Speed 'Tops

Discussion in 'Deck Help and Strategy' started by charmander162, Feb 6, 2008.

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  1. charmander162

    charmander162 New Member

    Pokemon: 19
    3x Kabuto DP4
    3x Kabutops DP4
    1x Kabutops PK
    4x Riolu
    3x Lucario
    1x Lucario Lv.X

    Trainers: 25
    4x Dome Fossil DP4
    4x Fossil Excavator
    3x Rosanne's Search
    3x Rare Candy
    2x Switch
    3x Celio's Network
    2x Steven's advice
    4x Suzy's lottery
    2x TGW
    2x NM

    Energy: 16
    12x Fighting
    4x DRE

    Some Translations:
    Kabuto L.38 – Fighting – HP80
    Stage 1 – Evolves from Dome Fossil

    Poke-Power: Primal Guidance
    This Power can be used once during your turn. Flip a coin, if heads search your deck for 1 Dome Fossil, Helix Fossil, or Old Amber card and put it on your Bench. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.

    [F] Shell Attack: 20 damage.

    Weakness: Grass (+20)
    Resistance: none
    Retreat: 1


    Kabutops L.56 – Fighting – HP120
    Stage 2 – Evolves from Kabuto

    Poke-Body: Ancient Shell
    As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.

    [F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.

    Weakness: Grass (+30)
    Resistance: none
    Retreat: 2


    Dome Fossil – HP50
    Trainer

    Poke-Body: Rock Reaction
    During your turn, when you attach a Fighting Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a Poke-Power.

    This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).

    Strategy :Start off with Lucario spreading damage and quickly evolving with Dome fossil's PokeBody. then once lucario is knocked out use either kabutops from PK to attack the bench using luring antenna and his pkBody is nice too. the kabutops from DP4 will also continue to spread damage and his body to prevent opp. trainer usage is nice too

    any Suggestions?
     
  2. unused47rocker

    unused47rocker New Member

    Um if your gonna run fossils you seriously got to run Holon Fossil.... it comes from HP so take out somethin you
    got over loaded other wise this deck seems to run pretty well
     
    Last edited: Feb 7, 2008
  3. i like nachos

    i like nachos New Member

    Pokemon: 19
    3x Kabuto DP4
    4x Kabutops DP4
    4x Riolu
    3x Lucario
    1x Lucario Lv.X

    Trainers: 26
    2x Dome Fossil DP4
    3x Fossil Excavator
    3x Rosanne's Search
    3x Rare Candy
    2x Switch
    3x Celio's Network
    2x Steven's advice
    4x Suzy's lottery
    2x TGW
    2x NM
    4x Holon Fossil

    Energy: 15
    11x Fighting
    4x DRE

    Hope this helps

    and if you don't know Holon Fossil here its is...

    Holon Fossil - Trainer

    Flip a coin. If heads, search your deck for an Omanyte, Kabuto, Aerodactyl(ex), Lileep, or Anorith and play it onto your Bench. If tails, play 1 of those cards from your hand onto your Bench. Shuffle your deck if you looked through it. Treat the new Pokemon as a Basic Pokemon.
     
  4. elekid_957

    elekid_957 New Member

    and kabutops isn't in GE so you can't play this deck right now
     
  5. Blaziken 1111

    Blaziken 1111 Active Member

    I've tried this deck before and it works a lot. You need 4-3-3 kabutops and 4-3-1 kario. If you play candy you only need 1 or 2 for a tech because the fossil evolves if you attach an energy and you won't use kabutops unless you have an energy attached to it so it defeats the candy. Also Don't play dre because it defeats the point of kabutops. When it's attached the most kabutops can do is 60 to active, no spread.
     
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