energy card attached to the defending Pokémon, if any. Ignore this effect if the Pokémon [this card] is attached to isn't (W).

    :psychic: (Special Energy)
    Provides (P). When the Pokémon [this card] is attached to attacks, the defending Pokémon is now confused. Ignore this effect if the Pokémon [this card] is attached to isn't (P).

    :fighting: (Special Energy)
    Provides (F). When the Pokémon [this card] is attached to attacks, put a damage counter on one of your opponent's Pokémon. Ignore this effect if the Pokémon [this card] is attached to isn't (F).


    They're pretty straight forward, really. Of course, they're special energies, so only 4 of each per deck. Let me know what you think.
     
  2. meditite rox

    meditite rox New Member

    One problem with several of them is that they aren't stackable. It should really be stackable. Here are mine:

    Solar Energy
    Special Energy Card
    The Pokémon that Solar Energy is attached to cannot be Poisoned. If the Pokémon that Solar Energy is attached to has 2 Solar Energies attached to it, the Pokémon cannot be Poisoned or Burned .If the Pokémon that Solar Energy is attached to has 3 Solar Energies attached to it, the Pokémon cannot be affected by Special Conditions. If the Pokémon that Solar Energy is attached to has 4 Solar Energies attached to it, prevent all effects of your opponent’s attacks, Poké-Powers, and Poké-Bodies (excluding damage) done to the Pokémon. Ignore this effect unless the Pokémon is [G]. Solar Energy provides [G] Energy. (Doesn't count as a basic Energy card.)

    Heat Energy
    Special Energy Card
    If the Pokémon Heat Energy is damaged by an opponent's attack, flip a coin. If heads, place 2 Damage Counters on the Defending Pokémon. Ignore this effect unless the Attacked Pokémon is [R]. Heat Energy provides [R] Energy. (Doesn't count as a basic Energy card.)

    Hydro Energy
    Special Energy Card
    When the Pokémon Hydro Energy is attached to is Knocked Out, you may return this card to your hand. Ignore this effect unless the Knocked Out Pokémon is [W]. Hydro Energy provides [W] Energy. (Doesn't count as a basic Energy card.)

    Electric Energy
    Special Energy Card
    The Pokémon Electric Energy is attached to has +20 HP. Ignore this effect unless the Pokémon is [L]. Electric Energy provides [L] Energy. (Doesn't count as a basic Energy card.)

    Muscle Energy
    Special Energy Card
    When the Pokémon Muscle Energy is attached to attacks, the attack also does 10 damage to one of your opponent’s Benched Pokémon. Ignore this effect unless the Pokémon is [F]. Muscle Energy provides [F] Energy. (Doesn't count as a basic Energy card.)

    Mind Energy
    Special Energy Card
    Once during your turn (before you attack), you may either move a damage counter from the Pokémon this card is attached to to another of your Pokémon or move a damage counter from another of your Pokémon to the Pokémon Mind Energy is attached to. Ignore this effect unless the Pokémon is [P]. Mind Energy provides [P] Energy. (Doesn't count as a basic Energy card.)
     
  3. charmander rox

    charmander rox New Member

    Split Energy
    Special Energy card
    Split Energy provides 2 Energy of any type. The 2 Energy provided by this card cannot be the same Energy. When this card is attached to a Pokémon-ex, this card provides 1 [C] Energy. At the end of your turn, if Split Energy is still attached to 1 of your Pokémon in play, return Split Energy to your hand.

    Spectrum Energy
    Sepcial Energy card
    Spectrum Energy provides 1 Energy of every type. However, Spectrum Energy may not ever provide any [C] Energy.

    Luck Energy
    Special Energy card
    When you attach Luck Energy to 1 of your Pokémon, flip a coin. If tails, turn Luck Energy upside-down. While Luck Energy is right side up, it provides 1 Energy of any type. While Luck Energy is upside-down, it provides 1 [C] Energy.

    Copy Energy
    Special Energy card
    Copy Energy provides 1 Energy that is the same type as a basic Energy card in play.

    Time Bomb Energy
    Special Energy card

    This card cannot be attached to Pokémon-ex. This card provides 5 Energy of any type. When the Pokémon that Time Bomb Energy is attached to attacks, the Pokémon is Knocked Out.

    Vulnerable Energy
    Special Energy card

    This card provides 2 Energy of any type. When the Pokémon Vulnerable Energy is attached to is damaged by an opponent's attack, discard Vulnerable Energy.

    Dual Energy
    Special Energy card

    This card provides [C] Energy. As long as this card is attached to one of your Benched Pokémon, your Active Pokémon of the same name pays 1 [C] less to use an attack.

    There. Special Energy. You happy?
     

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