Pokémon TCG: Sword and Shield—Brilliant Stars

Stage 1 and 2 support.

LunarWolf21

New Member
Lucario
Stage 1 / :fighting: / 110 HP

Ability: Aura Scout

Once during your turn (before your attack), if you have a Stage 1 Pokemon in play other than this Pokemon, you may draw a card. If you have a Stage 2 Pokemon in play, you may instead search your deck for a card, shuffle your deck, then place that card on top of your deck. If you have at least 2 Stage 2 Pokemon in play, you may instead add that card to your hand, then shuffle your deck.

Close Combat :)fighting::fighting:): 60 damage, Discard 1 Energy Card to attack; You may search your deck for a Stage 1 or Stage 2 Pokemon that evolves from a Pokemon on your Bench, and place it on that Pokemon (this counts as evolving). Then shuffle your deck.

[W::fire:/R::dark:/C::colorless:]

Riolu
Basic / :fighting: / 70 HP

Copycat (zero Energy Cost): Shuffle your hand into your deck, then draw until your hand holds the same number of cards as your opponent's hand.

Bark (zero Energy Cost): You may search your deck for up to 2 non-EX Basic Pokemon, and put them on your Bench. Then shuffle your deck. During your opponent's next turn, those Pokemon are unaffected by all effects of attacks (including damage) from your opponent's Pokemon.

[W::psychic:/R::dark:/C::colorless:]

Basic Ball
[Trainer: Item]
Search your deck for a non-EX Basic Pokemon with 70 HP or less, and add it to your hand. Then shuffle your deck.

Non-Basic Ball
[Trainer: Item]
Search your deck for a non-EX Stage 1 or Stage 2 Pokemon, and add it to your hand. Then shuffle your deck.

Soothe Bell
[Trainer: Tool]
The Pokemon this card is attached to can evolve even if it is its first turn in play, or on the first turn of the game.

Pokken Tournament
[Trainer: Stadium]
Non-EX Evolved Pokemon deal 30 more damage to your opponent's Active Pokemon EX, before applying Weakness and Resistance.

Item Shrine *Edited, suggested by tutti
[Trainer: Stadium]
Once during each player's turn, that player may attach an Item to this Stadium (except Tool cards), then discard the card that was already attached (if any). Once during each player's turn, that player may use the effect of the Item card attached to this Stadium. If this Stadium is discarded, discard all cards attached to it.

Dream World
[Trainer: Stadium]
Once during each turn (before the attack), the turn player may draw until his or her hand holds 8 cards. If he or she does, their turn ends immediately.

Day-Care Couple
[Trainer: Supporter]
You cannot play this card if you have a Pokemon EX in play.
Search your deck for a non-EX Pokemon, and a Trainer card, and add them to your hand. Then shuffle your deck.

Anti-EX Stone
[Trainer: Tool]
Attach only to a non-EX Evolved Pokemon. Discard this card if the Pokemon it is attached to is no longer a non-EX Evolved Pokemon.
The Pokemon this card is attached to is unaffected by all effects of attacks (including damage) from your opponent's Pokemon EX.

Double Rainbow Energy
[Special Energy]
Attach only to a non-EX Evolved Pokemon. Discard this card if the Pokemon it is attached to is no longer a non-EX Evolved Pokemon.
Provides 2 Energy of any Type.

-----

May's Promise
[Trainer: Supporter]
You cannot play this card if you have a Pokemon EX in play.
Place a Non-EX Pokemon (Basic, Stage 1, or Stage 2) from your discard pile onto your Bench, then, if you have no cards in hand, you may draw 5 cards.

Prize Ball
[Trainer: Item]
Look at your Prizes. Then, you may take a Non-EX Pokemon from your Prizes, reveal it to your opponent, then put it in your hand, then place a different card from your hand into your Prizes face-down. You cannot take a card from your Prizes if you cannot replace it with another card from your hand.

Steven's New Advice
[Trainer: Supporter]
Each player draws 2 cards for each Pokemon EX his or her opponent has in play.

Multiverse Disturbance
[Trainer: Stadium]
Each player can play Non-EX Stage 1 and Stage 2 Pokemon from their hand onto their Bench without Evolving. A Stage 1 Pokemon put into play this way gives 2 Prizes to that Pokemon's owner's opponent when Knocked Out, and a Stage 2 Pokemon put into play this way gives 3 Prizes to that Pokemon's owner's opponent when Knocked Out, even if Multiverse Disturbance is no longer in play.
 
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Item Shrine
[Trainer: Stadium]
Once during each turn (before the attack), the turn player may discard 1 Item card (except a Pokemon Tool), and this card's effect becomes the discarded Item's effect.

This should probably be reworded. A straight reading of this would mean that you can use that item indefinitely after discarding it once, since you didn't put any limits on it (since item cards can't usually be used repeatedly, they don't have any "once per turn" wording) - imagine playing this and Trick Shovel. Also, the players would have to remember which item's effect is on the card. That could lead to some very difficult arguments and would be nearly impossible for a judge to figure out. This would be somewhat helped by the fact that you can't replace the effect after selecting it once - the original effect that lets you do that is replaced with the item's effect - which I also don't think you meant.

I would suggest this:
Once during each player's turn, that player may attach an Item to this Stadium (except Tool cards), then discard the card that was already attached. Once during each player's turn, that player may use the effect of the Item card attached to this Stadium. If this Stadium is discarded, discard all cards attached to it.

This limits the use of the item to once per turn, prevents confusion regarding which item's effect is currently on the card, and lets you replace the item with another item later.
 
This should probably be reworded. A straight reading of this would mean that you can use that item indefinitely after discarding it once, since you didn't put any limits on it (since item cards can't usually be used repeatedly, they don't have any "once per turn" wording) - imagine playing this and Trick Shovel. Also, the players would have to remember which item's effect is on the card. That could lead to some very difficult arguments and would be nearly impossible for a judge to figure out. This would be somewhat helped by the fact that you can't replace the effect after selecting it once - the original effect that lets you do that is replaced with the item's effect - which I also don't think you meant.

I would suggest this:
Once during each player's turn, that player may attach an Item to this Stadium (except Tool cards), then discard the card that was already attached. Once during each player's turn, that player may use the effect of the Item card attached to this Stadium. If this Stadium is discarded, discard all cards attached to it.

This limits the use of the item to once per turn, prevents confusion regarding which item's effect is currently on the card, and lets you replace the item with another item later.

My original intention was just for it (Item Shrine) to be a way to bypass Seismitoad EX's Quaking Punch, and wasn't actually meant to permanently gain the Item's effect, it was just supposed to be a way to use an Item without actually playing the Item. However, I like the effect you thought up, so I'll take your suggestion. Thanks for the feedback.
 
Some more ideas.

May's Promise
[Trainer: Supporter]
You cannot play this card if you have a Pokemon EX in play.
Place a Non-EX Pokemon (Basic, Stage 1, or Stage 2) from your discard pile onto your Bench, then, if you have no cards in hand, you may draw 5 cards.

Prize Ball
[Trainer: Item]
Look at your Prizes. Then, you may take a Non-EX Pokemon from your Prizes, reveal it to your opponent, then put it in your hand, then place a different card from your hand into your Prizes face-down. You cannot take a card from your Prizes if you cannot replace it with another card from your hand.

Steven's New Advice
[Trainer: Supporter]
Each player draws 2 cards for each Pokemon EX his or her opponent has in play.

Multiverse Disturbance
[Trainer: Stadium]
Each player can play Non-EX Stage 1 and Stage 2 Pokemon from their hand onto their Bench without Evolving. A Stage 1 Pokemon put into play this way gives 2 Prizes to that Pokemon's owner's opponent when Knocked Out, and a Stage 2 Pokemon put into play this way gives 3 Prizes to that Pokemon's owner's opponent when Knocked Out, even if Multiverse Disturbance is no longer in play.
 
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