I know this one is a bit heavy on the pokemon, but how does it look to you: 1 Latois GE 1 Latias GE 2 Zigazoon GE 1 Igglybuff - 2 jigglypuff - 1 wigglytuff GE 2 gible - 2 gabite - 2 garchomp SW? 2 togepi - 1 togetic - 2 togekiss 2 palkia - 1 palkia lv x 1 scott 3 night maintenance 3 rare candy 3 prof elm training method 3 great balls 1 drake's stadium 1 glacia's stadium 3 warp energy 3 psychic energy 3 fire energy 3 grass energy 3 lightning energy 8 water energy I included Latias as a staller (does 10 damage, removes 2 damage counters and special conditions), Latios as a heavy hitter, plus can draw his own energy if flip is right. These two I'm still debating, I think they are good basics, but not completely necessary to my deck. Put Zigazoon in to pull discard, especially trainers like rare candy when I need them back. Basic plan is to load up Garchomp via Togekiss with several types of energy so the odds of Rainbow Scale working is better. Then I can do 110 damage a turn, and at 130 HP he'll last a few (hopefully, if not, I'll go in and get him out with Zigazoon). Thought Wigglytuff's pokepower would work well to buy me some time, depending on flip, if I need more time to get set up and don't want to get taken out too fast. Palkia's transback seemed like a good disrupter, and hydro reflect a last hit before he goes down and I can move all his energies elsewhere. I put warp energy in so if I end up playing one of the basics that requires more energy at first, I can move them back onto bench by attaching warp instead of letting them get taken out. Considered switch trainer, but I thought this might work better. Any improvements you would suggest, opinions, etc? Thanks!