Speed Octillery

Discussion in 'Deck Help and Strategy' started by eriknance, Mar 1, 2009.

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  1. eriknance

    eriknance New Member

    This is a fun deck I've been messing around with lately.

    Speed Octillery

    Pokemon (14)

    4 Remoraid MT
    4 Octillery PL
    3 Baltoy GE
    3 Claydol GE

    Trainers (21)

    4 Bebe's Search
    2 Roseanne's Research
    3 Broken Time-Space
    4 Poke Drawer+
    3 Quick Ball
    2 Great Ball
    2 Night Maintenance
    1 Luxury Ball

    Energy (25)

    11 Water Energy
    4 Fighting Energy
    4 Call Energy
    4 Cyclone Energy
    2 Warp Energy


    Strategy: Swarm with Octillery as soon as possible with help from Claydol's "Cosmic Power" Poke-Power. Octillery's first attack is effective with so many energy in the deck, and it gets better and better after cycling through the deck with "Cosmic Power" and Trainers (Poke Drawer +, Quick Ball, Great Ball). Cyclone Energy is here to pull something up from the opponent's bench when needed. Broken Time-Space helps land a first-turn Octillery sometimes. All in all, it's just a fun deck to use. Not so fun if you're bad at flipping coins though. :tongue:
     
  2. Bippa201

    Bippa201 New Member

    I'd find someway to put Delcatty PT in their for a possible 150.
     
  3. X_empoleon_X

    X_empoleon_X New Member

    why would you put in fighting energies? like claydol will even need to attack

    -4 Fighting energies
    -2 Warp energy
    -1-1 Claydol (2-2 is enough)

    +2-2 Delcatty Pt
    +4 Felicity's Drawings (discard the water energies then use Delcatty's Power)

    run 14 Water and 4 Call
     
  4. eriknance

    eriknance New Member

    Claydol's actually not bad against Ampharos and Regigigas. I like the Delcatty idea, I'll try it out. Since the Trainer line is a bit lacking, I think a 3-3 Claydol's best. In testing, getting out 2 to 3 Claydol means that halfway through the game, you're pulling 5 energy every time with Water Vein.
     
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